halo mod

is thar a halo mod out there
52,659 views 30 replies
Reply #1 Top
Not that i am aware of, sorry
Reply #2 Top
shame.
that would be so awesome. having UNSC ships and covenant ships duking it out
Reply #3 Top
Unfortunately, just because a series of some kind has space ships does not mean that it is a good fit for GC2. This point has been made concerning Battle Star Galactica. As much as I love BSG I have to agree. The total setting doesn't work. Now with Halo 2, and 3 on the market there may be more material to work with but it is a far cry from adding Star Wars, Star Trek, or Babylon 5.

Please keep in mind, I am not flamming, merely discussing politely why I don't feel a mod like Halo would work.

With a game like GC2, and I have really begun to feel more strongly about this recently and I have come to understand the big picture, you need a genre or series that is race on race/galaxy on galaxy fun.

Macross (Robotech for some), is a great example of a mod that might work.
Reply #4 Top
Why wouldn't a Halo mod work? It's just adding new ships. If a Halo mod wouldn't work than why would a starwars or Babylon 5 mod work? Halo's almost the same, just not geeky.
Reply #5 Top
My point really, is about the types of ships available for addition to a mod. The Star Wars universe is ripe with different types of vessels. How many types have we seen in Halo? I am not sure, myself. But that was my point with BSG. In BSG you have a few models from the "Ragtag fleet", a few vipers and a raptor on one side. On the other you have base stars, raiders, and heavy raiders.

I could care less which is more "geeky".

Again, if there are more ships available in Halo it might be worth the effort to make a mod vice just a few ships for the library. When I think mod I think something on the scale of a total conversion, something that fits the whole game.
Reply #6 Top
I guess it would be possible, although it wouldn't really be all that easy, since Halo has focused primarily on ground combat, which is nearly absent in Galciv 2.
That said, it would be possible. Since we've seen so few ships, you would need people to mostly design new parts that follow the design philosophy the races show in the halo games. The problem is, at the moment people haven't really taken to parts design nearly as much as they have for total ship redesign. I think it is a huge, huge, shame, but that's the way it is. The flood might be kind of fun to make, though. What I'd do, if I was designing a Halo mod, is redo the tech tree so that colonization modules don't appear in the tech tree, but are given to the two conventional races. Then, I'd make several flood only combat oriented branches for the tech tree, since they are excellent at ground combat and at retrofitting other race's technology. Basically, getting started as the flood would be real tough, but as they spread they become a real big danger.

Actually, now that I think about it, this could be a really cool mod.
Reply #7 Top
How many types have we seen in Halo?


Well there are battleships, fighters, and transports for both sides, oh and they also got high charity (covnent base) and the earth defense space stations. So really Halo has about what any sci fi series has. And if that doesn't do it for ya a modder could also make versions of the ships with the flood's green goop (or whatever that stuff is they put everwhere).
Reply #8 Top
Covenant battlecruisers would look very slick in this game
Reply #9 Top
Azrune,

We've seen the following ships, as far as I'm aware:

Earth:

Cruiser (Pillar of autumn)
Frigate (In Amber Clad)
Pellican Dropship
Longsword fighter

Covenant:
Cruiser (either one or two types, I don't remember if the Halo ones were the same as the halo 2 ones)
Carrier
Halo 1 dropship
Halo 2 dropship
Banshee



The earth defense stations and high charity don't count, as neither of them fit the role that ships play in galciv 2. The earth defense platforms are stationary defense, whereas high charity is more of a floating city than any sort of warship.

A grand total of nine ships spread across both sides. Let's face it, that is not nearly enough for a strategy game like galciv.

Like I said before, the only way you could really go this is by making custom parts that were along the general architectural themes of the individual species.
Reply #10 Top
a halo mod whould be cool and you chould play around with it a bit and make it fit you choudl have cov earth pirates and forerunner and fllod races
Reply #11 Top
I think a Halo mod would be awesome, but I also agree with the arguements presented by the opposers. Yes, Halo has the basics of any sci-fi space story, however it is also true that there are not near enought various models to make this a reality. What I think is that we should just wait for Halo 3 and see what that brings to the table. Hopefully it will present a few new ship designs. However, if someone is dedicated enough to make a mod with what's out there, I'm behind you.

That's just the way I see it.
Reply #12 Top
Im making a halo conversion sofar I have three ring worlds made and 11 playble races,I know 11 races? well the only way a halo mod would work would be if the covent where to breakup.Because there are 9 covent races sofar and two minor ones trust me I looked there will be new techs new event movies but no ships there are not enough ship models to make it a total conversion.
Reply #13 Top
LoL at Halo being less "geeky" than Star Wars, etc. It is the same, and when you (anyone who believes it is less geeky) grow up and hear others talking in 20 years about Halo (if it manages to maintain some popularity that long) it will be just another geeky thing replaced by something slightly more mainstream.   


