Boost your economy

Do you wonder how to make tons of cash or how to reach 100Billion planet easily. here the tricks.

For the stats i usually use 33% each. The reason is that i need to keep the costs down (ie military is usually no cost for most planets) and also i prefer to build constructors for my minies as fast as possible.

Your research path. Ion Drive, Xeno Factories/Trade centers (and planetary improvements if you dont play Yor),Xeno labs Then TRADE !!!!, Soil Enchansment and Habitat improvement.

You need one economy specialized planet. I would advise a planet with PQ 20+ since you could turn it to 100B later in the game. However if you dont have it it is not a big deal.

First of all DO NOT research any marketing centers better then Xeno one. Same applies for factories. The thing is even if it is only 10% bonus they are very quicly to build. Build egnough factories to been able to build 1 market per turn. then fill your planet with markets. You could get 100-150% initial economic bonus easily.

Next you need to populate your money planet. Take your colony/ transport ship and start collecting people from other planets. For people who did not know each time you move a transport/troop on a planet all its troops go to the planet. Keep the tax no higher then 40%. The idea is that you must prioritize the pop grow.

Also start making a high production planet now.

During this time you need to build as much Xeno labs and freighters as you can. I advise to have some some very fast short range and some slow but lots of life support module freighters. Send the slow ones to the other enf of the universe. By the way they reach you would get advanced trade (Ie more routes). Also you should Build up economic capital on your money planet.

Now the key is to get the Aphrodisiacs as fast as you can. Use your production planet to get it ASAP.

To get 100 Billions, just use troops transport.

Note IT doesnt WORTH in overall to have a 100Billion planet with less then at least 8 economy buildings.



9,282 views 9 replies
Reply #1 Top
Meh, I don't see much point trying to cope with a 100 billion pop planet. I resolve the money problem by grabbing two or three low PQ ship production planets, and concentrating my military building on two or three of them during peacetime, and keeping the other planets at their base population levels and the approval rating off the scale. Concentrate on economy, research and influence structures with the base 5 billion population, and have two to three factories and a starport in the event you need an extremely rapid fleet build up, keep your trade routes between your capital and other alien capitals as much as possible, and focus the immediate post-colony rush period on economy starbase construction to allow you to throttle back your social and military production to enhance research.

Work that route, and you won't need to deal with building any farms or morale structures at all, and you'll still rake in the money at an incredible rate. Excessive populations are nothing but a morale nightmare.
Reply #2 Top
I apologise for a mistake i made. I should have written PQ > 30+ then 20+.

100 Billion Pop planet Gives you around 1500+ gc by itself(class 38 planet). Basically once you have one you dont even care about the cash anymore. I never said you can turn any planets into 100 Billion ones (class 35+ makes so good ones ). I do agree however that if you can not build a 100 Billion planet it is better to go with 5 (Then 12) billion planets. The difference between 100 Billion and 12 Bilion is minor (aound 30% with 5B and 10% with 12B) in my last game and around 200%(cos i had two of them out of my 12 planets )). Also a factor to consider is the amount of morale you have. In my game (I have 1 moral ressource) and 62% tax. If i scrap my 100B planet and increase my tax to 70(so the morals are pretty much the same). I loose in total around 1000 in revenue (ie transforming a 100B in 12B and changing farms to Stock exchanges).

Obviously if your 12B planets tax is 50% forget it.

In fact i have made some research about it and here is the approximate economy formula for each planet (approximate cos there is something like 5% variations):

Square Root (Population) Tax Rate * (100% + Buildings Bonus) * (100% + Racial Bonus) * (100% + Gov Bonus)

This means that once you have reached 45% percent tax with you 5B planets you should go 12B. 12B planets gices you 56% more income and cost 30% approval. The 5B cost 9% approval. 30% tax (which you would set for 12B planets) cost 33% approval, while 45% tax (which cost 54% approval). The net result is 0. Since the tax increases faster from 45% then from 33%, it is better to go on with 12B.

Getting more then 12B (ie build more then 1 FARM) is economically inefficient.



Reply #3 Top
Does anyone know the difference between the words 'then' and 'than'?
Reply #4 Top
Oh! 'A' and 'E'?
Do I get a cookie?   
Reply #5 Top
Does anyone know the difference between the words 'then' and 'than'?



Who cares i could still read it without any hardships! And a good read it was too
Reply #6 Top
Does anyone know the difference between the words 'then' and 'than'?


Wrote it off as English not being his native language and left it alone. I've seen a lot worse from people who should know a lot better.

Reply #7 Top
As you realised, 100B is never economically worth it. However, on a high class enough planet, it *is* often worth building more than one farm.

A better option is to find a high class planet with a good farming bonus tile (300% is ideal). You may well end up not reaching the food cap population and having 40% morale, but that doesn't matter as long as the rest of your planets have decent morale to make up for it.
Reply #8 Top
Hi!
a high class enough planet, it *is* often worth building more than one farm.

I did that in my last 1.2 game - 've built a farm on 100% bonus tile on Thala, and forget to cancel the farm upgrade lately. Will never repeat that. The planet had constant problems with approval, so it never reached 22B. While other planets with 1 farm had it in range 50%-70% at ~50% tax, the HW had approval ~35%. Because of that I almost lost elections at one occasion.

Since I've read about the 80% tax I tried it, and its results were so good I'll keep at it until Stardock will change the game so much I'll be forced to abandon it. The trick is I keep all planets either at 10-12B with 3+ Stock Markets, or 5B without SMs, and do a constant juggle with the tax rate. When I need more pop I lower the tax until most of them are in range 75%-100%, and when they reach the max pop I increase the tax to have most of them just above 50%. Having 10% morale bonus, mining 1 morale resource, having most of morale branch researched and owning 2-3 morale "wonders" helps to squeeze 1000-2000BC nett surplus from 20 planets WITHOUT trade, that adds additional 1000-2000BC.

I acutally produce much more money than I can spend, so I'm outright buying Neutrality Learning Centers for 3500BCs or Industrial Sectors for 2500BCs. Yeah, it's nice to be a rich guy.

BR, Iztok

Reply #9 Top
I will never build farms on my homeworld...ever. Nothing like your own capital having the crappiest approval rating to ruin your day.

To be honest, I've had great games where I've built not one farm ever. Just lived with the 5 billion cap and pulled in transports from four or five worlds when I needed the invasion force. If you're smart, you have one world build transports, then move them to another planet by loading only one legion, so when you do invade, you're pulling from a larger number of planets, and you're simultaneously giving yourself a nice morale boost right as you're kicking off the invasion launch. Worst case, I just keep my homeworld building the transports, since I usually convert a class 8 or 9 over to a pure industrial set up to crank out the big combat ships in less than ten turns.