Couple of Ideas Starbase related for DA.
from
GalCiv2 Forums
1) The Starbase techs, why not have them add HPs to starbases, or allow for modules that would increase starbase HP by a large amount. This would keep them from being floating deathtraps. Make Starbase weapons/defenses tie in to specific weapon platforms instead.
2) For resources, tie in the amount you can mine from a resource starbase, to the mining techs introduced in DA.
3) This one might be controversial. Allow transport ships to capture starbases, but allow for troop modules to counteract this.
2) For resources, tie in the amount you can mine from a resource starbase, to the mining techs introduced in DA.
3) This one might be controversial. Allow transport ships to capture starbases, but allow for troop modules to counteract this.