Phase Jump Inhibitor "feature"

If you make an alliance with a force which is currently fighting you on a planet that you own with a phase jump inhibitor installed, the enemy is forever phase jump locked and hangs out. Nice for keeping an enemy fleet pinned down, bad when they have 3 capital ships and 15 other ships just hanging around my home planet
2,949 views 5 replies
Reply #1 Top
Agreed I was fighting them and well was loosing they decided to ally with me so I did so. Well my ships where stuck there. Built more ships sent them in huddled around the inhibitor, de-allied killed it, and left.
Reply #2 Top
Yup this happened to me, I jumped into a system with a prev undsicovered race, shots were fired, neither side really wanted to do battle and we agreed on a Ceasefire. now I cnanot jump my ships out.
Reply #3 Top
That sounds like a bug. We'll be sure to look into that.
Reply #4 Top
Yeah, but at least friendly trade ships can still jump in and out...strange that your main ships can't.
Reply #5 Top
Happened to me once too. Was getting hammered by a very big enemy fleet, we got a ceasefire agreement, they went to the edge of the gravity well.... and sat there.