'Claiming' space

preventing those maggots from stealing your planets

There should be an option where one can set up "militarized zones" in space. Basically, one would set some sort of boundary where you declare that it is 'your space' and that you will go to war with any civ that enters. This could be an empty threat on your part, but if you had the military, the AI's would take you seriously. Setting up these sort of zones would decrease relations with other civs, particularly if said zones are near or in their sphere of influence, as it is openly militaristic, but the AI would avoid these zones (based on your military strength; if your military is laughable compared to theirs, or you simply can't feasibly defend a zone because your ships are too far away, they wouldn't care if they were violating 'your space'). This sort of option could be used in many ways, from guarding anomalies so your ships can get there to setting up buffer zones around important planets to even 'claiming' uncolonized worlds to ward off other civs' colony ships. Again, if you couldn't defend these zones other civs wouldn't care if you claimed space, but if you had defenses they would avoid these places. You could even set up some sort of toll for other civs to go through these zones. Of course, the AI would have the capacity to set up these zones as well. They WOULD go to war with you if you violated their space (provided they feel like they could win, and they wouldn't set zones up if they couldn't defend it (against anyone, they might set up zones to prevent weak civs from passing but still defer to stronger civs and allow them through). Thoughts?
11,465 views 14 replies
Reply #1 Top
Yes. this would definetly stop those pesky trade ships from flying around my planets like flies, trying to set up trade routes even though they have maxed out their trade routes.

  
Reply #2 Top
You'll have a tough time getting this through stardock. If I'm not mistaken, they keed saying you can't "Own Space".
Reply #3 Top
The Yor seem to think otherwise.
Reply #4 Top
The Yor seem to think otherwise.


Maybe they use gravity wells....that gain power from embassies.
Reply #5 Top
You'll have a tough time getting this through stardock. If I'm not mistaken, they keed saying you can't "Own Space".


Ha, that's what they say in reference to sphere of influence, but let's follow up on their consistency regarding that issue. I can distinctly recall being asked to move my ships away from the altarians' border last game, and this is not an isolated incident. I have also seen 4 different UP proposals concerning territory:

-In an effort to keep civilizations from exploiting the goodwill of other races, we will be voting on whether or not to enforce a tax on starbases residing in sectors not controlled by their empire. This law would last 3 years and hopefully keep our galaxy from becoming overcrowded with the mammoth structures. How much do you feel starbase owners should be taxed when occupying another race's territory?

-As a permanent solution to the problem of starbase overcrowding in foreign sectors, the suggestion of a 'Starbase Tax' will be voted on. For every structure a civilization owns outside their territory, a stiff fine will be enforced monthly.

-In fairness to sector owners, colonized planets that are located in sectors not under their control will have a tax levied on them. This will be a 2 year policy if passed.

-Sometimes even the friendliest of neighbors can quickly outlast their welcome. The same is true with colonized planets. When a colony of one civilization is located in the center of another empire, tempers can quickly flare up at the slightest misstep. For this reason, we've come together to vote on issuing a permanent Star-Faring Tax. Colonies located in a sector not their own will be taxed out of their monthly income.

So much for not owning space.

Besides, this is different. This isn't necessarily "owning" space, in the sense that you have legal rights to to it, it's a warning, saying "if you come to close to me, I'll kick your a$$". It really is no more than a way to threaten other civs (which is why it would strain relations). Also, this wouldn't necessarily apply to one's sphere of influence (though one could do that if they wanted), just areas of particular importance, such as key starbases or manufacturing worlds. One trick i did before was park a troop transport outside every empty world my enemy had, and when they were all in place, BOOM, they lost half of their empire. They never recovered, in fact they surrendered almost immediately. I laughed that time, but I mean, the AI didn't even get ready, let alone do a pre-emptive strike, like I would have done. All they did was "please move your ships from our borders", once. Additionally, it could be used to protect other civs, if you wanted. You could even set it up where they paid you to place protection zones around them.

P.S. Don't hurt me for bagging on you Stardock!!! I love you!!!
Reply #6 Top
So much for not owning space.


HA!!! Take that!

P.S.= don't hurt me either... pleeeeez...

