hydrocarbn

Mobile Shipyard

Mobile Shipyard

Trials and Tribulations

Spent the last 45 min or so trying to whip up a mobile shipyard by playing with the things the carrier produces. Essentially, I want to make a semi-self-replicating carrier (I was thinking about making it make Kol battleships, but a free, build time 1 carrier that builds itself was too funny to pass up)

The fundamental problem is that I haven't figured out how to do so, and I've tried a bunch of different things.

The three ways I approached the problem are the following:

1. ideal solution is to just have it produce the ship itself by substituting squadtypeentitydef variable from squadtechbomber to frigatetechcarrier. I didn't have much faith in this working as it seemed this required a entitytype squad to work, but I tried it anyway. didn't work.

2. set up a dummy squad file that has a total of 1 ship, and references frigatetechcarrier, similar to how the squads now reference fightertechcombat, etc. this didn't work, core dump as usual.

2.5. copy the squad file and make it reference a new file called fightertechfrigate, with the contents copypasted from frigatetechcarrier. I later realized this was the exact same thing as #2 except with a new file, but oh well. this didn't work anyway.

3. gave the carrier a entity type of the planet module shipyard. i didn't have much faith in this working either - and it didn't, as it was missing half the variables used in the shipyard data type.

So, dear modders, has anyone figured out to solve this problem? I think the way to do it is really #2(.5), but every time I make a squad file based off the bomber and reference the carrier, it still doesn't work!
27,653 views 49 replies
Reply #26 Top
do they actually not colonize planets??? if you could have travelling super-ships and structures taht would be fricking amazing...

alas i seriously doubt it
Reply #28 Top
not really, considering that if the departure from one race to the next was this big it would be a HUGE part of their marketing.
Reply #29 Top
Well, we know according to the Lore, the Vasari don't colonize planets (they only suck their resources). We also know that the Vasari live on massive colony ships (which we've seen in screenshots). And they were called "SHIPS" not "FACILITIES". So unless the devs just outright mislead us, these things should be mobile.

So, all I am saying is that it is possible the Vasari facilities are mobile. Good luck getting a dev to confirm this though.
Reply #30 Top
They do suck resources but they also take control over planets. The war with the TEC dragged out so they were forced into harnessing the existing human populations to fuel their efforts and to colonize empty orbital bodies.
Reply #31 Top
Oh, the poor Vasari having to deal with Unions and workers rights for the first time.
Reply #32 Top
The war with the TEC dragged out so they were forced into harnessing the existing human populations to fuel their efforts and to colonize empty orbital bodies.


Can't have an evil space empire without slaves.
Reply #33 Top
Yeah, it is kind of hard to be evil there is no one to be evil towards. Believe me, I've tried.
Reply #34 Top
there is no one to be evil towards. Believe me, I've tried


Your cat isn't supposed to count
Reply #35 Top
Didnt that evil empire, I dont know, die?

speaking of which we haven't even gotten a HINT as to why...
Reply #36 Top
What I meant to say is that it is hard to be evil WHEN there is no one to be evil to.
Reply #37 Top
I was talking to kryo.
Reply #38 Top


speaking of which we haven't even gotten a HINT as to why...


Go read the Vasari back story -- for some reason, the "heart" of their empire suddenly went silent. And the "blight" of places where they couldn't communicate slowly spread... and the one time they got any information back from the fleets they sent in, it was a single ship returning with all hands on board gone insane.

Ergo, the better part of valor won and they fled. They don't even know what happened.
Reply #39 Top
Please stay on-topic.
Reply #40 Top
Go read the Vasari back story -- for some reason, the "heart" of their empire suddenly went silent. And the "blight" of places where they couldn't communicate slowly spread... and the one time they got any information back from the fleets they sent in, it was a single ship returning with all hands on board gone insane.

Ergo, the better part of valor won and they fled. They don't even know what happened.

Ron dont treat me like an idiot, I mean that the Devs have concealed the story plot so well it bores me! I want at least a tiny hint as to what it is, even as a tease.
Please stay on-topic.

there really isnt a topic anymore, its not possible, we want it, the vasari dont have it...

whats left to discus?
Reply #41 Top
New topic...

What is advent good at?
Reply #42 Top
...

kicking... ass?
Reply #43 Top

there really isnt a topic anymore, its not possible, we want it, the vasari dont have it...

whats left to discus?


Then make another thread on that topic. Don't clutter this one. I worked hard to try to implement this and it'll be useful to know for future modders. A giant unrelated discussion doesn't contribute.
Reply #44 Top
nvm
Reply #45 Top
carbon all you have documented here is a failure to make a spawning capital ship, I dont see how its going to effect anything, its already a cluttered thread.
Reply #46 Top

carbon all you have documented here is a failure to make a spawning capital ship, I dont see how its going to effect anything, its already a cluttered thread.


Oh for christ's sake then go post whatever crap you feel like in the thread, I'm done here. I'll keep anything I discover in the future to myself.
Reply #47 Top

Please stay on-topic.


ROFLECOPTER


Ron dont treat me like an idiot, I mean that the Devs have concealed the story plot so well it bores me! I want at least a tiny hint as to what it is, even as a tease.


I didn't treat you as an idiot. What I gave you is the plot. Its just that there is, hopefully, an in game plot that lets you find out what they ran from

Oh for christ's sake then go post whatever crap you feel like in the thread, I'm done here. I'll keep anything I discover in the future to myself.


Double ROFLECOPTER.

Topic Drift is, practically, an inevitability on any forum. Learn to live with it.
Reply #48 Top
Oh isnt this thread just rich...

On topic the Vasari must have a means of rapid manufacturing. Be it on a mobile facility, or something that can be constructed anywhere at anytime, and not need control over a planet to do so (shipyards inside a nebula, or at a gas giant). This of course would be expensive to do resource wise (hence the need to "suck planets dry"). However the lore about the Vasari can change at any given moment, and this theory can be blown out of the water at the stroke of a Sins developer key. Fact is we dont know what the Vasari can, or cannot do yet (besides kick TEC ass).

Vasari aren't exactly "evil". They just happen to be a desperate people that are trapped in a stalemate. Like a wounded animal backed into a corner if the lore remains as it is. TEC is preventing their exodus, and whatever wiped out the Vasari empire is coming for the remnants. The clock is ticking. The Vasari dont want anything to do with TEC, or any other faction. They just want to grab what resources they can, and get the hell out of dodge.

The Advent on the other hand may qualify as "evil". They just want to kill TEC on a quest for vengeance, or just on general principle. They were after all "removed" from their homeworld by TEC. I can see the Advent taking TEC slaves, and committing genocide on a massive scale to make the point of "were back".

The TEC can be considered "evil" for displacing the Advent, and for their "Ferrengi" like quest for profits. I wonder if TEC has their own version of the "rules of acquisition".

Reply #49 Top
In pretty much every game ive played so far im guilty of mass genocide. If 1 Population point represents 1 million people.