Culture Wars

I have played many games that have these culture take overs. The more I play Gal Civ2/Dark Avatar the more I want to turn off all the culture features of the game. Its too easy to just take over planets without actually having to work to get them. I am not sure I can even find a historical exmample that is even some similar to this situation. Ussually the cultural change comes after the military take over, not before it. I could see an example of culture war in the game where the cultural effect causes ground wars to be in favor of the strongest cultural effect, but culture alone is not going to take over anything.



3,494 views 5 replies
Reply #1 Top
Are you talking about the culture flip? Where a planet becomes yours via influence?
Reply #2 Top
I am not sure I can even find a historical exmample that is even some similar to this situation


Where would you put the Cold War in your schema? Wouldn't you describe that as a culture victory? Certainly today's Russian Federation is showing much the same vigor and malice as the US during our first Robber Baron period. Even Cuba is busily courting tourism investment dollars from everyone with sense enough not to embargo them and there is little doubt they will invite more capitalist interests to the island after Castro finally dies.

As for what-ifs, so-called Communist China is busily using its authoritarian culture (and Wal-Mart's distribution system) to buy the "mortgages" the US federal gov't is steadily accruing against our future success. If in a near decade we see full PRC hegemony on the Asian side of the Pacific Rim and nary a serious shot's been fired, wouldn't that be a cultural victory? It seems a real possibility given Japan's continued state of wealth-constipation and South Korea's need to keep worrying about that funny-haircut guy to their north.

If I was better read, I could probably go on an even better tear about the Catholic takeover of pagan Europe. Sure, arms were involved in far too many a conversion, but dueling world views were definitely very important for the whole process.
Reply #3 Top
Its true that culture didnt really "take over" anything. But, it influenced others to do so, the Soviet Union fell because of western culture, as companies from the US moved in the Russian people finally got a "taste"(funny McDonalds was the first company to appear) of the outside world and decided it was time to change the policy. Same thing happens with the culture flip of planets, the citizens see that the services your empire has are better than the ones they are provided with so they rise up in rebellion and join you.
Reply #4 Top
The thing is that planets are not contries. Even if you have imperial governement, it is very difficult to control a planet. Take as an example US. If a state decides to declare its independance it can. It will not be instant, but it will take time. An actual possibility is the french speaking province of Quebec in Canada. It tried to declare independace without success for mroe then 1 decade. If they succeed they could then form an alliance with another country such as france or US. The reason would be purely cultural. There would be no military movement or what so ever, since it would go pretty much against constitution.

I dont see why some planets, whose citizens live a cultural life of another federation, could not join another the federation. Obviously it should be harder under the imperial governement and if the troops are present, but it is not impossible.

Finally dont forget the main purpose of the game is balance and fun. The cultural victory is pretty much your choice. I have played the game on masochistic pretty much and the AI never built any decent inluence starbases. Thus if you dont like cultural victory just dont use it.

Reply #5 Top
i've found that the higher the difficulty, the harder it is to flip planets.

which difficulty are you playing?

edit: whoops i didn't see i was in teh da forum... i know nothing...