Attempt at "all econ" approach AAR
Challenge: Win "painful" without making military ships and no tech victory
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GalCiv2 Forums
So, after reading some random posts I was curious about trying an "all econ" approach to winning a game. At first, the thought seemed impossible, so naturally I wanted to prove it wasn't. There were several sticky points I was concerned about:
1. Without factories or labs, production of econ structures would be slow.
2. Military might is going to be hard to produce.
3. Research will be difficult as well.
So, to alleviate some of these problems I wanted to have a plan before I even started the game. I decided to be the Terran, for the diplomacy and the addition trade boost. Extra points were given to diplomacy, economy, morale, and social production. I chose the pacifist party over the federalist, because the economic boost would be somewhat wasted in the mid to late game when (hopefully) I will have an abundance of cash flow anyhow.
Game settings: Medium galaxy, tech rate normal, stars common, everything else random. Level Painful
My starting map looked something like this:

Not a bad setup, I start kinda off to my own, with a few stars to explore, but my homeworld is DEFINITELY a disappointment:

One farm tile and thats it. Ouch. An abundance of asteroids, not sure how much that will help, but maybe I can build those banks a little faster
Looks like Yor, Torians, Arceans, Altarians, and then the wonderful combination of the Krynn/Korx/Iconian/Korath excitement. To my relief I'm not right next to an evil civ or a military powerhouse that will start bullying me around because my military is gonna be weak. And hopefully those greys wont be both the Korath AND the Korx.
So to start I'm gonna have to get some colony ships. I flat out buy the first 2 and decide to build nothing on Earth structure-wise. I set my sliders to 50 mil, 50 research and then focus Earth on military. Looks like anomolies are at least common to abundant so THATS good, otherwise I wouldnt have rush bought 2 colony ships. Research I decided to head straight for diplomacy so Universal Translator and Diplomatic Relations are at the top of the list. Im avoiding anything like research, stellar cartography, and factory upgrades seeing as that won't help me build them any faster. After a few diplomacy boosting techs I head for planetary improvements to unlock the economic techs.
So, referring to the title of the post, my ultimate goal and strategy is of course an all econ approach. The social production will help get the banks up faster and with the money I plan to buy my warships, and start wars between other races. I was really tempted to try this with the Drath for the manipulator ability but for my first attempt I better use the Terran for the Diplo advantage.
So thats the basic start. I want to get this up on the site and I will finish the rest of year 1 and the start of year 2 in the next post.
1. Without factories or labs, production of econ structures would be slow.
2. Military might is going to be hard to produce.
3. Research will be difficult as well.
So, to alleviate some of these problems I wanted to have a plan before I even started the game. I decided to be the Terran, for the diplomacy and the addition trade boost. Extra points were given to diplomacy, economy, morale, and social production. I chose the pacifist party over the federalist, because the economic boost would be somewhat wasted in the mid to late game when (hopefully) I will have an abundance of cash flow anyhow.
Game settings: Medium galaxy, tech rate normal, stars common, everything else random. Level Painful
My starting map looked something like this:

Not a bad setup, I start kinda off to my own, with a few stars to explore, but my homeworld is DEFINITELY a disappointment:

One farm tile and thats it. Ouch. An abundance of asteroids, not sure how much that will help, but maybe I can build those banks a little faster
Looks like Yor, Torians, Arceans, Altarians, and then the wonderful combination of the Krynn/Korx/Iconian/Korath excitement. To my relief I'm not right next to an evil civ or a military powerhouse that will start bullying me around because my military is gonna be weak. And hopefully those greys wont be both the Korath AND the Korx.
So to start I'm gonna have to get some colony ships. I flat out buy the first 2 and decide to build nothing on Earth structure-wise. I set my sliders to 50 mil, 50 research and then focus Earth on military. Looks like anomolies are at least common to abundant so THATS good, otherwise I wouldnt have rush bought 2 colony ships. Research I decided to head straight for diplomacy so Universal Translator and Diplomatic Relations are at the top of the list. Im avoiding anything like research, stellar cartography, and factory upgrades seeing as that won't help me build them any faster. After a few diplomacy boosting techs I head for planetary improvements to unlock the economic techs.
So, referring to the title of the post, my ultimate goal and strategy is of course an all econ approach. The social production will help get the banks up faster and with the money I plan to buy my warships, and start wars between other races. I was really tempted to try this with the Drath for the manipulator ability but for my first attempt I better use the Terran for the Diplo advantage.
So thats the basic start. I want to get this up on the site and I will finish the rest of year 1 and the start of year 2 in the next post.




















