Video Game Marketing Is Screwed Up
Denis Dyack Got It Right
The reason I was so perked by this was because not only do I agree whole heartedly with him, but Yarlen and I had almost the same conversation via AIM much like it back when I joined TotalGaming.net as a reporter. Also I have started reviewing titles more consistently of late and was about to make a post about why I tend to review games that are old, and why I shy away from giving titles a score that so many people expect. So hot off the heels of an industry veteran saying what I believe I figured now was as good a time as ever to express my own opinions, just to have them overlooked as much as possible.
First off he's on the money that the marketing system is screwed and was a large reason why E3 was cut down to what it will be in 2007. Instead of wasting all that time and money there lets get back to making the game, if its already done - do some extra QA and polish. As Gears of War points out a game doesn't need to be all that innovative to be a hit, it just needs to have solid, well polished gameplay and a title's replay value is an important and often overlooked factor as well.
He brings up a good question as well. Why bother beginning the marketing blitz before the title is even in the last stages of QA? Just look at Galactic Civilization II, they didn't really start talking it up (other than through DevJournal's or on their own close knit community) or advertising that I saw until the game was on the verge of release. Betas were already done or wrapping up before their 'blitz' happened and the game sold well enough for their investment. Of course the game was solid all around, with reviews to match, thats the best advertising in my mind. Screw scores, give me positive word of mouth from the hardcore and/or casual audience as a whole and I will at least give the game a chance.
Once you get that kind of momentum going – the game on the shelves with people talking about it – THEN you start the real blitz. This could be a week, a month or even a few months after the game already hit the stores. Just think about it, if you wait until you KNOW FOR SURE that a title will make a certain date then you never risk losing that marketing money due to a delay, it will also produce less rushed and bug ridden games because a publisher won't have to worry about the possibility of losing that pre-emptive marketing money.
Some titles just don't catch on right away, Dyack's own Eternal Darkness never really caught on but that could be partly do to it being talked about years before it release. People had already heard about it years or months earlier, then forgot about it. It sold but not as much as the original hype would lead one to believe. Now if only that hype happened a month before the release, the game could have been a HUGE seller, instead of a disappointing one. God, I am speaking to you Dyack (read the interview), I LOVED that game.
My views on reviewing after the jump, which actually means that I have to meet my Realtor to go look at a house.
