One for Kryo...

Kryo, would it be possible to unlock all the various ship templates in a mod? Similar to what you've done with the KHSM, but with the templates.
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Reply #1 Top
It's just a matter of changing the filenames of the templates so they all share the same prefix, and adding new .xml files to correspond to the new names. Time consuming and boring work, but anyone could do it if they want it.
Reply #2 Top
This is an old post but could you give some detailed instructions so I have a better idea what to do?
Reply #3 Top
For an example, say copying the Arcean battleship template to the Terran style, you'd need to:

1) Rename/copy the appropriate .shipcfg so that it is classified as Terran. So you'd find S3_Battleship.shpcfg, and change it to something like S0_Battleship_3.shipcfg.

2) Copy the template xml to a new file. From BattleshipTemplate_t.xml to BattleshipTemplate_3_t.xml in this case.

3) Edit the new xml to use the copied shipcfg. Just change the <Model> value to the shipcfg's filename without the Sn_ prefix, so Battleship_3 in this case.
Reply #4 Top
Thanks Kryo.

I didn't realize that once you start a game the ship data is static. I was making these changes and confused because I didn't see any of them...but it did work, I had to start a new game for the change to take effect.

Thanks again.