This looks like the perfect game for a WING COMMANDER mod?

Once again judging from the screenies and the community posting here.
This game is fertile ground for so many mods.

Mainly I was thinking

Star Wars - bit over this franchise though
Star Trek - could be good, ships always seemed to be a bit prissy though
Wing Commander - I especially like the ships from the movie that everybody hated. This is a really hard core universe.
Even a Homeworld2 mod - perhaps they come to the worlds of the inner core instead of deep space
Angels Fall First - I hope these guys will harness this game
Babylon5 - some cool ships\sides here
Nexus - some pretty classic ships here too
Warhammer epic ship battles - this could be a very very interesting mod. Consider all the character it could bring to the menus.

Not so much Battlestar Galactica due to lack of ships or even Space Above and Beyond
due to lack of ships in that series.

P.S. Is there a demo out soon?
20,524 views 34 replies
Reply #2 Top
Starwars would make a good mod because the Lore seems very compatible to Sins.

Pirates
Blackmarket
Trading
Planet-orientated universe
Civ Ship models , tradeship models
similar weapon projectiles
Caps supported by fighters(xwings/ties)



Reply #3 Top
How about stargate?
Although I think that also could be too few ships.

I agree star wars fits the bill, just not so keen. I'm all star wars out.
I mean its like ww2, its exhausted and rehashed too many times
Reply #4 Top
I think just about any genre could be modded in sins, because the game has something for everyone. BTW my crew has the Star Trek subject covered
Reply #5 Top

I think just about any genre could be modded in sins, because the game has something for everyone. BTW my crew has the Star Trek subject covered


lol! Now bidding on Babylon 5, now bidding on Babylon 5... (WTB: l33t Mod Skillz, I don't gotz any )
Reply #6 Top
I would love to see a Wing Commander mod. Maybe not so much based on the movies though, but the games. I'd like to see life after the era presented by the last game, Wing Commander: Prophecy.

Above and beyond the topic of a Mod, there is no doubt in my mind that this IP has suffered a lot from inattention since the dissolution of its original creators. (It has basically been left to rot!) There is still a lot of stories to be told here, and a lot of adventure to be had if the IP were to land in the right hands. While I keep my fingers crossed that one day someone will rediscover this amazing universe and begin making games for it once more, I regret to day that I'm not holding my breath.
Reply #7 Top
How about stargate?
Although I think that also could be too few ships.


Few ships on the Human side, yeah.. but if you throw in Atlantis you can combine the two into enough. You could have your X-302s and Ancient Jumpers as fighters/bombers, Prometheus class (for lack of a better name, I don't believe they ever named that ship class), Aurora class Ancient cruisers (that we've seen several of), as well as a few Asgard ships (the O'neill anyone?) that appeared throughout the show (and now Earth has all of the Asgard knowledge anyway, at the end of the SG1 series). Between that you could scrounge enough ships.

Gould and Wraith would make logical enemies, and there are plenty of ships on each of those sides.
Reply #8 Top
Star Wars, BSG, Babylon 5, Wing Commander, even Star Trek would make good mods for this game. Star Trek would have to do without all the encounters during Warp Speed travel though.

Star Wars would probably make the best mod for this game though. For one, all the ship models already exist (anybody remember Homeworld 2 Warlords mod?). Additionally, the ship stats/abilities are also all well documented. The only 'tough' thing will be updating the textures to take advantage of what SoaSE offers.
Reply #9 Top
Firstly:

Go to a site called Raven Star Studios, and you will find plenty of inspiration for BSG ships outside of the current series.

Secondly I think this game is perfect for Wing Commander, but just as much for Babylon 5, Star Wars, and not as much for Star Trek, but its certainly still very do-able.

BTW

I'd say B5 is the best as opposed to SW, as their are better defined sides...

in SW, you have Empire Vs Rebels in one time frame, or Republic Vs Confederacy in another time frame, so you really are not encouraged to go beyond 2 factions (meh) and the type of travel was more open ended.

