LogicSequence LogicSequence

Introducing: The High Resolution Graphics Mod by LogicSequence

Introducing: The High Resolution Graphics Mod by LogicSequence

Introducing:

The High Resolution Graphics Mod by LogicSequence

Do you like eye candy? Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? Do you think your PC can HANDLE IT?

Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence. I've been developing this mod for some weeks now, and the time is near for it's release.

In short, this mod will:
Replace the textures for all the races' homeworlds with new, original higher resolution versions.
Replace all Class 0 planet textures with new, original higher resolution versions.
Replace all ring and moon textures with new, original higher resolution versions.
Replace all cloud textures with new, original higher resolution versions.
Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
Add more color variation to the background nebulae.

This mod isn't for the older PC. Some of the textures in this mod are 4096 x 2048 pixels, and many are 2048 x 1024, or 1024 x 512. If your PC meets the recommended system requirements for Galactic Civilzations 2: Dark Avatar, you should be able to run this mod without any problems.

Screenshots:

(These are some Development screenshots of the mod in the Beta stage)
(Be forewarned, the images are hosted on a free image hosting site, and i have limited bandwidth, try not to overload it!)




















[Download]
458,771 views 210 replies | Pinned
Reply #151 Top
Okay,never mind my above post. I got it downloaded (finally!).

Anyhoo, another problem presents itself. I did the whole "revert to default mods folder, restart, go back to high res, restart again" thing like it says in the readme, but when i started my first game (as drengin) all planets in my starting system are bleached except Drengi. All the planets in my home system except my homeworld are just white spheres floating in space. This seems to be the case for all the major races' home systems, but all other planets are unaffected.

Any help would be appreciated. I think I just put something in the wrong place.
Reply #152 Top
I think I just put something in the wrong place.


Most likely, it sounds like it's not finding the textures.
Reply #153 Top
Logic you should have received the email with your new ftp details.


Reply #154 Top
Why was this only made for Dark Avatar ?? I thought its graghics were already better ??
And why almost immediately after its release ?? GalCiv2 never had such a facelift..
Reply #155 Top
Aceofheart.

The mod was made for DA as it included the special planet classes not seen in DL. As for the timing, do you forget that DA was in beta for 6 months and Logic made us wait for the actual release before releasing the mod
Reply #156 Top
Cool, but when I zoom out I get very low FPS around 5, and when I look at the whole galaxy, I get around 1 FPS
Reply #158 Top


The mod was made for DA as it included the special planet classes not seen in DL. As for the timing, do you forget that DA was in beta for 6 months and Logic made us wait for the actual release before releasing the mod


I think that answers it, Picard.

Reply #159 Top
This is a wonderful mod! I haven't really noticed the planets as much as the stars... they are beautiful! My machine is only 800 MHz, albeit with 780ish Mb RAM, and a 256 Mb graphics card, but I have all the settings jacked up as high as they will go, and there is minimal stutter and delay when I zoom in. What delay is there is worth it.

StarDock: please consider puting LogicSequence on your payroll, and incorporating his mod wholesale into your next GC product! This mod has added greatly to my enjoyment of the game!

P.S. Why are there two library entries for the mod?
Reply #160 Top
But this mod needs to be toned down on the resolution, but it is still possible for it to look like it is.
Reply #161 Top
is there any way to play this mod in conjunction with other mods? I really enjoy the graphics update of this mod and would like to enjoy them when i play mods like the b5 or star trek mods. Any way to do that?
Reply #162 Top
i am not sure if my graphcis card would do it, i have a geforce go 7200/7300. my cpu is a toshiba dual core staellite p100 jr500e, 1 gig of ram.

i tried this mod before but when i loaded up the game, it froze at the loading screen.
Reply #163 Top
i am not sure if my graphcis card would do it, i have a geforce go 7200/7300


It is probably a good idea to avoid this mod if you're using integrated graphics.
Reply #164 Top
I hope that this mod is compatible with the 1.6x beta that is now available, I do like my eye candy
Reply #165 Top

A few days ago a zip file was available titled HGRMod_v102_patch.zip

Is this still an authorized patch to the HGRMod setup.exe file linked
to above?

And... why isn`t there a link to this patch around anywhere
anymore?

thankx

  
Reply #166 Top
The patch can be found here> Patch

Not sure why the link was removed??
Reply #167 Top
Are the HGRMod files still approved for the new (1.6 beta files)?

