Army recruitment - a change in the ground combat system

Hello, and welcome to an idea I have to improve the ground combat system in GalCiv2.

Basically, I think the current idea is rather silly. You can take a huge percentage of a planet's population, chuck them on a starship, and have them invade an enemy's planet. And they don't stop until every last man, woman and child is dead. Furthermore, the kill-death ratio of invader versus defender is completely ridiculous. Therefore, I propose this change:

Recruitment
Instead of just putting your population on a transport, I suggest each planet should have an "available troops" pool. This is a certain percentage of the planet's population, depending on your approval rate (and maybe your loyalty bonus). The normal percentage should be about 10 to 20. These are the troops available to put on a transport. When you deploy these troops, they are taken from the planet's population, and you have to wait for normal population growth to replenish this pool.

Draft
As an alternative, you can decide to draft recruits. This will recruit the maximum possible percentage of troops (the same amount you would get if the planet had 100% approval), but the planet takes a heavy hit to morale. The morale penalty will slowly decrease over time. The decision to draft troops is taken whenever troops are loaded onto a transport, or called upon to defend their colony.

Defenders
A planet's defense forces are taken from the available troops pool, plus an additional percentage of the population worth of militia. Neither defenders or attackers gain any sort of bonus just for being the attacking/defending force. Only normal technological/soldiering bonuses apply.

Conquering a Planet
Once all the defenders are dead, you take control of the planet. The planet's remaining population comes under your control (minus a percentage of collateral damage, depending on your invasion tactic), and your remaining troops are directly transferred to the available troops pool (or put back on to their transport, player's option).

Effect of these changes
I expect that conquering a planet will be more difficult with this system. It will probably take troops from several planets to conquer a single colony. The eceonomic hit of an invasion will be reduced - you use only a small percentage of your population, instead of over half of them.


So, what do you think? Would this work? Any problems I didn't see?
6,347 views 7 replies
Reply #1 Top
Hi!
Any problems I didn't see?

I like the idea. The only thing I can see going wrong is it would seriously diminish the bonus the Super Breeder has currently.

BR, Iztok
Reply #2 Top
Very good idea.. But I don't think it'll happen in 1.7. More likely in an expansion or GC3.
Reply #3 Top
As an evil kind of guy, I like the mental image of shovelling billions of hapless cannon fodder into my transports.
Reply #4 Top
As a firm believer in evil purity I storngly refuse the idea of mixing my own population with the remaindérs of a defeated race.

That being said, from a "realistic point of view" the current combat system is really terrible.

but if I remember right I have seen a reply by kryo (I think) about this topic who said that the implementation of "soldiers" isnt going to happen because it would only add to the complexity of the game without adding anything to it. some such...
Reply #5 Top

It wouldnt have to. Itd be a function of the species breeding pattern which might be decidely unlike humans.

Overall I like the idea of an available pool of soldiers. The exact percentage of available should be another racial trait percentage, and raisable by techs or anomalies.



Hi!
Any problems I didn't see?

I like the idea. The only thing I can see going wrong is it would seriously diminish the bonus the Super Breeder has currently.

BR, Iztok


Reply #6 Top
The exact percentage of available should be another racial trait percentage, and raisable by techs or anomalies.


The reason why I suggested that it should depend on approval, is to make it represent the number of professional/volunteer soldiers you can get (the number of people willing to fight and die for their empire, which would depend on morale), rather than the number you can forcibly recruit from the populace. Of course, you could add racial traits that increase this percentage.
Reply #7 Top
The exact percentage of available should be another racial trait percentage, and raisable by techs or anomalies.


The reason why I suggested that it should depend on approval, is to make it represent the number of professional/volunteer soldiers you can get (the number of people willing to fight and die for their empire, which would depend on morale), rather than the number you can forcibly recruit from the populace. Of course, you could add racial traits that increase this percentage.


Wouldnt loyalty come into play here to? If people are loyal to your empire they would be more willing to fight.