Special Abillity concepts,

Would it be possible to make an abillity which cost money (and a good deal of time I might add) but spawned ships in its immediate location?

I have a mod idea where capital ships can be reinforced, by having an abillity which spawns 1 Flak, 5 Frigates, and 1 Siege Frigate. The idea being to make each and every capital ship a upgradeable and maintainable (in the field) Fleet... IE less individual more as a focal point for fleets.

Particular Caps would have particular reinforcement abillities, representing the classification of their fleets. IE a Sova generates more carriers and less frigates, and a Kol produces more frigate and no carriers, and of course tech can upgrade these abilities to spawn better ships.

If I can do this it would be interesting if I could make these so-spawned fleets essentially act as fighters of their parent capital, and therefore could only travel with the capital ship (maintaining my desire to make them the focal point of a fleet unit)

Is it possible to make an abillity that disables or prevents the use of a specific other ability (so that any enemy defenses in a system will prevent the 'reinforcement' ability noted above!)

Just ideas floating in my head... so if anyone thinks it can or can't be done please chime in... even if you think its a terrible idea!
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Reply #1 Top
Would it be possible to make an abillity which cost money (and a good deal of time I might add) but spawned ships in its immediate location?


Making an ability that spawns ships is pretty easy to do. You just need to change the AbilityDeployCombatTurret.entity to your liking. Making it costing credits is not possible though. (At least currently not.)

If I can do this it would be interesting if I could make these so-spawned fleets essentially act as fighters of their parent capital, and therefore could only travel with the capital ship (maintaining my desire to make them the focal point of a fleet unit)


For this you would better modify the fighters/bombers of capitals (or add new ones). Then those ships will only be able to travel with the capital. But then you can't let them spawn by an ability.

Is it possible to make an abillity that disables or prevents the use of a specific other ability (so that any enemy defenses in a system will prevent the 'reinforcement' ability noted above!)


Well there is a buff that disables abilities but you can't choose specific abilities. All abilities get disabled.

There's also the buff that prevents fighters launching, if you would want to have your spawned ships as fighters/bombers type.

So a lot is possible, just experiment with the files.
Reply #2 Top
While I was waiting for a response I came to the same conclusion that making new fighter entries that are the equivalent of Frigates would be a better solution. It could be a very neat way to play, would save time and effort reinforcing, but I would need away to prevent or slow replacement of these ships in a combat zone.

Oh and to get rid of the fighter magnet ability! lol
Reply #3 Top
More importantly, fighters are a lot less flexible than frigates, from a modding point of view. Fighters, for example, can't have abilities — there isn't a field for them in the fighter data files.
Reply #4 Top
hmmm thats disconcerting, but the only units I would do this too are the Cobalt and Flak frigates. Granted the Cobalt has a wonderful ability later on, but that is a small sacrifice.