Malice and Mayhem (My first Map)

Hi guys, so this project is my first map and it was originally a binary star system attempt, which failed miserably. You cannot connect planets to planets that are technically belonging to other stars. You also cannot connect a planet to two stars... So after allot of work later I have this map... the storms in the middle used to be in between the two red giants and it was much cooler... still it was a learning experience.

you start with 2000 Credits, 600 Metal, and 200 Crystal. More importantly your home system is a terran home with fully built asteroids, as well as replacing the frigate with a scout. You also start with an asteroid 'moon' that connects to nowhere else in the universe but your home system, this too has full mines built.

You will find that the pirates are... Everywhere! There are 3 pirate bases, and my next map will have more.... mwahahaha

Here is the image of the map! Notably the Star is called Malice and the Pirate Base connected to it is Mayhem





Speaking of my next map; I think I will try to make all the home-worlds pirate planets that you control... might be interesting. Have you start with allot of money and ships, but little chance of getting more.
4,740 views 5 replies
Reply #1 Top
I really do wanna ask kind off.

Whats with people and perfectly symetrical maps?

But I do like the 3 pirate base idea, this map could get very ineteresting.
Reply #2 Top
Basically it assures balance and its easy to calculate for a first map or two. I don't plan on doing too many more perfectly symmetrical maps. I designed the map hopefully to force battles on either the various clouds or the gas giants... or the occasional asteroid field. It could be quite interesting as a 2v2.
Reply #3 Top
Most RTS's will use symmetrical maps. For gameplay more than anything. I expect to see alot of these kind of maps.

The map looks nice BTW
Reply #4 Top
Nice 2vs2 map but you should stock up the crystals to 400, even with those fully build up Planet and Asteroid. Players will try to get those IcePlanets as fast as the can and with only 200 Crystals it will take some time.
Other way, I think that i am giving my Players to much resources at the beginning
-> We should test that
Reply #5 Top
I didn't want to highball the numbers too bad, so I just doubled a typically load out... should be fine, I for one am mostly happy in MP so this shouldn't be a big deal.

That being said I need to look into hosting arrangements for my maps now.