I'd love to do a MOO 4. It would basically be MOO 2 with some elements from MOO 1 with a big graphics update, more streamlined multiplayer options (along the lines of Civ IV) and a campaign mode to reintroduce players to the mythos that Simtex created. |
This prospect gets me excited. Things that I liked about Moo2 were:
1) the ability to make your own race, even thou it wasnt really that balanced and in the end there was a clear favorite race.
2) the ease of manipulating population. Moving them from one planet to the next using the population units. Assigning them to work as farmers, scientists or workers.
3) tactical space combat with custom ships. You could have a strategy, like missle ships or beam ships, and a bunch of others that weren't really well balanced so no one used em in multi

4) solar systems with variety of planets and sizes
5) colony buildings were simple to understand and use. You didnt have to build 15 factories, just one! or more preciesely, one of each kind. Altough there could be some more tweaking here so that it would be a bit more benefitial to choose what buildings to build. Cause as it was then, you could build all the buildings since the maintenance wasn't so bad once you get a high pop.
I can't think of any Moo1 features that were better than Moo2, except maybe for the random tech tree. Moo1 was fun but the sliders were a pain and the way ground combat was done was very simplistic like galciv model :/
There were actually many Moo3 things I LIKED! It's just that they were packaged badly. Here is a list:
1) Bigger solar systems with moons! Even thou the moons werent a seperate entity.
2) Real tie tactical combat! This always means a bit less cheese. Moo2 combat is basically all cheese, once you figure out how to make your ships move first all the time, you almost never lose.
3) The sspace map was a lot better. The space lanes were a good thing, it created virtual bottle necks. The Humans in Sots also use simular space travel form. And lastly I cant recall if you could intercept in deep space :/
4) Mobilization centers! Brilliant really. Having a reserve force from which you could mobilize fleets to any mobilization center. Really eliminated lot of mincro management.
5) Fleets! I know it was made very poorly, but I like the idea. It would take a lot of planning to make it more worthwhile thou. The Escort/picket/core system could be good thou.