"Here come the suns de-de-de-de!"

Or, some thoughts in the role suns should play in-game

I'd like to start a discussion about the suns in SOASE. While they are an awesome centerpeice to the various solar systems, gateways to other parts of the galaxy, and make your capital ships feel all warm and fuzzy with an antimatter boost...somehow they feel..."short-changed" at the moment.

I feel that each sun should give different bonuses to ships in its proximity, as well as to the solar system as a whole.

Maybe blue suns give off energy that (if the shields are tuned right) boost shield effeciency, red suns perhaps could wind up damaging your ships if you hang out too long, yellow suns could do the antimatter boost, etc...etc...

As far as the solar system as a whole, I think that a sun has a lot to do with the development of what is actually IN a solar system to begin with. For example if your sun is an older sun which doesn't give as much light, you might find yourself with a lot of ice planets and such...or conversely with a red-hot giant sun you would have many volcano planets, etc...

Anyone else feel like I do? That these glories centerpeices of the solar systems need to be just that...centerpeices. Something that radiates out and has effect on everything around it.   
111,665 views 35 replies
Reply #1 Top
Great ideas Endurell. We'll be exploring the suns role and the effects of other environmental elements in the near future.
Reply #2 Top
We should be able to fly a ship into the sun, as a sacrifice to the anti-matter gods.
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Reply #3 Top

We should be able to fly a ship into the sun, as a sacrifice to the anti-matter gods.


Space-Aztecs
Reply #4 Top
We should be able to fly a ship into the sun, as a sacrifice to the anti-matter gods.


why roast a perfectly good ship?

if you want to kill the crew like the evil Lord you are, just shove them out the air lock.

and watch them blow up.

you evil #!*#?#!!   
Reply #5 Top
Or the advent could just brain wash them into flying into the sun... That would be cool...

Which now makes me want RANDOM solar flares, that could take ships out
Reply #6 Top
its just "MORE DESTRUCTION PLZ.....OR I'LL BLOW YOU UP!!!!" with you isn't it?

next it'll be "can a random asteroid come in-system go into the sun to cause it to go super-nova and wipe out all life in the galaxy"



on second thoughts........that would be cool......... and pretty   
Reply #7 Top
yeah , take out the sun sorta like in Star Trek Generations , and it wipes out all planets in the system...

sadly some would say such a tactic is "unbalanced"
Reply #8 Top
it would be a good scare tactic in MP thought.

1 player is swarming only you,
you control all the ships in system,
you have no ship/defences or his armada will wipe you out with ease,
you say "leave me alone or i'll blow up the entire system including your feet",
crippling him but since you would have been eliminated eventually anyway,
it's all good, and other players can swarm him instead   
Reply #9 Top
I like the solar flares idea. somehow supernova idea seems (cool) too stargatesy (sp?)
What I want is the ability to blow up planets. or is that already there)
hm......
Reply #10 Top
the abillity to literally suck planets dry (no pun intented, sick ppl)
is there with the vasari

to blow the up is unlikely but probally mod friendly   
Reply #11 Top
Man, Kosc when did you get so evil, last time I actually posted a lot on this forum you were content with being a pirate in the survice of the empire.

I think that new TEC avatar is going to your head   

Oh, yea I think the idea of enviornmental effects arround suns would be cool. As well as a damaging effect if you get too near any sun, I mean sure Sins is advanced but I dont think any ship would be able to resist that much heat for too long.
Reply #12 Top
If i had my dithers, ships in the vicinity of stars would take damage if their shields went down.

Antimatter harvester ships would be nifty too. Bonus if they let me throw micropackets of star plasma at enemy ships.
Reply #13 Top
All you crazy warmongers want to turn my lovely "family friendly" star thread into an excuse to blow up the solar system!!

But since we're on the topic, how about a Vasari superweapon that could blow up the sun and take out an entire solar system. It would take 15-20 minutes to work, and the Vasari would have to protect the super weapon ship while it did it's job. If they succeed they would have about a minute to exit the system before everything went ker-boom. It would obviously be one of the farthest things down the tech tree.
Reply #14 Top
Perhaps varying sized stars... binary and trinary star systems are a must, IMO, in three possible flavors: Each star directly connected to each other, then branching outward; each star connected via various planets; and all three stars in one grav well (not really a good idea, but could be funny).