In B5 we have roughly a dozen or more factions with very well defined ships all existing in ONE time frame, the travel system was closer to Sins (jump gates at particular points, or simple jump engines) and there was equally as many ship models already made.

Reply #10 Top
PS Mongoose Publishing produces a miniature game for B5, and they have fleshed out the fleets of all the races far beyond the canon, which could be used/grafted for inspiration for a mod...

for example they just designed the Gaim Fleet... which was never given an appearance in any of the visual arts before.
Reply #11 Top
In Star Trek it has been established since the movie era that you cant fight while in warp. With the exceptions of a few inconsistent episodes most of the major battles have been fought at sublight speeds. The only modding problem is having to physically be in a gravity well to fight, and the phase lanes themselves which i hear can be modded out. There are some other mod obstacles like cloaking. What to do about carriers, and what not, but I have faith that me, and my crew can figure this stuff out.

Has anyone considered a "Space: Above, and Beyond" mod?

We should move this topic to modding discussions
Reply #12 Top
Space Above and Beyond mods have been done before... but it requires allot of creative work as the show simply didn't provide enough, and the alien ships just didn't look too good beyond the fighters.

But oh how I would love a TEC version of the Saratoga
Reply #13 Top
EVE Online should be pretty good. 4 races, all with multiple ships to choose from in each size category. Also special abilities for each race, altho somewhat limited in that area I guess, compared to other "worlds" at least.

The way EVE and Sins work, in regards to travelling, is pretty similar, although in EVE the warp lanes are between systems rather than planets.
Reply #14 Top
But EVE is an MMO, making a mob that mimics another game is kind of odd, no? I've played it for quite a lot time and still have a running account even though I haven't logged in in months.

The thing about EVE is the complexity of ships and fittings, and that's something you can't carry over into an RTS mod. Sins doesn't have support for 'speed tanking' like frigs/inties do in EVE, it doesn't have support for EW/disruption like EVE.. if you take that away, all you have left with is ship models and that's just not going to be a very fun mod.
Reply #15 Top
A Babylon 5 mod would be great. I can't think of any battles during the series that occurred inside 'subspace', so there isn't any problem with SoaSE phase space travel. Hmm, in fact I remember one episode were it was mentioned that any attempts at fighting in subspace were always disastrous for all sides involved...or they said something to that effect.

A small problem might be the lack of stealth technology available to the Shadow faction. Maybe we could compensate for it with quicker jump times or give their ships an 'armortype' that includes a chance to miss for most/all weapons?
Reply #16 Top
Would also really like to see a B5 mod - just think of zooming in to the station

For the stealth ability: Maybe an ability to make the ship invulnerable for a fixed time, but also disabling all other abilities of the ships (including weapons of course) should cover this.

Only me thinking that PSI-dar is somehow already fitting to the B5 universe - and if i read the other SoaSE factions specs i remember some mentioning of a planet killer, too ...

P.S. Only "combat" in subspace i can remember is the destruction of Lt Keffers (?) fighter by the Shadows.
Reply #17 Top
Well we don't know if the Vasari or Advent will have a stealth capacity so that still may be possible... but honestly why would you even try to make the Shadows and other Ancients playable? Thats like beating up babies with baseball bats.

They of course would be great for a special 'militia' force around certain planets lol!

At any rate, I think B5 would fit best/be the funnest. There is just soooo much room and we have allot of predesigned star chart information to make a huge map from.

in a 10 player game you could have the following races:

Earth Alliance, Centauri, Minbari, Narn, Drakh, Dilgar, Gaim, Drazi, Brakiri, and the Vree.

The other races could have assigned special planets and have unique fleets of militia forces guarding their precious worlds. These would be the Shadows, Vorlon, Pak-Mara, and the Abbai.

Or you could hone the playable races to just the big 5; ie EA, Centauri, Minbari, Narn, and the Drakh (or Dilgar?). Aside from the Dilgar being extinct all of these races exist at the same time. Obviously the Pirates would be the Raiders... though special maps could be rigged where the pirates are the Shadows or Vorlons, and the players are actually locked in a team against them! Thus the bounty would be against your friends and taking out the Pirate homeworld of Zha-Ha-Dum would bring victory.

man just so much could be done... early EA versus Dilgar campaign, with plentiful League of Non-Alligned World players as FFA players. Or Narn VS Centauri War with Minbari and EA as FFA... or late EA versus Centauri as the latest lost tale stories suggest.

