Darker4308

Battlefleet Gothic

Battlefleet Gothic

I don't know if any of you guys are a fan of the mini's genera. Did anyone here ever play games workshops short lived Battlefleet Gothic.

That game was pretty fun.

Some of the stuff I liked from there.

1. Massive torpedoes

Were talking about ship killers that you had to move the ship out of the way from and could use to move other guys ships out of areas that you wanted to go into.

2. Boarding action

You could fire "boarding torpedoes" and basically take over a ship or failing at that sabotage large sections of it.

3. Ramming / Fire Ships

Some ships could ram it was pretty sweet some could also function like a big torpedo.... that was awesome.

4. The ships had sections you could knock out an engine ... that was pretty cool.

5. Ships could really blow up

As in they would implode and take down anyone who happened to be near them that was pretty awesome.

6. Some ships as i recall could use gravitic and solar wind effects

2,668,101 views 1,261 replies
Reply #1176 Top

also dudes and dudets(if there are any) i'll probbly start importing imperials soon cos i'ma bored of chaos and need somthing fresh

 

HELL YES! Finally a reason to get me off my lazy rear! I'll see if I can get the entities done by the end of the week and mebbe rework some of the pirate lists to use the variety of escorts the rulebooks talk about. Has iNert put together a dauntless, by the way? They're pretty much my favorite ships in the whole game (I have a squadron of three and the lances are astoundingly fun, especially if you're locked on or have fire support).

Reply #1177 Top

 I would love to see it. As a BFG fan Im really into it.

Reply #1178 Top

Quoting Tempeste, reply 25
Just curious here.. Are you the same Prezo from Relicnews?

quite certainly sir. why do you ask =P\

and X no he hasnt yet but i'll talk to him next time he's on. i personaly like the mars class but thats cos its currently my flagship in my battlegroup of 8 cruisers and 3 frigs (i like my cruisers=P)

Reply #1179 Top

Mars class are good ships too, I've got one to stay with my emperor and dole out gratuitous amounts of long range fighter support and enough bombers to make anybody want to hide (despite the nasty price tag, I love my dictator because it has the toughness to get stuck in and doesn't have the capacity to make bracing it a tragedy, so I can fly most of the fighters I need off that and really mess with peoples' bombers because its fighters can be where they need to be in one move, so they go first, which is a ton of fun).

I'm trying to get my essays for the second half of the term done this weekend, so I won't be modding till next week, most likely.

 

EDIT: One more day. I'll try to get on the mod immediately, but I need to get a paper done by friday, so I may take a little while to bring the mod back to working, and the models' naming conventions are changing, so prezo can't work until 1.1 comes out.

#
# Shared weapon points between multiple banks won't crash the game anymore (if the max is exceeded, only one bank gets them).

What do you think this means? That we can define multi-arc weapons? or am I just being incredibly hopeful?

Reply #1180 Top

Good morning!

 

Just learned about this great idea!

I'm Austrian so sorry for the bad English....

 

Are you guys still working on the mod?

And is there already some kind of BETA-version to test?

And where can I download it? ;-)

 

I really can't wait to get some big fat Imperial Capital Ships into Sins... :-)

 

 

Reply #1181 Top

Quoting xthetenth, reply 4
Mars class are good ships too, I've got one to stay with my emperor and dole out gratuitous amounts of long range fighter support and enough bombers to make anybody want to hide (despite the nasty price tag, I love my dictator because it has the toughness to get stuck in and doesn't have the capacity to make bracing it a tragedy, so I can fly most of the fighters I need off that and really mess with peoples' bombers because its fighters can be where they need to be in one move, so they go first, which is a ton of fun).

I'm trying to get my essays for the second half of the term done this weekend, so I won't be modding till next week, most likely.

 

EDIT: One more day. I'll try to get on the mod immediately, but I need to get a paper done by friday, so I may take a little while to bring the mod back to working, and the models' naming conventions are changing, so prezo can't work until 1.1 comes out.


#
# Shared weapon points between multiple banks won't crash the game anymore (if the max is exceeded, only one bank gets them).
What do you think this means? That we can define multi-arc weapons? or am I just being incredibly hopeful?

 

Incredibly hopeful.  By multi-arc weapons, you mean weapons that have more than one arc, but can only fire in one at a time?  Because if its that, then yeah, its just wishful thinking.

Reply #1182 Top

dudes where is the beta i need it!!!!!!!

Reply #1183 Top

hey is there any screen shot or anythin coz i just heard of this mod but it sounds cool :D

Reply #1184 Top

I think they've only been talking about the awesomness of this game for the past 48 pages! I've yet to see real in-game designsor anything else..might be wrong though (seriously hope I am)! :)

 

Justin S.

Reply #1186 Top

Are you guys still working on the mod?

And is there already some kind of BETA-version to test?

We're still working on the mod, but we can't publicly release it till we get all of the sins IP out of there. Up till now it was all chaos, but we're going to try adding IN, but because of this restriction, we're likely only going to be able to release with chaos for a while. This means that we're pretty much there on the ships (not full variety, but we've got a representative of each weight class, enough to look pretty good and replace sins model placeholders), but the buildings and stuff aren't there yet. The intro movie and stuff will stay just because the mod hasn't technically been loaded. Once I get the data files up to 1.1 compliance and we get some models updated (the shaders require new texture names and so on and so on) I'll take some screenies. All planets have fluffy names (except for the easter eggs =p), and so do ships, so really all we need are the buildings and updated ships, and I'll let prezo say how long it'll be until that happens, because he's the one doing it and it's nasty grunt work. We may talk about a version from time to time, it's just one that we're working on internally and you guys can't have yet in case GW doesn't like the fact that it's incomplete (Although, Battlefleet Gothic isn't one of their flagship properties, so I think we're pretty safe as long as we don't break the rules blatantly).

