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Dawn of Victory - Total Conversion: Use the newer thread idiots.

Dawn of Victory - Total Conversion: Use the newer thread idiots.

http://www.dawnofvictory.com

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 

1,143,952 views 558 replies
Reply #501 Top
Greetings Comrades,
I’m going to start this news post with a bit of information out of character. Since its creation, Dawn of Victory has been hosted at Slipstream Productions, however recently, we decided it would be in the best interest of the mod if we moved to a new independent host.

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The biggest, and hopefully best change as a result of this move, is that we have set up some brand new, feature filled forums, totally devoted to both Dawn of Victory, and the universe behind it.

Our wiki has also been transferred over and updated, and I’m happy to say that every article has survived the move. If you haven’t taken a look at yet, I encourage you to follow any of the links in the news post below and take a look at the wealth of content that has been created by both our staff, and fans of the mod.

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Finally, I invite you all to join our new forums and take part in the community. Over the coming weeks you will have the opportunity to interact with members of our staff and community and help shape the future of the Dawn of Victory Universe.



Comrade Sokolovsky,
The involvement of Battlefleet Germania and the invasion of Vega has severely tipped the strategic situation in favour of the Greater German Reich, and escalates this conflict into a caliber not seen since the Second Scinfaxi War.

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While we have made steady progress on Orson and Galleria, our defence of Tanarsus has been hampered by increased German activity in the system. The deployment of crack German troops and equipment on Tanarsus is more than the local nation states can handle. Our puppet states, the Peoples Republic of Ashlind, Sygrabado Provinces, and the Kingdom of Opalia, have all suffered tremendous losses: estimates put the capitulation of Sygrabado and Ashlind within five months and Opalia within seven to eight.

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If we are to maintain control of these nation-states I recommend we deploy the 207th Guards Tank Division, the 12th Shock Troops, and the 160th Motor-Rifle division. I have talked with Front Marshal Konev and he and I both agree that to support such a move we would need to commit elements of the Kiev and Resik Battlegroups.

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The situation on Vega is no less troubling, Battlefleet Germania is comprised of some of the best crews in the Kriegsmarine, and supposedly was carrying a number of Waffen-SS Divisions. The New Weimar Volksmarine is estimated to have suffered roughly 76% casualties: only a single squadron wasn’t in orbit over Vega at the time, and it is only comprised of 57 ships.

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Sevastopol Class Fleet Carrier

It is my opinion that we withhold any further assistance to the New Weimar Republic. If they can withstand the GGR for approximately 4 months, we should have the 1st Leningrad Fleet in position to deliver a devastating counterattack. The Democratic Federation has condemned the invasion of Vega, but I doubt they will deliver any serious assistance, especially now that there relations are so strained with both the Japanese and Tawhid.

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(Right click and download)
Youtube

I will be meeting with STAVKA later today to discuss the finer details of our response, with your approval of course.

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Reply #503 Top

You know what would be awesome, a Dawn of Victory book. Id read it.

Reply #504 Top

Its not quite a novel, but you can find some short fiction written by some of our forum members on our new site.

http://dawnofvictory.dreamhosters.com/forums/viewforum.php?f=9

Not to mention all the stuff on the wiki.

Reply #505 Top

You know what would be awesome, a Dawn of Victory book. Id read it.

Dawn of Victory book? That would be great. I'd probobly buy it. How about a Dawn of Victory movie! That would be so epic.

 

Reply #506 Top

You do know it's all based on a bunch of books by some dude called Harry Turtledove, right? Those books are mighty fine indeed...

Reply #507 Top

Hehe yeah... if its literature you want, you already have a pile of it. :)

Reply #508 Top

Quoting The_Regicide, reply 6
You do know it's all based on a bunch of books by some dude called Harry Turtledove, right? Those books are mighty fine indeed...

 

Read the Into the Darkness series!

It's the entire Second World War set in a mystical fantasy setting!

