Starlight Conclave Saga
Or: Searching for Enlightenment in a Hostile Universe
from
GalCiv2 Forums
The saga of the Starlight Conclave is a strange one in Galactic history. A strange religious cult based around worship of the Arnor, the Starlighters believed that the Precursors had never truly left, but had transcended, rising beyond their mortal selves to become beings of pure energy. Their stated goal as a civilization was to discover the secret that the Precursors had kept to themselves: this Enlightenment, as they called it, would be the end of their long journey.
However, the Starlighters were not satisfied with simply leaving the universe on their own. Their beliefs, simply stated, were thus: to escape the mortal coil alone would be a travesty of the worst kind. Instead, they sought to first unite the star nations of the galaxy in a single great alliance that could be used to foster and nurture the change in all creatures, causing the galaxy to rise up in a glorious epiphany of light. . .

This is the game: Huge Galaxy, Random all, Tech Advancement Normal. Alliance and Influence Victories are turned off, but must be accomplished before a Tech Victory can be completed. In other words: I need to have spread the Starlight Influence to over 75% of the galaxy for 10 turns and established an alliance among the remaining nations before I will allow myself to complete the Tech Victory.

This is the Conclave. Note that they have many research and morale and loyalty bonuses, and that their Super Ability is "Super Hive." This will prove vital, as I will be able to rapidly convert planets to production worlds in order to speed up my expansion as needed.
I wish I had taken the population growth bonuses instead of some of my other stuff, though, it would turn out to be really helpful later on.
(The rest of this will be in the replies)
However, the Starlighters were not satisfied with simply leaving the universe on their own. Their beliefs, simply stated, were thus: to escape the mortal coil alone would be a travesty of the worst kind. Instead, they sought to first unite the star nations of the galaxy in a single great alliance that could be used to foster and nurture the change in all creatures, causing the galaxy to rise up in a glorious epiphany of light. . .

This is the game: Huge Galaxy, Random all, Tech Advancement Normal. Alliance and Influence Victories are turned off, but must be accomplished before a Tech Victory can be completed. In other words: I need to have spread the Starlight Influence to over 75% of the galaxy for 10 turns and established an alliance among the remaining nations before I will allow myself to complete the Tech Victory.

This is the Conclave. Note that they have many research and morale and loyalty bonuses, and that their Super Ability is "Super Hive." This will prove vital, as I will be able to rapidly convert planets to production worlds in order to speed up my expansion as needed.
I wish I had taken the population growth bonuses instead of some of my other stuff, though, it would turn out to be really helpful later on.
(The rest of this will be in the replies)







. Unable to match the 12-to-one ratio needed for my tiny probes to kill a single Krynn ship, they soon march into my solar systems and start to take over.