Learning AI/Switch seats option

Partial


Did you ever kick so much butt early on in the game, that you think "Dang, I wonder if I just got an awesome start and thats why I am whipping the other aliens?"


--I would like to see "The Learning AI". This is not learning at all. What you get though is that any game you have started and saved can be loaded with the 'learning AI option'. You select the turn and the race you want to start as.

Here is how you would use it- Lets say I am playing the Humans and I am doing well. I can now switch seats with the Arceans back on turn 5 by loading the save, selecting "Learning AI" and picking the race and turn to play..

This would involve having a shadow save for every turn up to this point, so the save games could grow in size. So turning on the learning AI should be optional.


If this is all this option did, I would say thats great! So stop here if you are satisfied.

However, if you want to really blow my mind, read on;

As a bonus, the AI for the Humans could actually make the same choices I did. What it does is compares to the old save game with a ratio of "Learning" at 100%. Then it randomly determines if it should do exactly what I did in turn 6. So its going to automatically do that.

the AI then assess whether or not that was the best move to make (what it would have done on hard AI). If it was not then it subtracts 2% from the Learning ratio. If it was it adds 2%. Now it rerolls to decide if it should do what I did at turn 7 as the humans.

It follows then that at a certain point the AI cannot do what I did. It doesn't have the ship any more. The allies attacked them, etc. For each of these things it cannot do, it gives it a -1 through -5% on the learning ratio.

Eventually when the learning ratio reaches 0% the game no longer tries to do what I did.

This would be great.

5,456 views 5 replies
Reply #1 Top
You know,
there are some programmers who can actually make a machine learn with very complex programming. However, those machines need an enviroment of which to interact but I uess that the enviroment would be the game.

If the devs figured out how to do this, then the AI would be much harder to beat.
-Matt
Reply #2 Top
This is a much simpler suggestion than what you are making it out to be.

This is essentially a "What if?" machine that lets you go back and play against your own self.

Reply #3 Top
One thing I would like to see is an AI that adapts to player strats from game to game.

Reply #4 Top
Europa Universalis has something somewhat similar, with out the "learning" AI. Every savegame has the potential for you to load up as a different nation. But if I'm not mistaken, EU uses a general AI for all nations, so I'm not sure what happens with the AI picking up where the human left off. The concept would be interesting for this game though.
Reply #5 Top
Yes, taken one step further, its just a simple YES/No option that determines if the players actions were better than what the AI would have picked. If so, do them and gradually lowers the percent chance that it follows the AIs path.

This is because I sometimes kick the heck out of the AI by doing something really sneaky or focusing on trade and getting such an enormous economy going and Iwould like to watch and see if the AI does the same thing what would happen if I face myself.