I'd like to see some Halo Ships that I could add in for fun, but a Halo Mod wouldn't work. 90% of everything would be made up by the author. It may end up being a great mod loosely based on Halo, but I believe most people would just take the ships out and make their own game (like I have done with all the "geeky" mods.)


If anyone wanted to make a mod based solely on techs, and new races, then it could be made in one very boring weekend. Anyone with little to no talent can change anything they'd like in this game, sans ships/ring planets. The model elements would be lacking, and it would still be mostly author created or changed content, but again, it'd be simple to do. It would take a novice less time to create the mod than read the documents to learn how.

I haven't even opened my copy of Halo 3 yet, but I'm hearing stories that are reminiscent of Halo 2's extreme let down.   Anyway, good luck on the mod if anyone makes it, but don't expect it to be as popular as the more "geeky" mods because of the important parts needed that cannot be created.
Reply #14 Top
Actually its possible. there are many types some we have seen in the game others u gotta read the books for a description here ill list the types of ships for ya.

UNSC:
UNSC Traflagar (super carrier) only one was built.
UNSC destroyer Iroquois
UNSC Halcyon Class Pillar of Autumn (Light Cruiser
UNSC Marathon Class (Heavy Cruiser)
UNSC Forward Unto Dawn (frigate)
UNSC In Amber Clad (frigate)
There are more ill update upon finding i gotta scrounge through some on line resources, This game can be made into a mod VERY easily, but im new at this game so i will not even atempt for i will not bring justice to it.
the basic sizes are as follows in the CCS fleets-
Assault Carrier
Carrier
Assault Cruiser
Cruiser
Destroyer
Frigate
Corvette
we have seen all types in the game belive it or not. my internet is just giving me problems or i would look into it more. all co venant ships look the same except corvettes they use a circular design. (one of the halo 2 maps was inside a CCS Corvette) also forerunners as a race the flood as one. hell u can make the rebel faction of humans as a race. then theres the elites. you can also be creative and make all the races of the covenant as seperate races according to their abbilities with the ships looking the same. This CAN be done. and im sad to see that its not. the flood idea. heres an idea. they spread by transports and if one flood controlled ship gets into combat on a planet they absorb the population if they have enough bc. they should be less effective in space battles but much much more effective in ground battles. UNSC should be VERY effetive at ground battles more so then the covenant but their defense should be sorely lacking yety their attack should be superior. (balance) and the covenant should have a higher production rate and better defenses but be the worst ground fighters out of the big three. the make up for it in numbers transports should be cheaper and hold more troops. well w/e i gave quite a bit of info. ill look for more and let ya know. hopefully a modder will make one for halo =/
Reply #15 Top
Heres a lost of UNSC ships:
Carriers
UNSC All Under Heaven
UNSC Atlas
UNSC Magellan
UNSC Musashi - Destroyed
UNSC Stalingrad - Destroyed
UNSC Trafalgar - Supercarrier, Destroyed
Edit summary:
Cruisers
UNSC Basra - Destroyed
UNSC Dawn Under Heaven - Halcyon-class, Destroyed
UNSC Hannibal - Destroyed
UNSC Leviathan - Marathon-class- unknown presumably in active service
UNSC Pillar of Autumn - Halcyon-class, Destroyed
UNSC Battle Cruiser- in active service
Destroyers
UNSC Brasidas - Destroyed
UNSC Iroquois
UNSC Glasgow Kiss - Destroyed
UNSC Heracles - Destroyed
UNSC Herodotus - Destroyed
UNSC Iwo Jima - Destroyed
UNSC Lancelot - Destroyed
UNSC Minotaur - Destroyed
UNSC Pioneer
UNSC Resolute
UNSC Tharsis - Destroyed
Frigates
UNSC Alliance - Destroyed
UNSC Allegiance - Destroyed
UNSC Arabia - Destroyed
UNSC Commonwealth
UNSC Euphrates
UNSC Fair Weather - Destroyed
UNSC Forward Unto Dawn
UNSC Gettysburg
UNSC Gorgon
UNSC In Amber Clad - Critically damaged, grounded on High Charity.
UNSC Meriwether Lewis - Destroyed
UNSC Midsummer Night
UNSC Paris
UNSC Redoubtable
UNSC Tannenberg
UNSC Vostok - Destroyed
Prowlers
UNSC Apocalypso - Destroyed
UNSC Applebee
UNSC Athens
UNSC Circumference - Destroyed
UNSC Dusk
UNSC Lark
UNSC Point of No Return
UNSC Razor's Edge
Corvettes
UNSC Chalons
UNSC Coral Sea
UNSC Pony Express
Reply #16 Top
And finally the covenant ships hell i even found the length of the ships >.<
Space Stations
High Charity - Flood controlled
Unyielding Hierophant - destroyed
Carriers
Supercarrier
Sublime Transcendence - destroyed
Carrier
Lawgiver - unknown status, possibly destroyed
Edit summary:
Cruisers/Flagships
Ascendant Justice - destroyed
Seeker of Truth - unknown status
Reverence-class Cruisers
Incorruptible - destroyed
CCS-class Battlecruisers
Purity of Spirit - unknown status
Sacred Promise (hypothesized) - unknown status, presumed destroyed
Truth and Reconciliation - destroyed
CAR-class Heavy Cruisers
Contrition - unknown status
Penance - unknown status
CPV-class Heavy Destroyers
Absolution - destroyed
Bloodied Spirit - destroyed
Esteem - unknown status
Far Sight Lost - destoyed
Rapturous Arc - destroyed
Reverence - destroyed
Frigates
Tenebrous - destroyed
Twilight Compunction - unknown status
Revenant - destroyed
Support Ships
Infinite Succor - destroyed
Unknown Type
Begotten Angel - unknown status
Commitment and Patience - unknown status