 

Incredibly hopeful. By multi-arc weapons, you mean weapons that have more than one arc, but can only fire in one at a time? Because if its that, then yeah, its just wishful thinking.

Okay, just wanted to confirm, I tend to get overly hopeful at times.

 

hey is there any screen shot or anythin coz i just heard of this mod but it sounds cool

Once we get the v1.1 version together, I'll take some, there are some a lot of pages back as well if you want to look. We just got a texturer, so hopefully I'll be able to show you all his work soon. :grin:

 

Attention mod team: Make a new thread so you can update the first post with all your screenies and we can figure out exactly what is going on.

Yeah, I will, we've been putting it off until we have something to actually put on it... :S

Definitely going to get it up once we get a model or two in.

 

 

... And I'm off to see why what we have crashes.

 

EDIT: You want picture? I have picture: https://forums.sinsofasolarempire.com/159037/page/33/#replies

Reply #1187 Top

 I love BFG, but I dont get to play it. I hope this BFG will be comming soon.

Reply #1188 Top

I'll be trying, but I have work to get done. :S

Reply #1189 Top

OMG!!! i didnt see those screenshots!!! really cool!!! :D

it will b awesome!!!

Reply #1190 Top
bud u post a close up of the guns firing?? i wanted to see the look of the projectiles being fired..
Reply #1191 Top

nah, I can't, i've updated to 1.1 and we need to update the models, sorry. Plus, we've got more barrels than we can have emitters and had only just worked out a lot of issues with them, so nice closeups won't be there for a while yet.

Reply #1192 Top

Actually, Major Stress once gave a weapon 18 emitters and it worked fine.  So hopefully we can have a full broadside of lances.  Do lances look like Homeworld 2 lances?  Just a random question/thought.

Reply #1193 Top

Actually, Major Stress once gave a weapon 18 emitters and it worked fine. So hopefully we can have a full broadside of lances. Do lances look like Homeworld 2 lances? Just a random question/thought.

They look like beams :P . They have a bit more duration, but beams are already a really good effect for lances. I'd love to make them look more like that, but that's incredibly low priority after that 'get everything working' thing. Also, I don't think 18 covers chaos WBs. I'm pretty sure that chaos weapons batteries have about 12 barrels on a panel * 4 for a cruiser and * ~6 for a battleship, so we're short quite a few.

Reply #1194 Top

The only way to know for sure is to try it, and see if it works without causing any issues. 18 is the max points i used, and yes they were beams, but i also had 6 missile weapons as well. Plus hangar, aura, ability, yada yada. We have since reduced the number of beam points just because 18 was kind of ridiculous for a ship that never shows more than 1 beam firing at a time.

I think it was said you can go up to 30 per weapon. I forgot where this was posted, and dont quote me on it, but i recall somewhere that the total points in a model is in the 100 range. Can anyone confirm this? or is it wishful thinking.

Reply #1195 Top

I thought it was ten per facing, which is way too few for the 24-gun broadsides on chaos gunboats, but prezo's the one who memorized that figure. Imperial ships should be fine, though, and we're all tired as hell of chaos so we're probably going to make IN first.

Reply #1196 Top

Weakling!  Chaos is strong!  A solid line of lances cannot be defeated!  Although Tau and massive amounts of Attack Craft might do the trick.......

 

Arrrgghhh.  So many good choices.

Reply #1197 Top

yea either way i am anoyed at trying to stretch the emmiters accross so many guns so i'm going with the few guns option here

Reply #1198 Top

Fair enough, I still say chaos will look pretty good with a scattered number of the barrels actually firing if need be. Also, I may or may not have figured out xsi enough to emitterate a bit so I could start on getting the first batch of models ingame, and let you work on getting nice ones to the skinner, but I'd love that lunar you're working on regardless, because I'm still quite busy. By the way, the skinner says the poly counts are driving him nuts, and he'd really want the fine detail smoothed out and let him do it with the texture so UV mapping doesn't take forever, so make sure inert gets that, and if he could send a tau cruiser my way to get to the skinner, that'd be great.

 

I got the model in the game, it was my fault on the minidumps, I just copied the entirety of ReferenceData into the mod directory and it worked. The model looks good, but the center got skewed very oddly. However, all the emitters were in the right places in respect to the center (this was on 3.6).

Here's a pic:

Screenshot

See how the engines and the center are all skewed from where they should be by a bit? The weapons (only tested the torps, but they worked great) are off by the same amount. Very odd.

 

Oh, in case you don't have an easier way to determine this, you should divide all dimensions by about 2.5-3 for a proper size.

Reply #1199 Top

Any chance of custom player badges?

Reply #1200 Top

ask the guys that aint me i have the creative tallent of a rock. i'd say there would be a fair chance that after we get the first 3 races sorted we might go into things like that but at the moment its mostly just getting stuf ingame and working

Edit i just noticed i'm the 1200th reply =P