Varying powers could include anti-matter / shield regen boosts, anti-mater / shield regen / hull regen nerfs, doing shield only or regular damage, boosting damage dealt, and reducing damage dealt. Maybe fiddle with ship speed, too, or make fighters unusable within that grav well (I guarantee I'll hate that, but it makes a certain degree of sense)
Reply #15 Top
Man, Kosc when did you get so evil, last time I actually posted a lot on this forum you were content with being a pirate in the survice of the empire.

I think that new TEC avatar is going to your head

*bows down*
It is I who are to be blamed for his sudden evil side.. har har...
My mission was a success my master

But about that supernova stuff, it has been discussed many times, but the devs are silent when we talk about it
Reply #16 Top
that can mean 2 things
the first being that they are actually considering the idea   
the second would be them thinking "WTF are these people on about, that would be ridiculus!!"
Reply #17 Top
I like the idea of being able to blow up your own sun as deterrence from invasion. In multiplayer strategy games, I've always been the one with the crazy tactics that either failed miserably or worked out surprisingly well.
Reply #18 Top
How about being able to make a star go nova... it flares up and all crispy-fies anything in the star's grav well?
Reply #19 Top
Another possibility is a dyson sphere (see link) which would allow you to harness the power of the sun for your own purposes. Obviously a full fledged dyson sphere would cost a lot and require a huge amount of time to build...

Anyway, just throwing around the idea.
Reply #20 Top
i'm sure a dyson sphere idea was through around at some point....

what purpose would the sphere sevre,
defence or to give the option of a supernova sun?
Reply #21 Top
Well the idea of a Dyson sphere is similar to that of a solar panel on Earth. Only instead of being hundreds of millions of miles away and blocked by the ozone layer (like a normal Solar Panel) a Dyson sphere is built directly around the sun and soaks up most (or all) of the solar energy being produced by the sun. That basically means an unlimited source of energy.

Now if I’m the Vascari…I’m not really going to care about the unbelievable environmental implications that building such a structure would have on the population of that solar system. I just want the power it produces to charge up my batteries for the next leg of the journey....
Reply #22 Top
lol, dyson spheres have been talked about, but they were discarded.

I DO think that the hotter the star, the more distant ships must stay away from it. Also, as for the idea of antimatter harvesting ships, i think there would be problems with camping and micromanagement.

Stars randomly giving off bonuses is a very unrealistic idea in my opinion, they should do more than they do now, but randomly giving off random bonuses is pretty rediculous. I think that as galaxy formations currently are, stars shouldnt even be included. 30 habitable planets in a single solar system is very improbable, even assuming that every desert, ice, volcanic, and terran planet is habitable, 30 is still very large. I believe, (and this has been suggested somewhere else as well) that stars should be removed, and planets should just be treated as the habitable planets in the galaxy. This would explain why only a few planets can be seen for every planet you colonize, your sensor systems can only reach so far in detecting habitable planets.

A scale system like the one employed in Galciv would be nice, maybe not as blatant as 'class one, class two, etc' but something to show a difference between planets would be nice.

more ideas, but it's time to go home
Reply #23 Top
Stars randomly giving off bonuses is a very unrealistic idea in my opinion, they should do more than they do now, but randomly giving off random bonuses is pretty ridiculous.


Either your being redundant, or you didn't get my suggestion. Each star would get a bonus / penalty (or combo) "locked" at the time of map generation.
Reply #24 Top
It would make no sense for a star to give a shield bonus to ALL ships....what would be the strategy involved in that. Everybody's ships would be identical. What would be the point in having the bonus if it changes nothing.

For the star to hold any strategic characteristics, it would need to give benefits to one (or more) types of ships/weapons/structures, or a penalty to others.

**If Ironclad wants to allow modders to blow up stars, that would be awesome for the SoaSE Star Wars mod
Reply #25 Top
I think that as galaxy formations currently are, stars shouldn't even be included.


I actually think that would be incredibly boring. Not to mention very remenicient of Star Wars: Empire at War. While it may not be completely realistic (the current system of 50+ planets to each star), neither is a total lack of stars. And I think it would get very monotonous having to go through a whole galaxy without anything but planets/asteroids.