Special Abillity concepts,
from
Sins Forums
Would it be possible to make an abillity which cost money (and a good deal of time I might add) but spawned ships in its immediate location?
I have a mod idea where capital ships can be reinforced, by having an abillity which spawns 1 Flak, 5 Frigates, and 1 Siege Frigate. The idea being to make each and every capital ship a upgradeable and maintainable (in the field) Fleet... IE less individual more as a focal point for fleets.
Particular Caps would have particular reinforcement abillities, representing the classification of their fleets. IE a Sova generates more carriers and less frigates, and a Kol produces more frigate and no carriers, and of course tech can upgrade these abilities to spawn better ships.
If I can do this it would be interesting if I could make these so-spawned fleets essentially act as fighters of their parent capital, and therefore could only travel with the capital ship (maintaining my desire to make them the focal point of a fleet unit)
Is it possible to make an abillity that disables or prevents the use of a specific other ability (so that any enemy defenses in a system will prevent the 'reinforcement' ability noted above!)
Just ideas floating in my head... so if anyone thinks it can or can't be done please chime in... even if you think its a terrible idea!
I have a mod idea where capital ships can be reinforced, by having an abillity which spawns 1 Flak, 5 Frigates, and 1 Siege Frigate. The idea being to make each and every capital ship a upgradeable and maintainable (in the field) Fleet... IE less individual more as a focal point for fleets.
Particular Caps would have particular reinforcement abillities, representing the classification of their fleets. IE a Sova generates more carriers and less frigates, and a Kol produces more frigate and no carriers, and of course tech can upgrade these abilities to spawn better ships.
If I can do this it would be interesting if I could make these so-spawned fleets essentially act as fighters of their parent capital, and therefore could only travel with the capital ship (maintaining my desire to make them the focal point of a fleet unit)
Is it possible to make an abillity that disables or prevents the use of a specific other ability (so that any enemy defenses in a system will prevent the 'reinforcement' ability noted above!)
Just ideas floating in my head... so if anyone thinks it can or can't be done please chime in... even if you think its a terrible idea!