my feedback: thanks guys, a great beta!
from
Sins Forums
First off, an awesome beta with great potential; I would pre-buy again in a heartbeat
A few comments after 3 hours of game play.
The orange background does not give a sense of deep space.
The controls to pan and zoom still need some work.
A lot of "homeworld" feel which is a good thing; however, the control system for ship selection is not as smooth or intuitive as HW. I had problems selecting desired objects in order to zoom as well as grouping ships.
Wish I could name fleets.
Cockpit view would be fun.
Wish I could automate the tech tree branches – too many trips back and forth to the tech tree screen.
Wished I could create formations.
Some of the repetitive voice comments grew annoying "time for war, etc."
The only option to take a world is to nuke morbid? That seems rather extreme and wasteful. Should have some other options – blockade, enslave, enlist, forced exodus, take hostage for trade, etc.
Sound effects need work; rat-a-tat- tat not good for space combat.
Kept wishing I could do more in 3 dimensions. Has a very 2-D orientation.
Not sure pirate thing is working for me. Why would pirates fight to the death when confronted with a superior fleet? Pirates should create problems buy picking off traders, raiding resources, taking hostages. In essence, be a thorn in your side. They should flee and be evasive. When you finally find their home base, after much searching, then it’s a great fun to wipe them out.
The linear approach to navigation runs very counter to one’s concept of space travel.
The idea that you’re blind to the stars and planets until you’re adjacent to them also runs counter to the reality that any space faring race would know their space.
A few comments after 3 hours of game play.
The orange background does not give a sense of deep space.
The controls to pan and zoom still need some work.
A lot of "homeworld" feel which is a good thing; however, the control system for ship selection is not as smooth or intuitive as HW. I had problems selecting desired objects in order to zoom as well as grouping ships.
Wish I could name fleets.
Cockpit view would be fun.
Wish I could automate the tech tree branches – too many trips back and forth to the tech tree screen.
Wished I could create formations.
Some of the repetitive voice comments grew annoying "time for war, etc."
The only option to take a world is to nuke morbid? That seems rather extreme and wasteful. Should have some other options – blockade, enslave, enlist, forced exodus, take hostage for trade, etc.
Sound effects need work; rat-a-tat- tat not good for space combat.
Kept wishing I could do more in 3 dimensions. Has a very 2-D orientation.
Not sure pirate thing is working for me. Why would pirates fight to the death when confronted with a superior fleet? Pirates should create problems buy picking off traders, raiding resources, taking hostages. In essence, be a thorn in your side. They should flee and be evasive. When you finally find their home base, after much searching, then it’s a great fun to wipe them out.
The linear approach to navigation runs very counter to one’s concept of space travel.
The idea that you’re blind to the stars and planets until you’re adjacent to them also runs counter to the reality that any space faring race would know their space.
I shall never be that color again, but I will always tell my noob friends to be that color, hehe....