newbie asking for advice with war
dur...it's the military dummy!
from
GalCiv2 Forums
To all who are willing to help me out
:
I am still just getting into the metaverse world of ever-changing politics, etc. and I have an economy/science/military question:
I have a bustling economy, say 1200+ bc during each turn, my research is boosted up to about/around ~36%-40% and my taxes are set at 36% and if you were to visit a planet with a 10+ Planet Quality thing, you would see mostly stock markets (go fig.).
My dilemma arises in researching the next techs for military and production..."abilities", I'll call them.
Yes, I have a fair amount of research going on - as always, I was Flyin' through the basic military techs and towards the end of my recent save game, I could research "majesty" in 25 weeks (for a point of reference).
Now, I know from cheating (while Not playing metaverse games - like I said, I'm trying to wean myself off cheating
), that minaturization and the "ultimate" weapon are obvious choices, but, now, my research is still very stagnant and I control 81% of the galaxy (huge galaxy, common planets, common anamolies, research set to normal, etc.), with all but the conquest victory turned off.
So, as I would, I think, almost obviously have won an influence victory by now, I am really hurting to get my military in gear. I have 1,000,000+ bc saved up in the treasury with 1200+ being put in every week, but I shun fast building unless I have to
.
The question is, since you have to choose between the three sectors of planetary focus, would going to war, building mass units of w/e type of ship fits my fancy (yes, I have a tir-quan (training center), fairly good soldiering, and the advanced transports reasearched), hinder my ability to research as I am (slow as a snail now T_T ) [as it hinders my economy (for w/e reason) ], or would getting to something like "Black-hole Generator" mass driver tech take forever a day Longer and thus impede my conquest of the galaxy?
To date, and as a reference, the minor civs outnumber the "major" races (Terran and Altarian - like I said, I'm Weaning myself off of cheats) 2-3:1 and I don't bother with diplomacy too much, save tech trading and trade
, so I know the minor civs could be like, "ah, fudge! war with the Drath!!! yay!", etc. and really cream me without the large hull tech
.
Like I said, diplomatically, economically, and influentially (and, to note, espionage-ally), no one can touch me, but I fear the second I step out into the war-zone, I'll have the stronglians (sp?), who are 1st in most powerful civs (I'm 2nd), will go to war with me
.
In conclusion, will going to war severely hinder my ability to research more powerful techs, and if so, how would I remedy this w/o losing a significant portion of my income? ( star federation, 100% approval, yes - cakewalk
, and 1200+ bc every week)
I am still just getting into the metaverse world of ever-changing politics, etc. and I have an economy/science/military question:
I have a bustling economy, say 1200+ bc during each turn, my research is boosted up to about/around ~36%-40% and my taxes are set at 36% and if you were to visit a planet with a 10+ Planet Quality thing, you would see mostly stock markets (go fig.).
My dilemma arises in researching the next techs for military and production..."abilities", I'll call them.
Yes, I have a fair amount of research going on - as always, I was Flyin' through the basic military techs and towards the end of my recent save game, I could research "majesty" in 25 weeks (for a point of reference).
Now, I know from cheating (while Not playing metaverse games - like I said, I'm trying to wean myself off cheating
), that minaturization and the "ultimate" weapon are obvious choices, but, now, my research is still very stagnant and I control 81% of the galaxy (huge galaxy, common planets, common anamolies, research set to normal, etc.), with all but the conquest victory turned off.So, as I would, I think, almost obviously have won an influence victory by now, I am really hurting to get my military in gear. I have 1,000,000+ bc saved up in the treasury with 1200+ being put in every week, but I shun fast building unless I have to
.The question is, since you have to choose between the three sectors of planetary focus, would going to war, building mass units of w/e type of ship fits my fancy (yes, I have a tir-quan (training center), fairly good soldiering, and the advanced transports reasearched), hinder my ability to research as I am (slow as a snail now T_T ) [as it hinders my economy (for w/e reason) ], or would getting to something like "Black-hole Generator" mass driver tech take forever a day Longer and thus impede my conquest of the galaxy?
To date, and as a reference, the minor civs outnumber the "major" races (Terran and Altarian - like I said, I'm Weaning myself off of cheats) 2-3:1 and I don't bother with diplomacy too much, save tech trading and trade
.Like I said, diplomatically, economically, and influentially (and, to note, espionage-ally), no one can touch me, but I fear the second I step out into the war-zone, I'll have the stronglians (sp?), who are 1st in most powerful civs (I'm 2nd), will go to war with me
.In conclusion, will going to war severely hinder my ability to research more powerful techs, and if so, how would I remedy this w/o losing a significant portion of my income? ( star federation, 100% approval, yes - cakewalk
, and 1200+ bc every week)
.