'Generic' Super Abilities

Add extra of these!

So I was playing with a custom race, using a default Super Ability. Then I began to wish that there were some 'generic' super abilities, extra to make custom races even more 'custom'. Of course, they can be modded in, but it would be simpler to have some 'generics' around.

These are the ones I wished was in the game, as an example.

Super Telepath: Loyalty is increased on every planet, and telepathic abilities improves the efficency of morale and influence buildings. (No numbers set, just ideas)

Super Nomad: Ships (and fleets) gain speed when outside your territory. All cargo ships have a base attack value and a base defense value of one in every category.

Super Horde: Opposing planets are much more likely to revolt to you and you gain a morale bonus while you are at war. Also, opponents are more likely to surrender to you (not surrender in general)

The ideas behind them are this:

Super Telepath: Loyalty because people share their opinions freely and make decisions unaminiously. Morale and influence- because they can see your mind and see what would appeal to you and then do it.

Super Nomad: Ships travel faster outside your territory because they need to escape enemies or get to port fast. Cargo ships carry your people and must be able to defend themselves as they seek out new planets.

Super Horde: A powerful warrior horde inspires fear in its enemies, causing them to flock to the horde's side. Morale is improved because of the 'horde' philosophy, and enemies would rather be on the winning side.
5,599 views 4 replies
Reply #1 Top
As a huge fan of the metaverse, I'm all for anything added to the "base" game that gives more variety to the metaverse-allowed games. I'm sure there are many other cool super ability ideas that could exist, but anything would be nice.
Reply #2 Top
Super Nomad sounds pretty interesting.
Reply #3 Top
Super Horde: A powerful warrior horde inspires fear in its enemies, causing them to flock to the horde's side. Morale is improved because of the 'horde' philosophy, and enemies would rather be on the winning side.


Good for warmongers! Good for a orc like race.
Reply #4 Top
Thanks! I think the problem with this idea is there are so many possible additions.

Originally, Super Nomad would be something like as long as you had a ship remaining, you would not be defeated (it could be a transport, or you could upgrade a ship to be a transport), and you could take a planet and 'come back from the grave'. But I liked my idea a little better.