Terran Diplomacy AAR
from
GalCiv2 Forums
This is a technical AAR which describes my exploration of the Terran Super Diplomat ability. It also provides some insight into my strategy and techniques (for what that’s worth).
I haven’t really played the Humans before, and certainly never the humans with the DA Diplomacy Super Ability. Moreover, these humans are goosed with even MORE diplomacy – they have a 75% bonus, all totaled. That includes the 10% diplomatic bump from the Pacifist Party, which also has a nice 10% morale bump, too. Of course the Terrans pay a price for this emphasis in other areas. My industry and military are relatively weak, and my economy has a 20% boost that should help overall. The objective of this game is to wring the AIs dry of goodies and protect my fledging empire from being run over economically and militarily.
SETUP
GC2: DA
Painful difficulty
Player: Terrans (neutral), optimized for economy and diplomacy; Populist Party
5 AI players: Torians, Drath (good); Drengin, Korx (evil); Krynn (neutral)
No minor races
Small galaxy, common everything, abundant habitable planets; standard settings
Victory conditions: alliance, research, conquest
My starting world is wonderful - not quite perfect, but wonderful: 2 300% lab tiles, 1 100% lab tile, 1 100% industry tile, and an influence and food tile (that I’ll likely build over). I’ve purchased factories on three tiles, including the 100% bonus tile. I’ll let the labs build normally. Now, I wonder where my technological capital will be? Hmmmm?

Image 1: Earth development in 15 Jan 2226
One of my main weaknesses will be in industrial production and likely economic standing. Earth is a normal size world – 10 tiles – so there isn’t room for a whole lot. I know the galaxy is pretty small so I’ve purchased my first colony and then will buy future colony ships when they’re half done – this will save money, since there is about a 4x penalty (true?) for rushing. With my economic sliders set at 50% military my colonies still take 6 turns after my factories are build, which is far too long. I’m going to deplete my treasury fast at this rate, but so be it.
My first colony is heading to the right. I’m guessing there are planets there – not having stellar cartography is a drag. My next colonies are heading left, and perhaps north a bit. I have to get whatever good planets there are before the Drengin or I’m toast: the Drengin are not known for being good neighbors.

Image 2: Galaxy map in 15 Jan 2226
Note the PQ 7 and 12 planets to the south. My next colony ship is heading to the PQ 12, of course. I may or may not get Mars and the PQ7 planet. It depends what the Drengin does, but I expect they’ll come into my territory like dogs to poo.
I haven’t really played the Humans before, and certainly never the humans with the DA Diplomacy Super Ability. Moreover, these humans are goosed with even MORE diplomacy – they have a 75% bonus, all totaled. That includes the 10% diplomatic bump from the Pacifist Party, which also has a nice 10% morale bump, too. Of course the Terrans pay a price for this emphasis in other areas. My industry and military are relatively weak, and my economy has a 20% boost that should help overall. The objective of this game is to wring the AIs dry of goodies and protect my fledging empire from being run over economically and militarily.
SETUP
GC2: DA
Painful difficulty
Player: Terrans (neutral), optimized for economy and diplomacy; Populist Party
5 AI players: Torians, Drath (good); Drengin, Korx (evil); Krynn (neutral)
No minor races
Small galaxy, common everything, abundant habitable planets; standard settings
Victory conditions: alliance, research, conquest
My starting world is wonderful - not quite perfect, but wonderful: 2 300% lab tiles, 1 100% lab tile, 1 100% industry tile, and an influence and food tile (that I’ll likely build over). I’ve purchased factories on three tiles, including the 100% bonus tile. I’ll let the labs build normally. Now, I wonder where my technological capital will be? Hmmmm?

Image 1: Earth development in 15 Jan 2226
One of my main weaknesses will be in industrial production and likely economic standing. Earth is a normal size world – 10 tiles – so there isn’t room for a whole lot. I know the galaxy is pretty small so I’ve purchased my first colony and then will buy future colony ships when they’re half done – this will save money, since there is about a 4x penalty (true?) for rushing. With my economic sliders set at 50% military my colonies still take 6 turns after my factories are build, which is far too long. I’m going to deplete my treasury fast at this rate, but so be it.
My first colony is heading to the right. I’m guessing there are planets there – not having stellar cartography is a drag. My next colonies are heading left, and perhaps north a bit. I have to get whatever good planets there are before the Drengin or I’m toast: the Drengin are not known for being good neighbors.

Image 2: Galaxy map in 15 Jan 2226
Note the PQ 7 and 12 planets to the south. My next colony ship is heading to the PQ 12, of course. I may or may not get Mars and the PQ7 planet. It depends what the Drengin does, but I expect they’ll come into my territory like dogs to poo.










