Beta Report - First Impressions after a weekend
from
Sins Forums
Good Afternoon - Hopefully we can keep this on topic, and near the top. I would love to read everyone elses impressions after the first weekend of having the game. Mine are below, feel free to comment.
A Brave New World:
Beginning of the game continues to be the most interesting and fun part of the game that I have gotten to the point that if I cannot finish a game, instead of saving it, I will just quit and start anew. That being said, I find the 'beginning' to sometimes be one-sided. I've had games that I will start, and I will be able to quickly grab multiple systems in around my main area. This will inevitably makes the entire game one sided. Even once I am able to see the entire star cluster, I usually see that one 'branch' of the cluster seems to be much better than the others.
Continuing along the above thoughts, I cannot tell you how irksome it is to not be able to stop the 'warp in' 'warp out' enemy advances. I had one game where the Trade Federation send a capital ship back and forth 5x before I finally was able to complete a Phase Jump Inhibitor.
Also, it seems that my fleets have been generally consisting of a handful of capital ships (Mostly Carriers/Kols), and Scout Frigates in the Mid-Game arena. Is this on par with everyone else? I continue to see the computers using the same basic method, with a mix of seige frigates and anti-fighter frigates. Is there a benefit that I have not yet seen to using the seige frigates? I don't exactly have much clue as to what the different weapon types do, all I know so far is that I get more bang for my buck out of the scout frigates and bombers than I do most other ships.
The biggest 'challenge' that I forsee for the developers, is how do you continue to make this game a RTS game, and help the game speed settings stay focused? I can easily see myself spending an hour to two hours in a small galaxy type game, just between moving my ships around, and building up required infrastructure.
Overall, this game even in Beta, is months beyond other Beta's I have participated in.
My Overall Gripes:
Speed up Phase Jumps between Star Systems.
Random Events? Ala GalCiv2? Something to keep the game 'interesting' after 40 minutes
Annoying Dark Solar System after going to a different System bug.
What does the Artifact for longer jumps do? I already have a research for longer jumps
Better explanation of Trade and Culture. I understand we can make a few points, I would more like Culture to help in 'intelligence' efforts, and trade to help in monetary gains. You could blend it in with 'defections' and what not.
A Brave New World:
Beginning of the game continues to be the most interesting and fun part of the game that I have gotten to the point that if I cannot finish a game, instead of saving it, I will just quit and start anew. That being said, I find the 'beginning' to sometimes be one-sided. I've had games that I will start, and I will be able to quickly grab multiple systems in around my main area. This will inevitably makes the entire game one sided. Even once I am able to see the entire star cluster, I usually see that one 'branch' of the cluster seems to be much better than the others.
Continuing along the above thoughts, I cannot tell you how irksome it is to not be able to stop the 'warp in' 'warp out' enemy advances. I had one game where the Trade Federation send a capital ship back and forth 5x before I finally was able to complete a Phase Jump Inhibitor.
Also, it seems that my fleets have been generally consisting of a handful of capital ships (Mostly Carriers/Kols), and Scout Frigates in the Mid-Game arena. Is this on par with everyone else? I continue to see the computers using the same basic method, with a mix of seige frigates and anti-fighter frigates. Is there a benefit that I have not yet seen to using the seige frigates? I don't exactly have much clue as to what the different weapon types do, all I know so far is that I get more bang for my buck out of the scout frigates and bombers than I do most other ships.
The biggest 'challenge' that I forsee for the developers, is how do you continue to make this game a RTS game, and help the game speed settings stay focused? I can easily see myself spending an hour to two hours in a small galaxy type game, just between moving my ships around, and building up required infrastructure.
Overall, this game even in Beta, is months beyond other Beta's I have participated in.
My Overall Gripes:
Speed up Phase Jumps between Star Systems.
Random Events? Ala GalCiv2? Something to keep the game 'interesting' after 40 minutes
Annoying Dark Solar System after going to a different System bug.
What does the Artifact for longer jumps do? I already have a research for longer jumps
Better explanation of Trade and Culture. I understand we can make a few points, I would more like Culture to help in 'intelligence' efforts, and trade to help in monetary gains. You could blend it in with 'defections' and what not.
