Some quick modding question
from
Sins Forums
I'm interested in creating, or at least messing around with SoaSE.
So, here's some minor questions if I ever get in the urge to make some ship models.
1: Can objects have more than a single texture?
2: Are ships a 'single object'
3: What's the average poly-count for the Colbalt Frigate?
4: Is it smarter to use many smaller parts, or bigger parts? (some engines do better when rendering many small objects than large objects)
5: Can ships have a active animation
6: Can ships have a animation for attacking (An actual animation, not a particle effect. For example, I might want to have a massive gun recoil back)
7: Can I make 10 questions?
8: Will 'The Forge' include a separate file exporter? Or will it include a plugin that installs on a certain modeling program (likely 3dmax)
9: What version of the modeling program? If it isn't a plugin for one, than what file type(s) will it use?
10: Is there any ship lighting? (I guess bulliton boards can be used as light. But a ship with a high-powered light on it would be nice)
So, here's some minor questions if I ever get in the urge to make some ship models.
1: Can objects have more than a single texture?
2: Are ships a 'single object'
3: What's the average poly-count for the Colbalt Frigate?
4: Is it smarter to use many smaller parts, or bigger parts? (some engines do better when rendering many small objects than large objects)
5: Can ships have a active animation
6: Can ships have a animation for attacking (An actual animation, not a particle effect. For example, I might want to have a massive gun recoil back)
7: Can I make 10 questions?
8: Will 'The Forge' include a separate file exporter? Or will it include a plugin that installs on a certain modeling program (likely 3dmax)
9: What version of the modeling program? If it isn't a plugin for one, than what file type(s) will it use?
10: Is there any ship lighting? (I guess bulliton boards can be used as light. But a ship with a high-powered light on it would be nice)