PS: there was a battle in Hyperspace in one of the Movies I think... its a disaster for everyone... not worth trying to implement into the mod.
Reply #18 Top
EA capital ship choices?

Kol = Omega Destroyer
Marza = Nova Dreadnought
Sova = Posideon Carrier

I probablly wouldn't implement more than 3 cap ships per race personally...
Reply #19 Top
For a Babylon 5 mod, since it is netural territory maybe have the station in the center of the system instead of a star
Reply #20 Top
But EVE is an MMO, making a mob that mimics another game is kind of odd, no?
I don't think so. If EVE was a new RTS, yeah, but otherwise, no.
Sins doesn't have support for 'speed tanking' like frigs/inties do in EVE, it doesn't have support for EW/disruption like EVE..
Aside from the various methods of tanking, most of EVE's gadgets that I can think of are already supported in beta3, or should be somewhat easily programmable.
if you take that away, all you have left with is ship models and that's just not going to be a very fun mod.
How does that make it any different from most of the other mod ideas in this thread? :S
Reply #21 Top
I really liked those Earth/Shadow Tech hybrid Destroyers that briefly appeared during the series. Too bad they all got wiped out.
Reply #22 Top
The Psi-Corp rebellion may have had one or two lying abouts...
Reply #23 Top
A small problem might be the lack of stealth technology available to the Shadow faction.


The only time "stealth" per say was used was when the Vorlons "folded" hyper-space to hide their fleet. The shadows, and other first ones, generally didn't use stealth half so much as they were way off the "Hyper-space beacons" -- e. g. they traveled in "here there be dragons!" territory.


man just so much could be done... early EA versus Dilgar campaign, with plentiful League of Non-Alligned World players as FFA players.


Don't forget, the Dilgar attacked the league, then EA joined in -- you'd need Centauri, Mimbari, and Narn as the neutrals there.
Reply #24 Top
well for the Dilgar war, I would have it be EA vs Dilgar, and then 2 weaker players each for League worlds... I think letting the other Big races in on this would detract from the scenario... story wise, those bigger races didn't bother with the confused area, and the Dilgar war was humanities, coming of age in war terms.

Too bad the Minbari slapped em down hardcore a few years later lol
Reply #25 Top
LOL what started out as a wing commander mod thread got hijacked into an all genre mod thread.

As for wing commander which i should have posted earlier. It should be a post Prophecy mod. While i liked the game series, there was just way too much cheese in WC3. Prophecy, and secret ops was pretty damn good.

An RTS mod based on the EVE-Online universe is doable. There is one in work for Homeworld 2 as i speak. You are right you cant duplicate the complexity of EVE in Sins, or HW2. However you can take a general approach. For example the Amarr Armageddon battleship. It can only be fitted with 1 type of weapon. The short ranged rapid firing mega pulse laser for the mod. The Apocalypse on the other hand can be fitted with long range slow firing mega beam lasers. Damage will have to be general (no kinetic, thermal, EM, or explosive damage types). ECM, and ECCM will also have to be general if it can be done at all.

Stuff like microwarp drives, webifiers, and warp scramblers could possibly be done as ability's that have to be researched. Im just speculating on this.

The Factions of an EVE mod (all of them are human by the way), Will have to be very unique unlike in EVE itself. Example the Caldari will need to specialize in Missiles, and Shield tech. Gallante will need to specialize in Railguns, and Drones. The Amarr Lasers, and Armour. Minmatar Projectile guns, autocannons, and a balanced mix of shield, and armour. In EVE itself you can fit a ship with any kind of weapon you train for so you rarely see an all missileboat caldari ship (with the exceptions of the Caracal, Raven, and Cerberus). I hear they nerfed the hell out of the Drake. I stopped playing EVE 3 months ago.