Diplomacy Ideas
from
Sins Forums
Pretty much every strategy game i've ever played has terrible diplomacy. "Alliances" last a few turns and then your ally turns on you for no apparent reason. For the love of mustard, please do not let this game fall into that pit.
I know this is only the stability testing version of the game, and im sure more features will be added as time goes on, but I figure I may as well throw these ideas out there while the game is still young. All of these ideas are focused on single player gameplay.
Some gifts to other factions should offer *permenant* bonuses to your relations. That is, if you give a struggling faction a few systems, it should be almost unthinkable for them to attack you for the usual reasons the AI attacks you.
All diplomacy options should have a specific, negotiable duration and should be unbreakable except for the case when two of your allies go to war with each other, then you have to choose which to support. If you dislike this feature, i would at least ask that whenever a player cancels a peace treaty that all their ships inside your territory be warped back to one of his colonies to prevent cheap shots ( Civ 4 style ).
Allow permanent alliances to be formed. THis should be hard to pull off, require a decent amount of time spent with good \ great relations and maybe require a few gifts. This would change the AI's stance toward you so that it would be identical to a game where you started off on the same team. That is, the AI should never again consider you a threat, and never conspire against you. It would probably be best if you could only make a permanent alliance with *1* faction during a game.
As you begin to dominate the game, the factions with a neutral, or hostile stance toward you should realize that you are the main threat to the universe and start to band together. They should pool their fleets and make a concentrated effort to destroy your ships and take back a few regions. If successful, they should revert back to their old hostilities and begin fighting again. THe same should happen if an AI faction is dominating, the other factions\human players should band together to try and stop him. If implemented, this will make the end game a lot more fun and make it very challenging to steam roll the whole universe.
One last idea.
Shared campaigns. When dealing with an ally or potential ally, you could offer a shared campaign against another faction. This option would bring up a map of the enemy's systems and the player \ AI would divide up those regions among themselves. IF an agreement is made, those systems automatically go to their rightful owner once conquered. Each side would have to pledge ships to take part, and the player would get to choose who gets control of those ships. THat is, if the AI offered some ships and you wanted to control them for the duration of the campaign, that would be possible. The opposite would be possible as well, that is, you could let the AI control your ships so you can focus on other things.
Let me know what you think.
I know this is only the stability testing version of the game, and im sure more features will be added as time goes on, but I figure I may as well throw these ideas out there while the game is still young. All of these ideas are focused on single player gameplay.
Some gifts to other factions should offer *permenant* bonuses to your relations. That is, if you give a struggling faction a few systems, it should be almost unthinkable for them to attack you for the usual reasons the AI attacks you.
All diplomacy options should have a specific, negotiable duration and should be unbreakable except for the case when two of your allies go to war with each other, then you have to choose which to support. If you dislike this feature, i would at least ask that whenever a player cancels a peace treaty that all their ships inside your territory be warped back to one of his colonies to prevent cheap shots ( Civ 4 style ).
Allow permanent alliances to be formed. THis should be hard to pull off, require a decent amount of time spent with good \ great relations and maybe require a few gifts. This would change the AI's stance toward you so that it would be identical to a game where you started off on the same team. That is, the AI should never again consider you a threat, and never conspire against you. It would probably be best if you could only make a permanent alliance with *1* faction during a game.
As you begin to dominate the game, the factions with a neutral, or hostile stance toward you should realize that you are the main threat to the universe and start to band together. They should pool their fleets and make a concentrated effort to destroy your ships and take back a few regions. If successful, they should revert back to their old hostilities and begin fighting again. THe same should happen if an AI faction is dominating, the other factions\human players should band together to try and stop him. If implemented, this will make the end game a lot more fun and make it very challenging to steam roll the whole universe.
One last idea.
Shared campaigns. When dealing with an ally or potential ally, you could offer a shared campaign against another faction. This option would bring up a map of the enemy's systems and the player \ AI would divide up those regions among themselves. IF an agreement is made, those systems automatically go to their rightful owner once conquered. Each side would have to pledge ships to take part, and the player would get to choose who gets control of those ships. THat is, if the AI offered some ships and you wanted to control them for the duration of the campaign, that would be possible. The opposite would be possible as well, that is, you could let the AI control your ships so you can focus on other things.
Let me know what you think.
). I then proceeded to fight with my Ally and we took down 2 AI's together(total of 10 to start, two were already eliminated[by me]). By that time we had both grown large and the other AI's started attacking us from the other solar systems(we'd effectively controlled two star systems). As it turned out I actually carried an alliance with my fellow Ally AI to the end...I was surprised, I'd half expected him to cut off diplomatic ties about half-way through the end of devouring the last enemy AI. But we won....