How do you get the tax rate really high?

I have never been able to get it much higher than mid 50's without dropping my approval so low that I lose elections. I have read that some of you can pump it up to like 75%....how do you do this? With tons of morale buildings?

Can someone post what proportion of tiles you use for morale buildings to get this insane tax rate? I always keep my population at 20billion or less....so if you have a PQ13 planet do you need to build 2 farms and the rest morale buildings to get the tax rate that high...in other words, with a pop of 20billion how many morale buildings do you need to keep approval high enough to still win elections?

Thanks in advance for the answers!
6,635 views 7 replies
Reply #1 Top
As with so much of GCII, answering your question depends on your strategic priorites.

Re "tons of morale buildings," to an extend, the answer is yes. For the long haul, roughly 2:1 morale to farm buildings is a good rule of thumb. But lots of us avoid putting farms on planets under about PQ10 b/c of space limits & the morale bonuses you get for larger worlds.

Since you don't seem to be breaking the 20 billion pop boundary, my guess is that you need to try for more approval bonuses through resource mines, anomolies, etc. AFAIK, you can't really set taxes much over 50% unless you have more than morale buildings going for you.
Reply #2 Top
Generally, I keep populations to 15 million, and after researching and building what trade goods I can, I keep taxes around 70% with approval around 75%.
Reply #3 Top
Generally, I keep populations to 15 million, and after researching and building what trade goods I can, I keep taxes around 70% with approval around 75%.



This sounds like the right strategy too me.
Reply #4 Top
Hmm, last time i played a game, where it was possible for me to put taxes to 100%, and ended up with around 69% approval.

However this was with all the morale technologies researched and 2 morale mining resources, in a large galaxy. However i had max 2 morale centers on a planet, and that was only on very high pq planets with 21b population.

Be sure you never let your population go higher then 21b. Because after 21b your morale drops in such a way, it cant be fixed in any way.

I had on a pq21 planet 3 morale bonus tiles, and it still didnt upgrade the morale above 55% or so.

It was pretty nice to have 100% taxes, there was an economic boom in the galaxy and i ended up by earning 40k a turn, while i was over the 20k gold limit.
Reply #5 Top
Steps for high tax rates:

2 Morale Buildings per Farm (if you have a PQ 25+ planet and go for 3-4 farms you'll need 3*farms)
Neutral Ethical Alignment

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At the end of the tech tree you can sit at 80% tax rate without any issues. In the game I'm playing now (Gigantic) I've got 86% approval (which will drop to 6% if I go to 81% taxes). Of course, finishing the tech tree on anything other than Very Fast tech rates is unusual.
Reply #6 Top
Hmm I just finished a game where moral was fine up until I tried to put taxes past 80% as soon as I did that it dropped to 1%.

My moral was 92% at 80% taxes. Tried to push it up a few times but with no luck. I just figured there was a cap on how high you could push taxes.

I usually keep my populations around 12-18 billion and use only one maxed out moral center per planet no matter what PQ. If I approach 20mill I make a transport that holds around 5mill and either stash it for future conquests or send it out to take a planet.

Is there a way to increase taxes over 80% while keeping moral out of the toilet?




Reply #7 Top
Of course, finishing the tech tree on anything other than Very Fast tech rates is unusual.

Depends on galaxy size. A gigantic galaxy with loose clusters or scattered planets will usually yield about 500 planets. On such a galaxy I compete the tech tree within 5 years every game with tech set to slow. However change this to gigantic with dense clusters and you'll only get about 250 planets and everything gets cut in half. Still no problem finishing the tech tree on normal speed though.

Is there a way to increase taxes over 80% while keeping moral out of the toilet?

No. There's some kind of hard cap that comes into play at 81%. I have heard of folks playing at low values of approval at or above 81% but that's only with all techs and wonders and like 6 or more morale resources fully mined. There's no real benefit to going above 80% other than being able to say that you've done it.

I do pay attention to the PQ of the planet. The 10% "morale" bonus that PQ11+ planets get is really a straight 10% bonus directly to approval without being depreciated by your base morale. That means that with a PQ11 and a PQ10 with the same pop and bonus from morale buildings, the PQ11 will always have an aproval 10% greater than the PQ10. If you don't see why this is significant go look up base morale on the Wiki. A 10% bonus for a morale building on a planet with a 20B pop actually gives a 2% approval bonus to the planet.

That's why I never go for more than 1 farm on PQ10 and below and two farms on PQ11 and above.