rav8 rav8

Battlestar Galactica + Basestar + Vipers + Raiders + Raptor + Pegasus

Battlestar Galactica + Basestar + Vipers + Raiders + Raptor + Pegasus

Yay for Bill!

http://www.thegalacticcore.com/shipyard/thumbnails.php?album=12
The Colonial Battlestar Galactica

Download here, more to come!
167,894 views 61 replies
Reply #26 Top
I loaded up the hulls in a new game after taking out all the others, then built a ship around the Viper.
I did not have a problem, so I doubt that the models are causing any problems.

So I started another new game with a subset of the whole collection, and I'm going to play a full game to see if any problems arise.

I have the feeling that I simply overextended by adding in too many.
Reply #27 Top
Ashamed to say that I've never ventured in to the Metaverse - but the models are named as standard hull components so I can't see why they wouldn't be compatible...

Eager to hear how you fare Moosetek, thanks for the feedback. I probably should have a bit more detail in the text files that come with the models.
Reply #29 Top
i've run into a problem... i downloaded the files but they dont have any hard points. can you help me?
Reply #31 Top
Yeah, the hardpoints are contained within the hulls near the rear.

After having removed some of the other hulls, I have not had a problem with these ones. So it seems there is a limit as to how many extra hulls you can add in.

Probably to do with available ram, so those with not much ram should not try to add in too many new hull designs.
Reply #33 Top
Well, obviously, someone knows how. Else we would not have these great models to use in our games.

You need a fair amount of skill in 3D modeling, plus a program like 3D Studio Max or Lightwave 3D to do it (the cost of which is somewhere between $1,800 and $3,500 - Lightwave being the cheaper).

There are a couple free 3D modeling programs that will work as well, but they are much harder to use.

It takes years of practice (not to mention the $$$ in education/books/software) to be able to produce models like these. It is not something one can simply jump into and immediately produce these kinds of results.
Reply #34 Top
at least i can give it a go...

i am currently using 3D Plus to create the hulls, now i just need to add hardpoint, but 3D Plus cant add hard point so i need another program.
Reply #36 Top
Wow! These are amzing. I had been hoping for a Battlestar Galactica mod for a long time. These are fantastic! I know you are probably not taking requests, but, if you were, would love to see the Cylon Resurrection Ship and Cloud Nine!
Reply #37 Top
I'm pretty sure Cloud Nine could be made in the ship builder, those funny dome parts should do the trick
Reply #38 Top
I used to have these, but my computer crashed and I cna't find them anywhere.

Any chance of a reupload?
Reply #40 Top
rav8, that link is to a sight that uses some ActiveX malware that is not very cool. I would avoid it like the plague.
Reply #41 Top
Thanks for the heads up Stull, I've arranged for some space at the Galactic Core so will move stuff to there asap.
Reply #42 Top
No prob man. I hate sights that try to take advantage of people like that.
Oh, and thanks for the ships designs. As a huge BSG fan I was happy to find some sweet ones to use. Excellent job on these.
Reply #44 Top
Wow! Those really rock. To bad the GC site is all cheese for now.
Reply #45 Top
hoping you can help me got the viper 7 to appear in the hills but i cant find or get the viper 2 or the raider to show in the tiny hulls please help i wanna plays these sooooooooooooooooooo bad
Reply #46 Top
These are great i would like to request from who ever made these to make the following

BSG from new series VALKRYE- as a medium class
GALACTICA from original series- as large class
CYLON BASESTAR original series- large class
CYLON RAIDER original series-tiny class

as i placed the others in and made cylon and colonial race i relized we could use a ship in each size group tiny - huge i beleave all these ships are in the home world mode but i have no idea how to convert them to a format used by the game but help out were i can like most of you i have been messing around with the game files and would like to make the colonials and cylons but i need some more ships to make the building tree complete love what you guys have done so fare thanks for your work so fare.

Reply #47 Top
Hey guys,

I have no idea why but I can not get these or any other model to load into galciv 2 :( I simply unzip all of these files into the gfx\models directory for DL and DA but then when I fire up the game in battle of the gods mode so I have all the hull techs I've got nothing. Is there any other additional step in the readme or user error I am doing here? Thanks!
Reply #48 Top
Copying the files is only half.

*****Edit:
I only just noticed that the file names duplicate the original style.
I had changed the names to the actual ship name, so s99_Huge_1.x was renamed to s99_Basestar.x. Just made more sense to me at the time.
S99_ is the prefix to allow all races to use the hull.
But I see a conflict arising if there is an s0_Huge_1.x and an s99_Huge_1.x if the player is not using a custom race. If the player is Terran the game may always use s0_ over s_99, and so the new hulls would never show up unless they are renamed and also have unique Hull entries in GC2Types.xml.
(If you rename the .x files - do NOT rename the .png files)
*****

The other half is specifying the hulls in GC2Types.xml, or in a .xml file in the current Mods\(yourmod)\Data\ShipComponents folder.


It is always better to copy the files into the gfx\models (and gfx\thumbnails if thumbnails are provided) folder under the mods folder. It keeps your base install a lot cleaner, and it may be necessary if you are specifying the hulls in the above mods location.

I have a separate file for the Battlestar hulls - 'Battlestar Hulls.xml' - located in C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\KHSM\Data\ShipComponents.
I also have a 'Vulcan Hulls.xml', 'Federation Hulls.xml', 'Asgard Hulls.xml', ...

And example entry for the Basestar (in either the main GC2Types.xml or a separate file in mods...) would be: ( < and > were changed to [ and ] for posting)

[Hull Name="BaseStar"]
[DisplayName]BaseStar[/DisplayName]
[Description]Cylon BaseStar[/Description]
[Cost]160[/Cost]
[Size]80[/Size]
[SensorRange]4[/SensorRange]
[HP]50[/HP]
[Model]Basestar[/Model]
[Thumbnail]Basestar[/Thumbnail]
[Speed]1[/Speed]
[Category]Huge[/Category]
[Logistics]8[/Logistics]
[Tech_Requirement]Massive Scale Building[/Tech_Requirement]
[/Hull]


If you create a separate file for the hulls, make sure you get the file structure right:


[?xml version="1.0" encoding="UTF-8" standalone="yes" ?]
[GC2]

[DataChecksum NoParse="1"]
[Ignore]DisplayName,Description,Model,Thumbnail,Animation[/Ignore]
[/DataChecksum]

[Hull Name="BaseStar"]
[DisplayName]BaseStar[/DisplayName]
[Description]Cylon BaseStar[/Description]
[Cost]160[/Cost]
[Size]80[/Size]
[SensorRange]4[/SensorRange]
[HP]50[/HP]
[Model]Basestar[/Model]
[Thumbnail]Basestar[/Thumbnail]
[Speed]1[/Speed]
[Category]Huge[/Category]
[Logistics]8[/Logistics]
[Tech_Requirement]Massive Scale Building[/Tech_Requirement]
[/Hull]

[/GC2]


That would be the complete code for 'Battlestar Hulls', minus all the other hull entries.
Reply #50 Top
It's a shame hulls from the Original series and some of the fan made designs from around the net haven't been ported yet.
I am useless at 3D modelling, so when I put all of the colonial BSG ships into my own style, I retextured the Dreadnought from the star wars hulls over on I-mod into a BSG style to use as my Medium hull. However, to fill out the classes, I had to use the Colonial 1 as a Small hull.

3 Cylon hulls aren't really enough to put into a custom style, but with some of the fan designs, like the ones used in the Colonial Wars mod for Star wars Empire at war, we could build dedicated hull styles.