The perfect Tom Clancy style FPS (not just for consoles!)
Or perhaps just the perfect FPS period
Please note, while this article discusses games from the perspective of having played on the Xbox 360, it isn't just about console versions of these games. It is about the FPS genre, or the subset of the genre that some might refer to as "Tom Clancy style" games. It is meant to be general in nature, and not specific to just the console games.
I'm sure that many may prefer other FPS games (Unreal Tournament, Half Life, and more come to mind), but again in this case I'm referring primarily to games like Rainbow Six, Splinter Cell, and Ghost Recon. (And perhaps comparing those games to others like Call of Duty, or Halo, etc.)
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When I first got my Xbox 360, one of the games I very much looked forward to getting and playing on it was Call of Duty 2 (COD2). It was a classic FPS (First Person Shooter) in the World War II timeline. It featured a single player "story" mode to play through, as well as open combat online modes that let players compete against other players in team modes and individual modes.
Call of Duty 2 was a good game, with decent graphics, but all along it seemed to be lacking in some areas and it frustrated me in points badly enough to make me cast it aside in favor of playing other games.
Later, UbiSoft put out the game Tom Clancy's Ghost Recon Advanced Warfighter (GRAW). GRAW was a slightly futuristic FPS that involved squad based tactics in a good mix of open and closed areas. Notice I said good, not great. Unfortunately though, GRAW was fairly universally recognized by most players as being too difficult for much of the game, with an imbalance in the number of places where players could heal up/rest, etc., versus the number of enemies they would face. The computer controlled (artificially intelligent/AI) squad members were notoriously stupid, would easily get themselves killed, and/or leave you exposed to imminent danger while you were trying to heal them so they'd be available a few minutes later in an even tougher section of the mission.
GRAW also featured a completely different mindset to it's play when compared to COD2. COD2 was much more run and gun, versus the stop and pop SOP (standard operating procedures) cover modes that were required for use in GRAW. In GRAW players were very much required to find cover, stick to walls and other objects and peer out from the cover points to squeeze off controlled bursts and earn kills in more stealthy and controlled manner. COD2 was much more stick and move oriented. Fire off a burst of shots and keep moving to look for other targets, or keep moving to get away from others playing the same style coming after you.
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