Modding question to modders

I know alot of people are thinking about making mods for Sins.

Are you going to be making a new race mod which might be balanced with the original races

or are you going for a more complete mod where you have new races which are just balanced against each other...
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Personally I am more into modding material that doesn't affect game-play directly. IE my second map creates allot of new randomized planet types with random numbers of asteroids, making each time you play vastly more unique than most maps. Including Pirate Homeworlds... SO I would be modding new maps, and planet types for map makers. Not to mention additional symbols/flags... maybe extra colors, and new planet textures and new anomalies.

If later we have little pictures of our race in the diplomacy screen, I will be adding... oh a certain 100 or so.

If I could make 3d models, I would totally work on a B5 mod. I could of course do unit stats and such, and am working on instigating a supply feature with anti-matter, but generally speaking I think I am going to wait until release to really get started on any big conversions.

I wouldn't consider trying to add a balanced race to Sins for the Sins universe