laminblake

GIVE ME BSG!!!

GIVE ME BSG!!!

you cant have a cool space game without having a battlestar galactica mod
37,678 views 56 replies
Reply #27 Top
Because- theoretically - a fan mod in the same genre (flight/shooter) can take sales away from the 'real' game.
Reply #28 Top
Its not like the PC player base is largely inclined to even own a 360. Frankly I have never been able to quite understand the appeal of a console system. To me it is like a super dumbed down PC system on training wheels. Then again the average person is pretty low on the IQ chart.

Additionally I'm not sure RDM would stop a fan project unless it is a pure for profit venture and even those would depend on scale I think. He is very supportive of the fan base and wants to keep it at a high tempo and a killer fan mod even if it is for an outdated and basically unused engine will has to that energy - all the better methinks. If it does get forced to go underground then you can bet it is the MPAA/RIAA or some other such organization of that ilk.
Reply #29 Top
You know, even if Phase Lanes were somehow hardcoded, you could always in theory jsut create a universal network of phase lanes so that every planet connected to every other planet; this would effectively be the same thing if a true freejump solution cannot be found.
Reply #30 Top
@Dracop - sorry brother, wrong thread. It is the link before this one.
Reply #31 Top
Hehe, I think that is how the game was originally designed. When the developers talk about the game as once being open connected, I am pretty sure they meant exactly what you just posted.

This is good for us.
Reply #32 Top
if a game was based on bsg in it's current or the origanal config. it would have to be a video game

becouse all they do is run from fuel spot to fuel spot and kill cylons

if however you allowed them to build more ships then it would make for a good game
Reply #34 Top

Actually, I've heard several times that Homeworld was originally going to be a Battlestar Galactica game, but for some reason it didn't work out so they created their own storyline.



seriously ? thats pretty cool if its true?



Will you be surprise that Starcraft was originally planed as a Warhammer40000 game? Something didn't work out and the game turned out what it was.
Reply #35 Top
i think there was one crappy looking playstation game but it looked rubbish definitly not galactic and there is a mod for battlefield 2 as well that looks good, but again not galactic scale,

i was thinking that it would be hard to structure a game around the story, but then i thought look at homeworld its a great game with a similar storyline,

surprise attack --tick
home planet destroyed --tick
limited resources that have to be mined by ships ---tick
strong aggressive enemy trying to kill everyone ---tick
seeking a new homeworld ---tick

i think some of the creators of homeworld are battlestar fans maybe the idea sprang from childhood tv memories lol



Actually the homeworld storyline was supposed to be based off the old BSG series, but they couldnt get the rights from the creators to do so so they came up with a new storyline that is very similar to BSG but different in some ways so they couldnt be sued for copyright violations
Reply #36 Top
I cant watch the test fire videos or any videos lower dow that list from it? anyone else wit same problem?
Reply #37 Top
ignore me, just read forums on their site. the vids have been moved to youtube
Reply #38 Top
Frankly I have never been able to quite understand the appeal of a console system.


A) A lot of games have gotten released to consoles that haven't been to PC's, because
B) A console is a lot harder to screwup than a computer is -- games are more stable, and there's a lot less for the end-user to worry about doing wrong (or right).
Reply #39 Top
Hey guys, there are some excellent BSG models that were made for Homeworld 2. If you guys are serious about your BSG mod, you need to get in contact with the model owners.

All the hard work is already done. You guys just need to find out if these guys want to do some modding work for Sins (or if not, then at least give permission to use their models for Sins).
Reply #40 Top

BSG would need an open connection map (ie, without Phase Lanes). IF an open connection map can be modded into Sins, then no problem (and I suspect it can be as that was how the original game was meant to be). IF it can't, then a BSG mod wouldn't work very well. Nor would Star Wars, Star Trek, Babylon 5 mods work well without open maps.


I'm just going to jump on this, because I would actually have to disagree. Speaking of 'jump', the theory behind the BSG 'Faster Than Light' system is all to do with creating a compressed warp bubble around the ship, followed by bending the 'straight line' of space so its simply a matter of 'slipping' from your start point to end point.

Now, in BSG, particularly on the Galactica itself, all the calculations have to be carefully worked out beforehand. Because of this, I put it to you that they'd be plotting between astrological bodies such as stars, planets and solar systems in general.

You also have to take into account the affect of the infamous 'Red Line'. In my mind, the easiest thing to do would be to keep the space lanes, but use the concept of 'fuel' to limit the range of the ship. For example: The more mine-able asteroids you have access to with gaseous resources, the further the 'range' of your ships. I of course, unashamedly rip this straight from Galactic Civilizations, with a little creative invention of my own.


