Custom Planets: Asteroid/Pirate Home, and Alternate Magnetic Cloud

It is exceedingly easy to make new planet types... it would not be hard whatsoever to add in some major variants.

I decided to make a Home Planet Asteroid; it has 15 pop to start with instead of 10, and upgrades to 25, and it has 12 civilian slots upgrading to 20... 2 Crystal asteroids and 5 Metal... obviously this is just for fun and not really balanced... but we could have more liberal small map games by creating maps with fewer planets but greater numbers of Resource asteroids... I also made a home ice planet that was equal to other home bases... I am thinking a Volcanic that has just a ton of metal would be nice too.






Here is another with 12 Resource Asteroids!





I also took a magnetic cloud and made another version which boosts anti-matter regeneration.







My Next Map will be called Badlands and use a ton of new ideas and planet types... including Pirate Homeworlds for some lucky players!








Interestingly enough the asteroid/pirate home can start with bonuses, because I didn't turn it off lol!
9,377 views 10 replies
Reply #1 Top
The only problem is, you can't play multi player with modded files currently.

And juggling the files annoys me to much atm. to change too much. :/
Reply #2 Top
The only problem is, you can't play multi player with modded files currently.


Does it desync even if all players have the same files?
Reply #3 Top
Does it desync even if all players have the same files?


Hmm... probably not.

But I would need some... "victims" to try it out.

Do you have time?
Reply #4 Top
yeah Im pretty sure if all the files are correct it will work.

the only file that needs changing is the game scenario and everything else is Adding Files... not too big a deal.
Reply #5 Top
I might volunteer to be a victim this weekend
Reply #6 Top
Nice.

I would love to test it. I can even host a game.
Reply #7 Top
Well that would be awesome... here is a pic of the map called 'the Badlands' everyone has a pirate base for a home system, which has 5 resource asteroids... notably the map uses allot of random planet/asteroid choices... every asteroid is actually a random choice of 11 possible designs I made, some have more asteroids some have less then normal, some have the magnetic cloud or plasma storm abilities, all have a chance of having pirate booty found on them! Some absolutely have high or low gravity too!

The Volcanic Planet is occupied and colonized by Pirates, and is also a random factor, 50% of the time it is an extra Pirate Base! The fields are random different types of fields, some have good anti-matter regen, some have the Gas Giant ability. Asteroid belts usually are dangerous too!

In the files I labeled everything non-default IE modded, with '100' in front of it, that way it can easily be taken out if need be. Oh yeah the desert planet is nice, but sadly behind a Pirate Base! The Star is named Tortuga btw.


Reply #8 Top
Ah so some play testing yielded a small change, too little population for a good quick match, so the Pirate Home has 25 now instead of 15 and upgrades to 50, for 250$ less.

Notably a wierd error came up with the Akkan and a dead asteroid... something about ability 0 and upgrade menu cannot overlap?

Wierd.... might take out dead asteroids if it persists, it didn't crash the game though.
Reply #9 Top
That sounds like you tried to make a dead asteroid colonizable, and also gave it an ability (e.g. the Solar Radiation ability that regenerates antimatter). This is a problem, because when you colonize the planet, the button to buy upgrades for the planet is supposed to go into the same slot in the bottom-right control panel where the icon for the Solar Radiation ability already is.

This is why, in stock Sins, all planet types with special abilities (stars, nebulae, gas giants, etc.) are not colonizable.
Reply #10 Top
Yes I realized that and fixed the error, the download noted has no such glitch.

It is a shame too, because it would be nice to have planets with abilities for special games.