Reply #7 Top
What setting do you play on, millertime? Usually, if I try to do that (the whole sneak up on them and invade every planet in one turn thing), the AI starts noticing, and they'll begin reinforcing their worlds and putting pickets in orbit around the planets. The only time it worked was when I stabbed one of my allies in the back using spore ships and killed them in one turn, and as you can imagine, it had consequences.
Reply #8 Top
What setting do you play on, millertime? Usually, if I try to do that (the whole sneak up on them and invade every planet in one turn thing), the AI starts noticing, and they'll begin reinforcing their worlds and putting pickets in orbit around the planets. The only time it worked was when I stabbed one of my allies in the back using spore ships and killed them in one turn, and as you can imagine, it had consequences.


Usually I play on Tough.

Here's the whole story. Firstly, my ships weren't literally outside of their planets, they were in one week's range of travel, which at this point in the game was around 20-30 spaces/week (I wanna go FAST!!!). Secondly, I had previously used my superior diplomacy to engage them in a war with someone else, so they were building ships, they just sent them in the other direction.
Reply #9 Top
Ok. back to the idea of claiming space...

I was thinking there could be at least two types of "militarized zones". The first one is a "come in here and we will woop your @$$!", the second one is a "come in here and we will fine you 500bc every week for a month!". Except you could choose how much to fine people and how long to fine them depending on the importance of the area. The more you fine though, the less other civs will like you. depending on where it is. Militirized zones shouldn't affect trade ships, unless you specifically say so, like a little check box could be there to choose that option.

I'm not sure about this one... how about a "no-spy zone", simply put, enemy spies are not allowed in there and enemy sensor range stops at the edge of the zone.

If the enemy puts a spy in there, it's either an act of war, or you fine fine them.

This zone would also let you hide ships so you can build up a huge armada, or something like that.

This fourth one may be going a little toooo far....

A "no-influence zone", it simply blocks so and so much influence from penetrating it's border, but doesn't promote your influence.

Well, what do you think?

  
Reply #10 Top
You can own anything so long as the 'system' or society recognises your claim. The system of borders could certainly be improved. I dont really like the way influence acts as your 'border', because its not really, and borders are pretty important when conflicts between political entities are concerned!

Maybe there should be a set distance for how far from any your planets you can consider to be your space and this 'claim' and your influence could meet in the middle and become the recognised border of your space.

Since this makes it possible for there to be an overlap where two empires meet, the consequences should depend on the treaties between those 2 powers. They could be peacefully split, de-militarised zones, or war zones, you name it.

There might be some sort of penalties for planets caught within different zones, which would also cover those annoying planets completely surrounded by someone elses border.

Edited - I forgot to add that you could then close your borders to certain classes or ship or ships from certain empires, hereby stopping those annoying colony ships from forcing you to share a system with a couple of juicy planets.
Reply #11 Top
what gets me is the devs have decided that you cant own space but the ai can.
Reply #12 Top
About borders, perhaps go another way and have Influence and political borders independent. Political borders would be enforced, but influential wouldn't. Also to had a "twist" you could claim an area of space that is inside your influential borders but outside your political (those are always claimed). Claiming another civ world would ofcourse make them hate you but could perhaps accelerate the revolt of said planet? Or perhaps even just be impossible (I.E.: Impossible to claim space in a peaceful way inside the political border of somebody else.)

As to how to determine the borders themselves... I dunno, some sort of range that can be increased to a certain maximum by level of some points that is increased by turn (a bit like the culture points in Civ4). I would have to take other borders into cosiderations too of course.
Reply #13 Top
In order for political borders to work in this game, the devs would have to put in something like light years. One of the things they touted when GC2 came out was that anyone could colonize a system at any time, as long as there were planets available to be colonized. This addition would change that back to what it was in GC1, where you colonize a system and lay claim to it, something I am in favor of. If I colonize a system I don't want to be force to colonize all available worlds at once and I don't want to have to invade just to take what is rightfully mine. I can't walk up to your property and take over a corner of it, you'd kick my ass if I tried to do that. This may speed up the colony rush but there more ways to make it so the colony rush is still not really fast. Why should an alien race be allowed to colonize Mars? By all right that planet is mine and I can kick ass to take it back, which is fun. But borders is something that would require a lot of work to make it work correctly.
Reply #14 Top
Perhaps a border skirmish wouldn't necessarily cause a declared war, even if the planet was attacked, changed ownership, etc. It could just become an issue such as, "Why are you gathering invasion ships near my planets?" Doesn't necessarily go to war if you take back what is in your territory. Would add to his dislike though. Would go to war over you taking AI planet in AI territory, but not always in taking AI planet in player's territory.

Brian