We've seen the Battlestars in action and we know they're absolute powerhouses as far as the Cylon forces are concerned. A Battlestar WILL go one and one with a Base Star and win. Of course, the snag where the Humans are concerned is that the Cylon's own FTL technology is a lot more effecient, so they wouldn't be limited by the number of natural resources available. They'd just need to take into account resources for ship construction, with the possible strategical ramifications of sticking close to the nearest Resurrection Ship if costly reinforcements are desperately needed.

Of course, just like in the series, the possibility of the Cylon forces establishing armadas around resources that humans so desperately need to increase fuel range and therefore expand becomes a very real and crippling prospect! Epic battle ensues :P
Reply #41 Top
babylon 5 uses jump lanes. They just call it hyper drive.
Reply #42 Top
I have to agree with Chromatism. It would be more "realistic".
Reply #43 Top

babylon 5 uses jump lanes. They just call it hyper drive.


Note *quite* true. They have "mapped" hyperspace routes that they use, but they can go off-road... they just don't do it very much.
Reply #44 Top
A BSG mod would be pretty fantastic for Sins, and as someone has mentioned there are loads of models done for HW2 which could be used. For example the guys over at BSG fleet commander have done some excellent stuff, though how openb to sharing they'd be is... uncertain.

As for a setting I'd suggest that working around an alternate timeline might be best in terms of allowing the scale of conflict required to make such a mod work with Sins. In other words set it from a point whereby the Colonials discover the Cylons hacking into the new defence software and are able to stop it, (catching Baltar in the process)thus setting the stage for a large scale slug-fest between the Colonial Navy and the Cylon hordes.

Alternately you could have the game start just after the Cylon's rebellion with them holding several of the twelve Colonies and a few other planets well outside Colonial space. That way you can advance the tech-tree and ship designs from the original Cylon War Galactica style ones through to Pegasus and beyond and providing lots of lovely warfare in between.
Reply #45 Top
@BT - I keep hoping for someone from the HW2 BSG community to pop up here and get involved. We got a good bunch of people together and no one wants to replicate work already done. So we shall a little while longer. I think after the game is released we will get a big huge jump in membership and maybe some people from that community will appear.
Reply #46 Top
As cool as a BSG Mod would be, does it really make sense gameplay wise?

UNless its before the first Cylon war theres only 1 Battelstar and the objective for that BattleStar isnt to go around colonizing hundreds of planets while the Cylons do the same thing.

BSG isnt an empire war, its an Empire versus a flotsam fleet.
Reply #47 Top

@BT - I keep hoping for someone from the HW2 BSG community to pop up here and get involved. We got a good bunch of people together and no one wants to replicate work already done. So we shall a little while longer. I think after the game is released we will get a big huge jump in membership and maybe some people from that community will appear.


Well I'm a member over at the BSG Fleet Commanders forums, and I have been meaning to link the game over there. Guess I'll just have to get of my butt and actually do it. :)


As cool as a BSG Mod would be, does it really make sense gameplay wise?

UNless its before the first Cylon war theres only 1 Battelstar and the objective for that BattleStar isnt to go around colonizing hundreds of planets while the Cylons do the same thing.

BSG isnt an empire war, its an Empire versus a flotsam fleet.


Hence you get around that by simply setting it an alternate time-line to the actual series or by doing it in the first Cylon war. Thus allowing for the clash between the two empires whilst retaining the style of combat, and the epic visuals encapsulated within it.
Reply #48 Top
@BT4282 - Cool. That would be nice. Just look at yourself as a pimp of Sins! :HOT:

@Grim - no doubt that is why we do a reimagined BSG. It resolves any conflicts and it already has a precedence within BSG lore so all is golden to be sure. :d

Moreover even if we did not want to go that route we could do something like Caprica II situation.
Reply #49 Top
Actually the homeworld storyline was supposed to be based off the old BSG series, but they couldnt get the rights from the creators to do so so they came up with a new storyline that is very similar to BSG but different in some ways so they couldnt be sued for copyright violations


Remember that BSG was originally created by a Mormon, wasn't it? (I hope I'm right here, or I'm in for a flogging.) For example, note the 12 tribes reference...

Homeworld (original) also had some Biblical references, I remember a few of them; the only one I can come up with at the moment is the Gardens of Kadesh...

Maybe an extremely obscure common background to the developments? Unlikely... but possible?
Eh.
Reply #50 Top
As far as BSG mods go:

Youtube Vid

Nobody's mentioned the BSG mod for Nexus, which looks damned fantastic :P