First, thanks to Draginol for the link.
Dr. Guy said:
| I understand Baker's assertion, but the game does not allow you to be discretionary (perhaps that is an idea for another Stardock game) as doing so would greatly complicate the calculations. |
Second, I really like Dr. Guy's suggestion here and would love to see just such a game come through. It would be cool if it went into some depth as suggested above -- allow for a line-item type veto, and other cuts that would really show everyone where we could and couldn't cut items, perhaps with the typical "for every action...." outcomes for some of the cuts. (Such as cutting medicaid might wind up adding even more costs for the economy because of sick people going into work making co-workers sick, etc.)
Anyway, something of substance in this area to play and use as a teaching tool would be quite fun. Maybe make it highly customizable via .xml files or something that would make it easy to change some of the parameters that decide if changes made would be devastating, very bad, bad, neutral, good, very good, or outstanding (to give some terms to the outcomes that might come from making changes to various budgets).
A nice Economic Simulator would be great fun for sure.