Thankx.
  
Reply #168 Top
Are the HGRMod files still approved for the new (1.6 beta files)?


It doesn't look like any of the files it uses have been changed in 1.6 so far.
Reply #169 Top
Gentlemen:

I followed the installation and setup instructions for The High Resolution Graphics Mod (the new patch version) very carefully. When I finished getting it set up and restarted DA, I knew it was working because I could see the new logo in the bottom left-hand corner of the start screen. I followed all the recommendations for graphics settings from the installation program, like specular intensity, contrast, etc.

The mod seems to work great on any home planet I start with -- I can see the change in the planet graphics and the colony screen terrain -- but there's a problem: ALL the planets in my home system (and elsewhere, I assume) are still there, but they're... black. It's like they're planets that are made out of pure obsidian -- some still even have clouds swirling around their pitch-black surfaces.

I'm pretty sure this issue isn't occurring as a result of my system not being good enough to run the mod. I have a 256 MB ATI video card with up-to-date drivers (as of two weeks ago), 2 GB of RAM, and a 2.16 gHz processor -- also a 20" widescreen LCD monitor, and all running on a very clean install of Windows XP SP2. The unmodded game (DA 1.6) runs smooth as butter on my machine even with a Gigantic galaxy full of crap and all graphics setting pumped to the max.

Any ideas?
Reply #170 Top
I was wondering... was this mod ever made on-line Metaverse Compatible?
Reply #171 Top
I was wondering... was this mod ever made on-line Metaverse Compatible?


I have been following this thread waiting for the answer to this myself. It would seem the topic has been swept under the carpet. Perhaps you should post your "lite" MV version of the mod yourself jp. I for one am keen to play with this in the MV. You could give all credit for the mod to logic in you mod description.

I understand if you don't want to do this, but after the time it has been since you mentioned it originally, i hardly think anyone would think you are stepping on Logic's toes at all.....
Gentlemen:

I followed the installation and setup instructions for The High Resolution Graphics Mod (the new patch version) very carefully. When I finished getting it set up and restarted DA, I knew it was working because I could see the new logo in the bottom left-hand corner of the start screen. I followed all the recommendations for graphics settings from the installation program, like specular intensity, contrast, etc.

The mod seems to work great on any home planet I start with -- I can see the change in the planet graphics and the colony screen terrain -- but there's a problem: ALL the planets in my home system (and elsewhere, I assume) are still there, but they're... black. It's like they're planets that are made out of pure obsidian -- some still even have clouds swirling around their pitch-black surfaces.

I'm pretty sure this issue isn't occurring as a result of my system not being good enough to run the mod. I have a 256 MB ATI video card with up-to-date drivers (as of two weeks ago), 2 GB of RAM, and a 2.16 gHz processor -- also a 20" widescreen LCD monitor, and all running on a very clean install of Windows XP SP2. The unmodded game (DA 1.6) runs smooth as butter on my machine even with a Gigantic galaxy full of crap and all graphics setting pumped to the max.

Any ideas?


I have no basis for this idea but it won't hurt, perhaps deleting your prefs file located in My Games/GC2DarkAvatar might help. It has hindered other mods previously. Also though i doubt this, ensure to start a new game and not load a previous game. Also make sure there are no other mods conflicting with this one, cause it would not be your machine, i have very similar spec and it works like a treat on mine.

Sorry can't be of any help, perhaps others have seen similar problems?
Reply #172 Top
You know I e-mailed the maker several times about this and never got a response (unless my spam filter deleted it). Well, maybe? Actually maybe he did respond. Honestly I just can't remember - and I still have ~900 e-mails to sort through just from when I was sick, let alone the 2,200 stored in my inbox.

Maybe I will do this. I have to update my own mods, and have to start on a few more. Since I have a fresh install of Dark Avatar I need to re-test everything I had before (and edit it) as well. I can do 2 versions. A lite version, and the full version - both Metaverse compatible.

The worst that can happen is to get scolded and ask to take it down.
Reply #173 Top
You know I e-mailed the maker several times about this and never got a response (unless my spam filter deleted it). Well, maybe? Actually maybe he did respond.


He's been really busy for the past while, but I believe it's lessened now, so you may try getting ahold of him again.
Reply #174 Top
Thanks Kyro, I'll do that