Race skills in Dark Avatar
Um....
Is this to say that the Arceans get a free shot at the start, a la pre 1.2, and any ships destroyed in the opening salvo don't get to shoot back?
Um....
Is this to say that the Arceans get a free shot at the start, a la pre 1.2, and any ships destroyed in the opening salvo don't get to shoot back?
| Is this to say that the Arceans get a free shot at the start, a la pre 1.2, and any ships destroyed in the opening salvo don't get to shoot back? |
| Basically, yes, so long as that remains unchanged it would mean that Arceans get the pre-1.2 behavior, while everyone else gets the post-1.2 behavior. |
| Terran Alliance: Super-Diplomat. Super-Diplomats have the ability to get other civilizations to go to war with each other and are better at getting other civilizations to stop being at war with them. They also are much better at getting hard bargains and their culture is much stronger. Drengin Empire: Super-Dominator. When the Drengin asks for money from an alien civilization, they tend to get it. And if they decide to attack, they may also have some minions to help. Altarian Republic. Super-Organizer. If you attack the Altarians, odds are, you're going to have others going after you as well. Korath: Super-Annihilator. The Koranth have access to the Germ Warfare technology. Once researched, they can build a Spore ship that eliminates all life on the planet and turns it into a toxic world. The Yor: Super-Isolationist. Ships traveling through the Yor sphere of influence (other than theirs) cannot travel at greater than 3 parsecs per week no matter what. Yor can also colonize Barren worlds by default. Thalan: Super-Hive. The Super-Hive is an immense power. First, they are no like other life forms. They can literally shut down for long flights which means they have no range limitations. Secondly, all factory-related construction is done in a single week regardless of cost. Arcean: Super-Warrior. Arceans get first-strike in battles. ONLY if the defender survives an attack do they get to fire back AFTER the first round (both sides get to fight back one round). Korx: Super-Traders. They start out with all trade technologies. Drath: Super-Manipulators. Similar to the Super-Diplomat, Super-Manipulators can get other people to go to war with each other. They're better at it than Super-Diplomats but lack the other benefits. Iconians: Super-Adaptable. Iconians can automatically colonize Toxic Worlds and Aquatic Worlds. Torian Confederation: Super-Breeders. The Torians can build up a population like nothing. IF a population is less than 1 billion and approval rating is at 100% they will multiply at a rate of 500%. The Krynn: Super-Spies. They start out with an agent and their worlds are immune from agents. |
From which thread is this quote?
| Korath: Super-Annihilator. The Koranth have access to the Germ Warfare technology. Once researched, they can build a Spore ship that eliminates all life on the planet and turns it into a toxic world. |
| and the devs have said on a number of occasions that planetary bombardment is something they're avoiding. |
True, but it is a special ability, meaning that not every race can use it. And since worlds have requirements in DA to be colonized ...
And it was in a post made by Draginol/Frogboy if I remember correctly. Sadly, I am unable to locate that post
| Thalan: Super-Hive. The Super-Hive is an immense power. First, they are no like other life forms. They can literally shut down for long flights which means they have no range limitations. Secondly, all factory-related construction is done in a single week regardless of cost. |
| i personnaly think that they way the abilities were initially decided, that they would make the game extremely unbalanced. the super abilities are well a bit too super for my liking. |
| I don't know where you've quoted this from or how official it is, but I have my doubts about the above at least. It sounds like a planetary bombardment skill, and the devs have said on a number of occasions that planetary bombardment is something they're avoiding. |
TOV posted the descriptions right from Brad's dev journal.
They are subject to change. One change has already been made. The Thalans will only be able to build factories in 1 turn. Not ships or other improvements.
The Spore ship feature has not been finalized yet. Currently, it resembles planetary bombardment in that you don't need troops. However, I don't know if there will be a screen like the Invasion screen to defend against it, or if the ship will be destroyed after it kills everyone on the planet. Also, note that it doesn't destroy improvements, which planetary bombardment would.
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