Random ideas
In need of approval
from
GalCiv2 Forums
Large unforseeable events:
I have noticed that good and evil alinments don't really play a big role in megaevents, With this Idea I hope to change it by inplementing megaevents into ethical events that if you choose the wrong answer you can pay for it later.
Examples:
The abandoned ruins (new colony) ethical deision:
Good: The "long-extinct" race of the Poasent Liberation has emerged from the ruins of [planet name] along with other ruins all around the univerese and planets that where prevously thought to be "dead", they honur that there run-down cities were not dimosised and leads us to there labs and factories. (planets with ruins get a 1 bn population boost, + 3 PQ with bounses titles and are allied with the Poasent Liberation which "share" there worlds with yours(Minor Race))
Nuteral: The "long-extinct" race of the Poasent Liberation has emerged from the ruins of [planet name] along with other ruins all around the univerese and planets that where prevously thought to be "dead", They tell of "dead" planets with failed colonies of there race. In trade of this information they want there worlds back that are in your empire. (The planets effected are handed back to the Poasent Liberation and your people on those worlds are packed onto the colony ships, You get a new colony tech called ruined planets planets colonisation and new habitable planets pop-up from dead ones).
Evil:The "long-extinct" race of the Poasent Liberation has emerged from the ruins of [planet name] along with other ruins (while we where dimolising them) all around the univerese and planets that where prevously thought to be "dead", They tell us to get off the planet, we said no and they killed all the citizens on the planets effected with alien weoponary. We are at war with Poasent Liberation. They have already rasied a huge fleet out of there blasted ruins, we must destroy them before they get too powerful.
Bugs at War (New colony) deision:
Good: The peace of the bug war has grown interest within the citizins of other empires, for this we have commisioned the building of zoo's around the deserted hives of the war past. (+ 2% influance, + 2 bounse unflunce titles on each world, new super-project: Hive Historical center +60 influance)
Nuteral: The war between bugs has thought us a thing or two about invading other worlds, we have discovered a sitimulent that will make the bugs hyper-agressive, experimentation of the sitimulent has resulted in many deaths and may result in the abandonment of some of the colonies effected by over-rampent bugs. (- 500 mil to 1 bn on every world effected, chance of abandonment of colonies + 10% and population growth -50%, New super-project: Bug contianment center (- abandonment factor on that world only, + 10% research, + 2 soldiering) New Invasion tech: Bug Ramage: -25 to 50% opponent advantage, planetary inprovements. + 10 to 30% our advantage. Note: every world effected will don the "bugs at war symbol".
Evil: During the extermination prosess of the bugs on [planet name] we have come under forms of resistance, It seems that bugs are working together to wipe us off the planets. There numbers are overwhelming so are forced to abandon some of the colonies but in the ones that did hold out we have developed flamethrower techs to kill all the bugs on some planets and they will be of good use to other targets in the future. (loses some colonies, -50 to 80% of the population on worlds still under control, new tech line: Flamethrowers, Naplam, Advanced Naplam, Ultimate Naplam, Burning Bombs (+ 2 soldiering for each)(New invasion tech at Burning Bombs - Burning Sky ( - 100% improvments, - 100% oppent advantage factor, + 100% advantage factor)(New starship componets - Flamethrowers (Hydrogen burners, 1 damage, 25 space) Naplam(H burners II, 1 damage, 20 space), Advanced Naplam (H burners III, 1 damage 15 space) Ultimate Naplam (H torps., 2 damage, 20 space) Burning Bombs (H112 trops., 4 damage, 15 space).
Worms in ground (New colony) desision:
Good: On [planet name] while studying some of the strange worm mounds, we made a discovery that in drianing the nutrients of the soil that it is in fact returned though the worms pesces, useing this discovery we have increased the PQ of all colonies. (+1 PQ for all, New super project: Worm feritiser (+1 mt of food for all colonies).
Nuteral: On [planet name] while studying some of the strange worm mounds, we made a discovery. The planets terraform tiles are building grade since we moved the worms that surpressed the growth of life in those sectors. (All planets effected have terraformed titles upgraded to green.
Evil: On [planet name] while distroying some of the strange worm mounds, we made a discovery when one of the workers ate the worms, he went though extreme phyical pain. So much so that he killed himself with a shovel. The counil agrees that this has greater uses on spys and rebels, so instead of destroying all the mounds we will havest them for torchre. (-og penelty on PQ on planets effected, + 25% spy detection, + 10% loyalty).
More Ideas to come.
Thanks in advance for replies.

Imagine if everyone started writing, posting, and talking like that! (Acutally saying the words. Like if everyone said LOL instead of laughing.)