Suicidal level game update and hints for Imperium Overlords-
The AI has been so focused on being aggressive and sent so many loaded transports that when the time came for the counter offensive, the AI planets fell quickly because they were vastly outnumbered. Remember to keep morale as high as possible, planets with 100% morale get a doubling of population growth. More citizens not only mean more troops but more taxes.
Trade trick #1 - get the galactic privateer early if possbile and establish a web of trade routes across the map. AI fleets tend to focus on your freighters when at war. If you have the galactic privateer, enemies will obsess on trying to destroy freighter which are completely protected. nothing quite as satisfying as watching a fleet you know you can't defeat waste time attempting to defeat freighters that are invulnerable, giving you time to build a proper defense. However, be warned, if the freighter are headed towards your worlds, the enemy fleets will foollow them right to your planets.
Trade trick #2 - Everybody loves advanced troops tech. The enemies will trade their shirts for this one. Pimp the minor races first, then juice the major players. This is a good trade because the AI civs are complete morons at all levels when it comes to landing troops worth a darn. If you are managing your fleet well, enemy troops should rarely reach your soil anyway (beware the Yor armed transports though). If you've kept morale high then enemy troops should find far more defenders than they can handle. don't force your citizens to defend too often and they replenish at a good rate.
Don't forget your espionage efforts, knowledge is power. Knowing who has what helps to coutner that fleet. Also advanced espionage opens the opportunity to steal tech. At the higher difficulty levels, it takes years to generate a competitive amount of tech points against the AI civs. Nothing puts you back in the game like stealing a weapon several steps ahead of you current weapon research.
Dirty Trick #1 - AI civ's will respond agressively if you position troop transport near there planets, especially at higher levels but nobod yseems to mind a colony ship. 2 colony ships with about 2000 colonists ned only 4 upgrade to transport of whatever design. Keep a range of transport designs to upgrade into. Nothing is a sweet as watching a bunch of pilgrims morph into marauders on an unsuspecting enemy. This can get wicked if the colony ship hull was a large or huge one to begin with, expensive but wicked.
Game on Imperium Overlords !!!