Thx for that information. BTW, the bonuses of a research mining star base close to my home planet are not shown under starbase bonuses. Is this a bug or a feature? It would be great to have an overview over the currently applied multipliers in the UI. E.G. Research bonuses ganied via anomalies are not shown anywhere, but they seem to be applied (like the bonuses from research mining, which are only visible in the mining starbase). By setting the research slider to 100% I am always getting a few more tp's than expected.
Another thing, which I do not really understand, are the sliders to split the expennses into social, military and research. Lets assume I have a total capacity for research of 50 tp and a manufacturing capacity of 70mp. The utilization slider is at 100%. My income including trade and tourism is 180. So it should be possible to set the research slider to 100% to get all 70 tp's. But I can only get the 70tp, if I move both other sliders to 0. I can understand, that there is a link between the military and the social slider to define, how produced mp's are converted into military and social production. But the research slider should be completely independent from the other two, since tp and mp capacity are not related to each other. In other words - even when I have a positive net income it is not possible to run manufacturing AND research at full capacity.
Maybe there are some smart guys out there, who are able to explain the idea behind this to me...
Thanks for any help in advance
Alexander alias Haudrauf