Explosions

Just wanted to talk about the all important exlposions. Right now they are, ok. Which is fine... this is beta. I just wanted to say what I wanted to see and then hear how you all envision them.

Personally I would love to see something like Freespace 2 explosions. Example: A ship takes its final blow, atmosphere leaking through the hull as it begings to drift. Finally the ship exlplodes in flames with electricity arcing around the pieces of hull which are now separated and slowly drifting through space. The pieces remain to be later mined and turned into ships of your own .
7,433 views 22 replies
Reply #1 Top
Freespace 2


This game has been mentioned 3 times in the past 10 minutes...excellent!

The explosions look pretty neat, couldn't hurt for a visual overhaul, but I can't complain (I'm just going on screenshots btw).
Reply #2 Top
The final battleship explosions could be a little bigger... I do like that they explode 4-5 times in small bursts before the final big bang... the big bang needs to just be bigger.
Reply #3 Top
Wait until we get all the wreckage and debris in as well, that should up the death quality level a notch or two
Reply #4 Top

Wait until we get all the wreckage and debris in as well, that should up the death quality level a notch or two


Reply #5 Top

Wait until we get all the wreckage and debris in as well, that should up the death quality level a notch or two


Now that's an exciting prospect. They look pretty sweet already; adding the wreckage and debris will make it amazing.
Reply #6 Top
and maybe some tiny humans flying from the planet as you bombard it
Reply #7 Top

Wait until we get all the wreckage and debris in as well, that should up the death quality level a notch or two


all you need to add now then is blinding explosions (like in nexus the jupiter incident) when the cap ships blow up. its satisfying to know that the brilliant white flash that just blinded you was your enemy's carrier being destroyed.

everytime i play this game i enjoy it more and more
Reply #8 Top
I have a bit of a problem with the nuke explosions. A nuclear explosion isn't going to go that high. Sure it's a couple of miles high, but when you consider how big the planets are, it should only be a bit of a flash followed by and glowing spherical (viewed from above) cloud, not a mushroom cloud bigger than the atmosphere itself. For frame of reference, watch the Battlestar Galactica miniseries, or the end of Terminator 3, those have some pretty realistic looking planet side nuclear explosions.
Reply #9 Top

I have a bit of a problem with the nuke explosions. A nuclear explosion isn't going to go that high. Sure it's a couple of miles high, but when you consider how big the planets are, it should only be a bit of a flash followed by and glowing spherical (viewed from above) cloud, not a mushroom cloud bigger than the atmosphere itself. For frame of reference, watch the Battlestar Galactica miniseries, or the end of Terminator 3, those have some pretty realistic looking planet side nuclear explosions.


I SECOND.

This is something very many games have gotten real bad... sometimes the real thing
can look much better than the "hollywood" effect
Reply #10 Top
i wouldnt mind either a possible slower prettier looking nuke explosion (bright light and then as it fades a mushroom cloud appears)

it wouldnt even have to be blinding since you are in orbit..the light wouldnt be that dominating to the area...but it would certainly whiteout the vicinity of the explosion
Reply #11 Top
Yes... slow the ship explosions down. It doesn't feel quite right for all your ships to go "poof" and disappear in half a second - make them explode a bit more dramatically, please!

Also, I agree about the bombardment thing. It just doesn't feel right to have to hit a planet with a couple hundred of these gigantic bombs which look like three of them could split the planet in half.

Finally, you might think about changing the bomb graphic to a sort of atmospheric effect - the bomb hits, and on planets with atmospheres the atmosphere lights up for a great ways around it. That would be noticable but less out-of-scale. On asteroids, of course, the original explosions (but toned down a bit) would be excellent.
Reply #12 Top
I would love to see the ship list to the left and drift as it is exploding then after 5-10 mini pops it goes BOOM...
Reply #13 Top
I would love to see the ship list to the left and drift as it is exploding then after 5-10 mini pops it goes BOOM...


watch the capital ships, they do something similar already
Reply #14 Top
have a bit of a problem with the nuke explosions. A nuclear explosion isn't going to go that high. Sure it's a couple of miles high, but when you consider how big the planets are, it should only be a bit of a flash followed by and glowing spherical (viewed from above) cloud, not a mushroom cloud bigger than the atmosphere itself. For frame of reference, watch the Battlestar Galactica miniseries, or the end of Terminator 3, those have some pretty realistic looking planet side nuclear explosions.


Are they nukes? Or are they new techology thats 10x more devestating? I havent paid attention to if it says nukes in the description.. if it does than you are right... I think I would like simple flashes below the atmosphere better.
Reply #15 Top
Yeah I've seen the mini explosions but it needs to list to the side, lol...
Reply #16 Top
Well, not necessarily. Its in space, so the only force that might make it do that would be gravity, so maybe it should start falling towards the planet.(?)
Reply #17 Top
i recall seeing some space debris in the beta... maybe from a cap ship or a structure
Reply #18 Top
Yea, there's a little bit of debris. Only like 1 or two pieces for a big trade post or something.


I'm alright with the nukes... I suppose they could stand to be toned down a tad... and maybe have the Raize Planet ability have an extra large boomie or something. But every now and then I get a mushroom cloud at a funny angle... like 60 degrees from the surface rather than 90.
Reply #19 Top
pretty explosion..
Reply #20 Top
Multi you just posted my new wallpaper! Yay!
Reply #21 Top

I have a bit of a problem with the nuke explosions. A nuclear explosion isn't going to go that high. Sure it's a couple of miles high, but when you consider how big the planets are, it should only be a bit of a flash followed by and glowing spherical (viewed from above) cloud, not a mushroom cloud bigger than the atmosphere itself. For frame of reference, watch the Battlestar Galactica miniseries, or the end of Terminator 3, those have some pretty realistic looking planet side nuclear explosions.


I agree. The atmosphere compare to Earth is like paper compared to a basket ball. The atmosphere is several miles high (more than 10, I think) and a mushroom cloud is (I think) only two or three miles high. Plus, how do we know what a nuke going off from space looks like, there has never been a picture of one.

If the nukes where really that big, then there would also be more radiation. That would kill the popultion faster and you wouldn't be able to colonize it for years and years. It really does take awhile for everything on the planet to be gone, espescially with super-de-duper nukes.
Reply #22 Top
It never did say nukes, but I assumed from the mushroom clouds. Besides, nothing short of an enormous (like, couple miles wide) meteor could eject that kind of atmosphere to keep the fireball going, so as it is (and from the sounds of slingshotting around planets and such, they are going for realism) a fireball that big shouldn't exist unless it wipes out the planet in one shot anyway, and it would indeed make the planet uninhabitable anyways.

EDIT: Oh, and as for listing, who said it had to list to the side sidewards, why not lengthwise? Spin a little bit, or tilt up or down. Any massive ejection (venting atmosphere kind of ejection) of any kind of material could cause a ship to do that. Not to compare HW2 yet again, but their cap ship explosions were pretty good for listing, seemed a bit random, and not listing sideways.