Maintainance

Too high for mid/late game

Most game have some micronisation for ship/structure maintance cost. 3/4 games I've played I've ended up at 75% income crippled, down to income of 11 credits 18 Metal 16 crystal. Maybe a tech for reducing maint? And Yes I did have lots of trade stations and if anything it made it worse. Maybe factor in the trade ships to the income?
9,700 views 21 replies
Reply #1 Top
He he i must agree to a extend, but ive only tried a small galaxy with 3 players me and a AI vs another AI.

I also ended up with a maintance at 75% near the end. Now this is a small galaxy, ill go try a big one and see if it ajust the maintance.

But with a large galaxy i hope the maintance dont run as wild as it did in my last game since then no way will you be able to keep anything under control simply becouse you cant afford to have big forces around.

Reply #2 Top
Hmm, I also played a small game against only one ai player, and I was at 55% max through the whole thing, maybe you guys are building fleets that are too big to be supported? did you do the cargo hold researches as well?
Reply #3 Top
I built a fleet of one of each capital ship type, level 10 and by the end I had 73%. The trade stations didn't really help all that much. And I agree, a maintenance reducing tech would be lovely.
Reply #4 Top
was just toying around with the broadcast satelite. apparently building those and having culture spread throug your world will negate the upkeep. But culter cap at 10%

so you will end up with something like
-75% upkeep
+10 Culture
= 65%

it dosent actualy say 65% but upkeep and culture are both under tax income for a planet/station so i guess that is how it works out. But i guess it can all be changed in the upcomming betas    they did say this one was for fixing the crashes etc. And not for it to be fun.
Reply #6 Top
I like high maintainance, prevents you from building a super large fleet when you are low on planets
Reply #7 Top

If you have high culture on your own planet you receive a tax bonus and if you have culture on an enemy planet, you will be reducing his taxes. If you have ships around a ship with enemy culture, you will not repair as fast (again proportional to your culture). More culture features are yet to come.

EDIT: Culture REDUCES enemy taxes, does not STEAL enemy taxes. My bad

Reply #8 Top
how exactly does culture work though? i mean, does having more Broadcast in a system increase its resistance to enemy culture and reenforce its own? or is it limited by one per planet? Also, does having many systems with culture work better than having a front line planet with as many broadcast systems?
Reply #9 Top
if you build a broadcast pod you will see its making a certain culture/second. Build 2x and you get 2x culture/second. but culture caps at 10% but it spreads to nearby planets slowly. If you research the culture techs it will spread more effecient.
Reply #10 Top
ah, ok. so, if you have 5 at a border planet, will it be able to overpower a nearby planet with say only 1-3 of them?
Reply #11 Top
I like high maintainance, prevents you from building a super large fleet when you are low on planets


But but, if your low on planets i doubt you will have the resources to build a large fleet anyhow.

ofc you can argue that the high upkeep helps keep big players in check. Since if you only have a few planets and small empiere, you could actualy end up making the same amount of credits and resources as a very big player becuouse he is proberly bogged down with alot of units. Trying to defend alot of fronts.
Reply #12 Top
ah, ok. so, if you have 5 at a border planet, will it be able to overpower a nearby planet with say only 1-3 of them?


yep. you can see how it spreads if you try and build a broadcast pod in your home planet. Then monitor how it spreads it should give you a idea of how it works.
Reply #13 Top
also ive noticed that if you expand too fast before upgrading ur planets, your upkeep% goes up much higher than if you balance the expansions with upgrading (thus higher populations in less planets)
Reply #14 Top
OK played again pushing culture, but still, 8 planets (8 more roids) struggles to 'support' 5 cap ships plus ~5 Frigates is the %age an enforced one or a resultant one?

On another angle trade ships do bring in a fair old amout, but it's not reflected by the Maint %age. Clarification in the ui might be nice. Still tring to find the sweet spot for number of trade ststions.
Reply #15 Top
This whole culture aspect of the game is nice... And I think the maintenance is just about right.

I want to know if its possible to reclaim buildings/turrets that you no longer want? I don't see a way to do it.
Reply #16 Top

This whole culture aspect of the game is nice... And I think the maintenance is just about right.

I want to know if its possible to reclaim buildings/turrets that you no longer want? I don't see a way to do it.


Look at the center and bottom of the screen. There's a button there that gives a scuttle option.
Reply #17 Top
Ironically I've never looked at the center bottom of the screen, the rest is just sooo perty, lol... Thanks Frost!
Reply #18 Top
Ironicly as I added planets to my colonised list my Maint got WORSE..... yea ok I put a trade post up, and the mines and the mineral trade post...... but hey when you start with that combo you don't get penalised!!!!!
Reply #19 Top
If you have trouble with maintenance, start trading. I have a lot of trade going on in my current game and I can't spend all the money I'm making, even at 75% upkeep (trade seems to be unaffected by upkeep).
Reply #20 Top
Trading income is seperate from taxation income AFAIK so even with a 75% maintenance I was make money hand over fist though it said 16.
Reply #21 Top
Trading income is seperate from taxation income AFAIK so even with a 75% maintenance I was make money hand over fist though it said 16.


hmm, im just so cetain that i was out of money all the time in my last 75% game, and this was with ALOT of trade ships around, talk about a average of 8k gold laying around in trade ships all the time. Which i guess is quite a bit.

Ill give it another go and see how i feel about it.

If it is such that a big part of your income will end up coming from trade with other empieres due to upkeep being high on tax i think its a FANTASTIC idea. It will kinda force you into the whole diplomacy thing if you could get a good trade deal going with your neighbour, and at the same time you have to consider trade routes and who you make enemys with.
It will give big empieres a new angle. I love in GalCiv1+2 how trade was 80% if not more of your total income. It was a big part of the diplomacy just like in real life.
If its made so that trade in your own empiere will pay off ok, but that cross empiere trade will yield alot more money it will mean the world for the game in terms of getting the diplomacy part of the game used.
In most rts games the alliance options are often so limteted and not used. which is sad, the slow nature of the game ofc also helps.

But dont upkeep affect your mineral and crystal production or am i way of here? and is it only tax?