Supply ships

The idea of supply ships is preety simple. Throw out range and put the amaunt of fuel and
supplies the ship has. When the ship has low on supplies you just would send it to a planet or a starbase to refill. And what if a ship runs out of supplies in the middle of nowhere. Well, suck's to be them . They just have to wait for the supply ship (Some 100 years?) And of course suplly ships should have unlimited supplies
4,668 views 5 replies
Reply #1 Top
How can a finite ship have infinite resources?

The idea simply adds more needless complexity to the game, as well as being rather stupid in the first place.

Now we can go to grammer and spelling.
Amount, not amaunt.
When the ship is low on supplies - not, when the ship has low on supplies.
Pretty, not preety.
suplly... well...
'Throw out range and put the amaunt of fuel and supplies the ship has.' - a totally nonsensical sentence.

When a ship is low on supplies, do you send it to a planet or starbase to replenish, or send a supply ship?
You seem to say it both ways.

And why would a supply ship take some 100 years to reach the needy ship, when most games do not even last a small fraction of that time?

Reply #3 Top
Thank-you. I'm glad someone caught that.
Reply #4 Top
Now we can go to grammer and spelling.
Amount, not amaunt.
When the ship is low on supplies - not, when the ship has low on supplies.
Pretty, not preety.
suplly... well...
'Throw out range and put the amaunt of fuel and supplies the ship has.' - a totally nonsensical sentence.


English is my second language
When a ship is low on supplies, do you send it to a planet or starbase to replenish, or send a supply ship?
You seem to say it both ways.


Both

And why would a supply ship take some 100 years to reach the needy ship, when most games do not even last a small fraction of that time?


That was a joke.

How can a finite ship have infinite resources?


Well then it should have an limited amount of resources, just much more than a normal ship?[quote]

Throw out range and put the amaunt of fuel and supplies the ship has.' - a totally nonsensical sentence.


Should off written
-Replace the range with the ships amount of fuel


BTW I took the idea from SotS, It worked well there

Reply #5 Top
Although I like the concept of supplies in games in general, I don't think it's a good
idea for this game.

The concept of supplies adds strategic complexity, because you can't send an unlimited amount of units anywhere. However there is a great risk that it is too much hassle and not fun. That is why in games you never have to send trucks somewhere to get food for your Wehrmacht troops on the eastern front or send supply trains with your Roman legions. If supplies are incorporated, it is mostly in a more symbolic way. I think Galciv II has this implemented in the concept of range and starbases to increase range and I personally don't think it would be more fun if this is expanded.

I do think though that in a game with a more limited scope it is fun. If you have
only one ship or a couple it can be interesting if you have to decide how much food, water, fuel, ammunition, trade goods, spare parts etc. you take with you. Many interesting effects can occur based on your decisions.