Ideas for Dark Avatar


Just some Ideas for Dark Avatar
New Ship Classes or Ship Components. For example components that will improve fleet combat, components for command ships that can improve your moral and influence. Basically star bases ability but for ships

different sty star base for each race

And I know this has been sad before but carriers would be great
15,656 views 21 replies
Reply #1 Top
Carriers are bad. BAD. You don't post carriers, you put them in the official thread, mmmk?

That and I'm fairly sure you've just posted something that has already been confirmed, namely different star bases. Wasn't there a journal about starbase customisation?

What the hell does morale/influence have to do with fleet combat? Nothing? oh yeah. It's to do with empire, which is already in starbases. There is no logical reason they'd be on a ship

.. so... the only thing you posted is carriers. I've covered that. THEY AREN'T HAPPENING.


*goes off and starts growling*
Reply #2 Top

Moral for ships whould be a nice addtion, places more value on ships you want to keep alive and working. Culture flipping would be easier and could provok excuses for war   .
Reply #3 Top
I'd like there to be a music change key that would randomly reselect a new track of music. Even with my custom soundtrack, I can get tired of hearing the same piece of music too many times.
Reply #4 Top
Actually Marc the post had more than just carriers. Although I agree that moral/influence modules on ships seems odd the idea of "components that will improve fleet combat" sounds good to me.
The modules that are to be added could be a command center module that would increase the luck and/or the attack/defense of all ships in it's fleet. Another module could increase the logistics of the fleet by a small amount. There are a ton of possibilities and having a command ship would be an interesting and good addition IMO. I'd even suggest having a command ship hull type. I dont even think it'd be that hard to implement.
Reply #6 Top
I would like the planetary defense improvement to actualy do some thing i know it improves the planets ablity to resist invasion but i would like something more substanual like:
now that ships are shown in orbit above a planet i'd like something like the planetary defense giving a chance of enemy ships being shot down or damaged as they try to enter orbit or invade, to keep it fair the chance should only be small but it would be much more realistic.
Reply #7 Top
moral/influence was just an example. What I mean was have different types of ships, like support ship, fleet defiance, Repair ships, Sensors jamming, economic moguls to upgrade trade ships ability to make more money. Ships that cane improve a fleet that it is in their weapons, defiance and courage and so-on Spy ships would be cool, Cloaking devise and components that can detect cloaked ship and so-on
Reply #8 Top
different sty star base for each race


That is what I am talking about. There are different styles for ships, why not starbases?
Reply #9 Top
Here is couple other examples. Lets say I have planet on a revolt and I can not build or waste a build location for moral buildings Instead of building a star base I can send a garrison ship to quell the rebellion

And now the Idea for a commands ship, what separate a commands ship form other combat ships, well size for-one and improving your over-all fleets ability to fight is another, but to having a littlie something extra like influence and prestige. So the more you have of command ship more influence point you have for your empire and so-on
Reply #10 Top
Don't know if this has been mentioned, but what about defensive tactics? So a defending planet can choose a way to fight back.
Examples:
Scorched Earth: If you know your going to lose, and you don't want the enemy to get some high level improvements you use this. It would destroy most planetary improvements (80-100%), and damage some tiles (5-20%). Also, prevents enemy from stealing techs during the victory.
Mine Fields: Destroys 10-20% of improvements and turns one tile yellow.

You get the picture. Ofcourse to keep it balanced there would be fewer defensive tactics and they would be less effective than invasion tactics.
Reply #11 Top

I agree with kenwebb, there needs to be more realism and strategy in the game.
Reply #12 Top
Hi!
A bit late for the DA, but maybe it could be made.

Please make research spending independent of the production spending. Since those are two different kinds of "products" that come from different kinds od buildings, that would make sense.

BR, Iztok

Reply #13 Top
How about "cubing" the map.... And I want carriers too. A troop style module with space for three tinys would rock on a massive....
Reply #14 Top
*twitch*

Please take all carrier suggestions to the carrier thread, so they may be officially ignored.

By cubing I take it you mean make the game 3d? While this is an interesting idea, and one I'd love to see, it would require the standard:

Hell of a lot of AI work
Hell of a lot of interface work.

As it stands, the game played 3d would be somewhat confusing at best, and a logistical nightmare at worst. It would, however, be rather fun if implemented fully, perhaps something for gc3?
Reply #15 Top
sorry about yer twitch, I have a game called sword of the stars whish is nearly unplayable for other reasons but it has cool 3-d maps.
as it is i'll take what they give and be pretty happy. how to find "carrier thread"?
Reply #17 Top
I would like to see a new type of starbase, shipyard.

There ships could be built and old ships could dock and repair themselves.
Reply #19 Top
(Citizen)DarthBobNovember 5, 2006 17:22:40Reply #17I would like to see a new type of starbase, shipyard.

There ships could be built and old ships could dock and repair themselves.


You would need to supply it with resources somehow, on a planet you can assume that mines etc are incorporated into the production improvements and supplying the starport, where does a giant station in deep space get its resources?

I suppose in DA you could assign an asteroid field mining base to supply a shipyard station, but if you lost the asteroids I guess the station would cease production.

What advantages are there to building a shipyard station? Anything other than having it churn out ships closer to the front line? Freeing up your planet tiles to do other things?
Reply #20 Top
How about "cubing" the map


One result would be a playing area that will feel much smaller - currently tiny is 5x5 (25) and gigantic is 16x16 (256)(doing this from memory, so please bear with me if the numbers are off). So the cube root of 256 about 6, so that a (current) gigantic galaxy in 3D would have the feel of a tiny galaxy in 2D.

By cubing I take it you mean make the game 3d? While this is an interesting idea, and one I'd love to see, it would require the standard:

Hell of a lot of AI work
Hell of a lot of interface work.


To this I would add:

A lot more memory if you are looking for galaxies with the feel of the larger galaxies available now.

Although it would be neat to play and have to think/plan/attack/defend in 3D.

Reply #21 Top
One modification that should be fairly easy to make would be to add a soldiering/defensive bonus to worlds that successfully resist an invasion.