Covenant Assault Carrier 5346 meters
Reverence-class Cruiser 3000 meters
CCS-class Battlecruiser 1782.2 meters
Covenant Destroyer 1500 meters
Covenant Carrier 1455 meters
Covenant Frigate 1000 meters
Covenant Stealth Corvette Less than 485 meters
Seraph-class Starfighter 24.8 meters

Reply #18 Top
The names, and types of ships aren't particularly important. The names in game will be arbitrary, and will be the same as the ships currently available (scout ship, etc). That could be modded, but you'll want overall ship names or every ship of that style will be "UNSC Chalons" for example, which isn't appropriate. It's obvious that there has to be a full fleet of ships in the Halo Universe, but what can be accurately taken from the games is still small. I haven't read the books. Too "geeky" for me.   But, they offer no visual representations of the ships. Perhaps descriptions or cover art, but that's up for interpretation. I don't remember off-hand, but in game there are about 20 or so ships slots (for different designs), and then a few more for the colony ship, survey, etc. You can get away with less designs, but the point still stands.

The ships in the books might help, but they'll still be the artists creation if applied to the mod. And again, the ship's length or it being a destroyer doesn't matter as much for the mod, it just determines where it gets placed when assigning a new ship style, and complaints for people to make for relative scale.

Also, with GC2's memory allocation, new ship models can push the system to the limit quickly. I'm attempting now to make the game play as nicely as possible with custom models, but even running the 1.7 beta, it's still very easy for me to get to that 2gb limit. It's definitely better than 1.6, but still a prevalent problem for me. More ship models = more memory, which more than likely = memory crash.
Reply #19 Top

Actually check out the website it has a picture of most of the classes. THey are taken from halo wars leaks and halo screen shots. it is possible just take a bit of hunting and a person that is skilled with making mods having a boring weekend.
Reply #20 Top
but i see your point the problem is memory allocation. im pretty sure id play with toned down UNSC and Covie ships and still be happy
Reply #21 Top
here are some UNSC ships I made... or my take on it... they will be in the next Gauntlet's Race Mod update. I stayed with a big hulking MAC gun approach.. the small hull has one such item in front and low, the medium has two side by side, and the large has 4 built into it; plus lots of hangars. The Fighters are nothing too special though.

Reply #23 Top
I have a question about modding.
Did you make those models using a 3D program (3D Max?)
Or did you use them with the mod programs unlocking all the games parts as jewels?

Just curious, I will be making a mod for my own personal use and I have 3D Max 9.5 and will be designing ships for the game for modding purposes. At least that is my goal, It seems like I read that you can mod the game making custom ships with a 3D Program. You just have to program/model hardpoints is the only thing to consider.

Anyways if you did I would like to talk to you and ask that you give me a quick rundown/briefing on the how to, in making the model compatible with the game.

I do know that the ships are in .x or direct x format.
Im familiar with that format in making games in Blitz3D and Darkbasic.

Also would like to know about poly counts ect since the game engine does not set limits according to a developer interview I read somewhere.

Also good job on the Halo Mod.
Cant wait to see it in action.

Later/Thanks,

Aaron
Reply #24 Top
well actually... Im not making a Halo mod... I just posted these Halo inspired ships here.

Notably I used the game's ship customizer... those were made with the existing jewelry.
Reply #25 Top
not my best work, but my take on Covenant vessels