PURE EPICNESS!!!!!!!!

Reply #509 Top

Read the Into the Darkness series!

It's the entire Second World War set in a mystical fantasy setting!

PURE EPICNESS!!!!!!!!

I've read those. They're awesome!

Anyway, this looks like a great mod. I can't wait to see the finished version! Keep up the great work!

Reply #510 Top

I know you must get this a lot but, wow. Few words can truly extend my personal view on this undertaking. I have to say right off the bat that the art and story built up behind the mod is stunning. Most full games don’t take the time and effort into there story like you have and I must say congrats.  

Reply #511 Top

Thanks comrade Copper, theres always been a fine line in making sure the story behind the mod dosn't get too ridiculous.

Reply #512 Top

Is it possible that the Japanese will be put into the mod? They seem to be quite fleshed out in the storyline, seeing as how they're one of the four major powers.

Reply #513 Top

Quoting DarkArk, reply 12
Is it possible that the Japanese will be put into the mod? They seem to be quite fleshed out in the storyline.

Id love to see a space Yamato!

Reply #514 Top

the site is great !  Graphic = WOW !

 

but ........... WHEN ?

 

cannot find a release or pre-realease ... 

Reply #515 Top

We will only release when the mod is fully playable and fun. It's our goal that on the day of release you should be able to go online and have balanced games against other players.

We will never do any sort of "pre-release" or public beta.

Reply #517 Top

This is a glorious looking mod indeed, when it is released I can forsee myself getting little to no sleep for some time (not to mention skipping out on a day or two of work). 

The background story is very well done as well, kudos to you all for the hard work done.  Makes me wish I had some skills with game making/modding myself.  I am but a paint chef and have no such modding skills as such, but I mix a mean gallon of paint. :P

Keep up the good work on the mod!

Reply #518 Top

WHEN IS THE RELEASE?!?!?!?!?!?!?!?!?!?! I MUST HAVE SOMETHING TO TRY THE MOD OUT!!!!!!!!!!!!!

Reply #519 Top

Quoting cperceful, reply 516
Any comment on the mod's progress toward reaching that goal?

Far enough, thank you!!! We are well into the internal alpha stage when it comes to game mechanics and balancing (so don't think the lack of recent updates is a bad thing). We've made probably the biggest jump we've ever made in the last month and a half, since we've finished all the work on the website (I don't know about anyone else but that was a huge distraction for me). I'm hoping to get some new videos out detailing some of the new stuff that's made its way in in the last couple builds but it's kind of difficult to make some of it interesting - it's novel, but there's only so much you can say about some things that aren't visual :)

I'm going to open a poll on our forums regarding future gameplay-oriented updates on this subject, so I'll link that when I post it.

edit: okay, here it is. i think guests can vote, not sure though. if you don't have an account it doesn't take long. feel free to give feedback here too if you really don't like registering for our forums.

Reply #520 Top

So getting it when it comes out. Even if I have to dump distant stars to get it.

Reply #521 Top

Even if I have to dump distant stars to get it.

 

:'(  :'( That hurts.:'( :'(

Reply #522 Top

Dont forget to add in MANSHOOTER's dynamic battle systems, so your ships dont just sit there in space trading potshots while stationary...lol...

Reply #523 Top

derenek, from what I understand, this mod is being made for vanilla Sins ATM. NOT Entrenchment. Entrenchment has the fighter movement option, but not vanilla.

Reply #524 Top

Quoting -Ue_Carbon, reply 521

 

  That hurts.

 

I'm sorry. But, look on the bright side. They don't have a release date yet, so I may have distant stars for a while.

Reply #525 Top

Quoting Whiskey144, reply 523
derenek, from what I understand, this mod is being made for vanilla Sins ATM. NOT Entrenchment. Entrenchment has the fighter movement option, but not vanilla.

Correct. Mansh00ter's work is awesome though and for second release we'll definitely either be using his stuff or do our own in the same style.