March 31 - v0.61.009 Feedback

The Good:
Camera control and zooms feel more stable and less erratic.
Closing the program will not create a memory leak any longer. Great work fixing this!

The Not So Good:
Audio stuttering still exists.
Getting prompted about 'hostile approaching' can be nerving especially with a large empire and enemy fleets jumping in and out of your own gravity wells.

The Bad:
AI diplomacy needs improvement, very fickle and changes their stances way too rapidly.
Trader AI, kept sending trader ships even though my fleet was blockading a system.
Research tree maxed with only 2 research stations in ~4 hrs. But I only conquered 2/3rd of current solar system.
Repetitive gameplay once a well-balanced and experienced fleet was assembled. Opponent AI got steamrolled pretty quickly. Only thing slowing progress down was the large number of static structures.

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Gameplay experience:
I played a medium sized game (2 solar systems). Had 3 opponents. Left everything else at default. Started the game, grabbed a few planets, placed my choke point, secured my 'arm' of the phase lanes. Then I began to hunker down and improve both social and military research. (I'm one of those that enjoy going up the research trees in most sim games)

Basically I spent over 5 hrs on that game and had not conquered both solar systems. Was I playing the game right? Are medium size maps supposed to last longer than 5hrs?

I 'think' I have conquered about 2/3rds of the FIRST solar system let alone visited the 2nd solar system. I maxed research in about 4 hrs, probably could have done it faster if I wasn't micromanaging my fleets and had more research stations. And I realized that Armistice was slowing my expansion progress Current AI wasn't posing a problem.

Once tech tree was max, the gameplay just wasn't fun anymore. It felt like a chore:
1. jump into enemy territory
2. steamroll opposing fleet
3. bomb the living lights out of the opponent colony
4. re-colonize the planet/asteroid
5. mop up any last opposition or static structures
6. rinse and repeat

I even parked one fleet near the edge a gravity well, and let them blast trader ships that warped in. I did not use Phase Inhibition structures. The capital ships there managed to gain a few levels of experience from just shooting down opposing traders. Before I stopped playing my fleet was *still* shooting down traders (they just kept coming and coming), the AI did not stop that trade route, but then again was there any real economic penalty for loosing trader ships? Great way for cap ships to gain experience though - exploitable bug?

I don't recall reading any warnings on cultural / influence working. Was the feature working in the beta? One of the AI built like 10 of those broadcast structures but didn't flip any of my planets.

Would be nice to have a 'capture' option, to capture enemy structures like spies. Or at least to avoid the need to destroy everything in the system.

Gaming Experience feedback:
The updates are great and indeed bringing a polished feel to the product. Not once did the beta crash on me. But the AI and gameplay needs looking into. The strategic element needs to be addressed to maintain the 'fun' level of this game. Afterall we are controlling 'empires' here, other than the diplomatic screen (which also acts as a trade menu to the blackmarket). After the first 3 hrs I did not feel that I was making important 'empire'-shattering decisions. Should we be enforcing taxes on the population, conscripting new recruits, work on our popularity votes, do more for the Home-world, etc...

Micromanaging fleets is fine. But it can get tedious at times, some form of automation might help. Like perhaps - attack capital ships, attack frigate-class ships, attack enemy offensive structures, attack support structures, attack colony, defend cap-ship etc. That way each ship in the fleet has a role and then we don't need to micromanage everything.

I maxed out the tech-tree 'comparatively quickly', all with only 2 research stations in my empire! I am not sure how the final game design is supposed to be. Was the tech tree supposed to max out *WAY* before the game ends? Neither do I currently have suggestions on how to improve or 'stretch' the tech advancement. Perhaps at a later date when the tech tree progression is under the microscope.

If you made it this far... congratulations Thanks for reading my long feedback. Granted I might be playing the game wrong, so comments on my gameplay style are welcome.


My PC:
WinXP SP2
Shuttle SN25P
AMD 64 X2 Dual Core Processor 3800+ (2GHz)
2 Gig of RAM
Nividia GeForce 7800 GT
Via Envy24PT hardware audio (onboard)
All graphics settings at default except resolution @ 1920x1200 or @ 1280x1024
4,464 views 12 replies
Reply #1 Top
i agree the tech tree needs some work... maybe make stuff cost more? or more stuff on the tree...
Reply #3 Top
Perhaps a 3rd type of research could involve 'diplomatic' relations. Ala GalCiv 2.

+Diplomatic relations could improve or give your empire an advantage over opposing empires, making them friendlier to your trade proposals or treaties.
+Diplo research could also improve intelligence of an opposing empire's make-up, technology level, fleet intel, planetary intel etc.
+And what empire-styled game could be w/o spies or a personal spymaster! perhaps let the assist in 'controlling' the empire-blackmarket relationship as well?
Reply #4 Top
Good points maathyas and for me I think the game has a bit high speed. It takes very little time to replace a lost fleet.
Reply #5 Top
When I get time(during my boring classes this week) to play again I'll reformulate a post similar to this most likely. But from what I can say so far, I'd have to agree about the gameplay statements.

What I find interesting that you mentioned was the trader ship exp. exploit and the culture. I hadn't tried culture yet at all. But this brings up two unique problems/questions.

1) Experience for capital vessels, Good or bad? What about other vessels we've yet to see, how many more possible? Would the TEC really only have so few different models of ships at their disposal after 10 years?

2) Culture, I'm sure this is a throwback item to GalCiv 2 and a few other TB's, but in real-time, can it really work? Sure we have a populace, but we don't know what they are thinking, we don't know what is going on with them. Is there going to be things to manage the populace, managing of taxes, Elections, political upheavals, etc. In a galaxy of war the people wont always bow to the government, I know I'd prolly get pissed and try to rally a world in riot to split and rebel. So what is Culture really for this game? Unique? Or is it just a gimick?

I'm one of the ones who'd enjoy if they threw in as a choice 'Realistic Universe' with all the little goodies from politics to economy managing in there. But I also understand that not everybody likes that and they want to bring the market back around, show that space rts's can still be popular, and at the same time make it easy to work with, detect bugs, and create mods. It's something we need to weigh heavily, and these two questions I pose currently are interesting to think about.
Reply #6 Top
beta-1 stage is mostly about performance/compatibility - it even says so in the load screen. But I hope this is really so, because I do agree with some of the points made above and in numerous other threads already.

One being the really small research tree and the very limited ship selection and tactics involved right now. But I already saw a post about this the AI is a long way from being done.

At this point its a very limited RTS - with a slightly larger research tree(for a RTS, but very very small for a 4X game). (and I know - that it says very little about the end product, as we are only in beta-1! now)

Im really looking forward to the stuff in future beta stages...

Reply #7 Top
Closing the program will not create a memory leak any longer. Great work fixing this!


Was this really addressed in the current update? About 30 min after my last game yesterday I saw in the task manager that 'Sins of a Solar Empire.exe' was still running, using about 800 MB RAM.
Reply #9 Top
Hmmmm guess you have to delete your old saves
Reply #10 Top
Hmmmm guess you have to delete your old saves


It has been noted that in most cases (if not all), save games will NOT be compatible between versions during the course of the beta.
Reply #11 Top
ah man! You mean I got to read?


Thats what I get for being half asleep for teh past week.
Reply #12 Top
Sinn3d - thanks for that humble reminder. Admittedly I got over-enthused about the feedback that I forgot the primary focus of the current Beta. will certainly try to replan some tests to do so.