Unique Research Tree, how about Unique Political System!!!!!!!!!!!!!!!!!!!!!!!!!

Lets get it started!

Okay, Stardock is brilliant.

Unique Research Trees, so the Humans seem more like Humans and the Dark Yor more like...Dar Yor.


Lets take this one step further.

Why would they then have the same senate and political parties?

Sure, if you start an Imperial Republic, maybe there are certain commonalities, and some races may have similar governments.

However, what I see is an evolution with Arnor;

Lets take the Korath and the Drengin.

Lets say in the Drengin Empire, you turn each political party into "Clans". However, you include a Drengin Clan and a Korath Clan in both races.

The Political Parties function much the same was as they do now for them. The player picks their political party, the "Korath Clan" for instance gives you +20 to research and +1 to sensors. Okay, awesome, just like political parties. Whats the big diff?

Well, if the Korath Clan controls the Drengin empire ruling body, they become their puppets and vise verse. You can use your "Agents" to assisinate ruling members of the Clan and/or circumvent with your own. Also as you have research treaties and borders with them, they naturally grow in strength in that clan.

Other Clans also could emerge as you build up things. For instance if there was a "Ferran Clan" and this was essentially the mercantilists. Each time you build up your black markets, you are adding one more to the Ferran Clan.

Instead of a Vote, there is a combat that happens. The biggest, baddest champion is selected from all sides and fight. Whoever has the strongest party will have the biggest champion but since the game randomly determines the details of the gladiatorial combat, its possible they won't win.

This is just one possible political system. REsearching a new "Unified High Council" option could potentially allow the Drengin to switch from the ruling council to this other system.

I could help come up with others for each of the other races as well, that are distinctly different from the vanilla Humancentric Senate approach.



4,761 views 3 replies
Reply #1 Top
Okay, to add to this idea, what about this;

Each Race can have slight variations on this, and perhaps some options are unlocked through research. You have "Policies" Associated with the following;


Military
Research
Social

A player can pick only ONE policy. This represents your particular strategy. The default is sort of a vanilla "normal" policy, or balance that the game represents right now.

However, could you imagine something like these two for the military options?

"Marine Centric; Your troops fight with a +10 bonus, but at a cost to your navy -5 to weapons. You favor your ground forces over the pilots". All of your troops are warriors first, even the technicians.

"To boldly go where no one has gone before": all your ships automatically generate small amounts of research and all medium or higher MUST have survey modules installed, plus they require an additional +5% of their space for recreational facilities for the crew". --In other words, you essentially have a federation starfleet navy whose primary purpose is not to make war, but to survey the galaxy.

Etc.

I would happily/greedily make up at least three policies for each of the categories
Reply #2 Top
I like the idea of different races having different governments, but that may not work in GC2 engine.

Great idea for GC3 though.

Reply #3 Top
cheers!
And add SMAC's social engineering (and UN) too!