Technology victory- too 'easy' or not?

Well, I was having a discussion with my friend the other day and he says he doesn't like trying for technology victories because "They're too easy, and [he likes] trying for the hardest one". I'm not sure which he says is the 'hardest one' but I think he likes military victories. But back to the point- do you think technology victories (to use his words) "do not require as much strategy"?

IMO, Tech victories require as much strategies as the others- you need as much strategy as you would normally to stay alive, and if another race is going for the tech victory, it's basically a race- you need population and morale for good economic revenue, you need enough military to fend off the Drengin for example, and everything else you would normally need to 'stay alive'.

please note that my friend plays GalCiv1, where (i think) a tech victory is even harder because you can't see the tech tree and it's more complex.

so what are your opinions?
11,320 views 19 replies
Reply #1 Top
Nowadays a tech victory path will automatically make every race in existance want you dead, as soon as possible.

The days of it being easy are over :/
Reply #2 Top
Also, if another race is going for a tech victory and it is obvious that they are going to beat you, you will need to take military action to take down their research ability. In a recent game, the Thalians got to within 10 weeks of tech victory so I had to change a war with the Altarians into a "holding action" while I raced across the galaxy to capture "bug" planets heavy in research. Of course, while I was at it, I went ahead and conquered their whole empire.   
Reply #3 Top
I'd like to see the AIs try to go for a tech victory when they see one player getting way too far ahead, and they've reached a certain tech level, to try and "steal" the game.

Reply #4 Top
Well, I was having a discussion with my friend the other day and he says he doesn't like trying for technology victories because "They're too easy, and [he likes] trying for the hardest one". I'm not sure which he says is the 'hardest one' but I think he likes military victories. But back to the point- do you think technology victories (to use his words) "do not require as much strategy"?

IMO, Tech victories require as much strategies as the others- you need as much strategy as you would normally to stay alive, and if another race is going for the tech victory, it's basically a race- you need population and morale for good economic revenue, you need enough military to fend off the Drengin for example, and everything else you would normally need to 'stay alive'.

please note that my friend plays GalCiv1, where (i think) a tech victory is even harder because you can't see the tech tree and it's more complex.

so what are your opinions?


Your kidding right? So what is the secret to an easy tech victory? I am finding that the hardest way to win so far.
Reply #5 Top
Tech victory is the easiest path as far as obstacles go. But soon enough just as said above many races will declare war and try and destroy you. I found that though that may be true if you have a few allies you will be able to hold out long enough to finish the research. But it matters on what difficulty your playing cause ive noticed that relations tend to degenerate faster on higher difficulties.
Reply #6 Top
I feel it's the easiest way to win and not many points in it, disabled it after winning a few that way.
Reply #7 Top
I've been playing with it off, but you can get through the techs pretty fast if you have some big research planets and put all your spending into it.

Reply #8 Top
remember, he plays GalCiv1, so any fancy AI stuff in GC2 doesn't apply.

I say: it's easy if you're good at that kind of organisation. If you're good at building a navy, then military would be the way to go. I say a win is a win, it would count the same in the metaverse (I think- ?). I've found, a lot of times, it takes an incredibly long time to get a tech victory. Especially finding your way through the complex GalCiv1 tech tree. Of course it also depends on the size of the universe- it would be nearly impossible to get a tech victory in a tiny universe before you win some other way, like influence.
Reply #9 Top
It's my easiest form of victory but I wouldn't call it easy. What I dislike is being unable to use my "uber" ships for long enough. I will often turn off tech victory just to play a long conquest game.
Truth be told I get a little disappointed with any other victory than conquest.
Reply #10 Top
I leave tech victory on just as an out, incase I either get bored or in trouble. I usually find it quite a smooth and quiet victory as the ai never has declared war on me during researching it. May be due to the fact by that point in the game my military keeps them shaking in their boots.  
Reply #11 Top
If you've got an advanced military, the AI won't attack as you research a tech victory. In that case, it's a cakewalk.
Reply #12 Top
I agree, if you have a sufficiently high military rating, you can go for a tech victory without the AI attempting to stop you, or if they do make an attempt it is too little too late. It might depend on difficulty level, I don't know.

I would like to see the AI become a little more aggressive, consistently, when a player reaches a certain point on the tech victory tree. Even if they can't destroy you outright militarily, it would make more sense for them to attack out of desperation to stop you from winning or at least slow you down.
Reply #13 Top
it is really depend on the military points and ranks, if they are so high, they won't dare to touch you. That is how i used to win a tech victory, and still barely see any battle, just spend some spare money on military items and keep the military rank higher, and eventually you will get through the victory without been much resistance.
Reply #14 Top
Although- just as an aside- it's dull as hell.
Reply #15 Top
Hi!
I would like to see the AI become a little more aggressive, consistently, when a player reaches a certain point on the tech victory tree. Even if they can't destroy you outright militarily, it would make more sense for them to attack out of desperation to stop you from winning or at least slow you down.

Why should they? Technically speaking the race that will transcend will stop existing in this reality, so its planets will be free to take. So they should be glad, not angry.

Anyway, I just finished my recent 1.31 game with a tech victory. It was the easiest and te most fair, as I was allied with two (Humans and Yor) of three remaining races, but I just couldn't make Arceans an ally. 've given them ALL my planets (~15 of them, they had only 4), all wonders, money... Even considered conquering them, but I'd lost 1100BC of trade income - they were my main trading partner. So I went after tech victory. Took me about a year and a half, as I played the slowest tech game in huge rare everything universe, but I skipped most of those turns by just pressing Enter. I also haven't seen ANY sign they're aware of my imminent victory. No "-" in race report, no drops in ralations... Well, suited me well.

BR, Iztok
Reply #16 Top
Tech victory is cheese to go for from the outset, but it does make a nice out when the random events bone you.

I had a game where Alliance was right out, because two races otherwise ethical in alignment underwent a reversal of alignment (Drath and Torians). You can scratch conquest victory there too, because you simply cannot win a battle on five fronts, even with a tech edge, unless the few remaining ethical races are powerhouses, you're asking for a major setback.

The toughest win for me, so far, to try and pull off is Influence. I've got the highest influence by leaps and bounds at the moment, but projecting it beyond my borders has been nightmarishly difficult. Even with starbases, trying to push enough me-ness onto alien colonies has been a headache.
Reply #17 Top
Tech victories are not terribly difficult. The hardest part of them that I have seen is getting to the point where you can form Alliances with the most powerfull AI char's and the AI's that are bellow you in military strength won't attack. It takes some forethought and planning to build to the point that a tech victory happens, especially if you have smart AI char's. The times I shoot for tech victories over military usually I get war declared very quickly, so its really not something I focus on untill either the AI chars are so far ahead of me in military strength or, its the last thing to do in researching.
Reply #18 Top
I think I get Tech victories because of the way I build my war machine after the colony rush. I prefer a few large, tech edged warships over the Mongol swarm effect. This means I'm already building a powerful research machine parallel to my production industry, and its nothing for me to build a reasonably powerful fleet, resolve whatever wars I'm in, then dial down the military construction and go 0/10/90 on the spending priorities.

That route is definitely less an eyebleeder than the Influence win I pulled off over the weekend. Gigantic Galaxy, Rare habitables, abundant stars and planets against nine Intelligent AIs.

I think it took 80 starbases by the time it was over, the VAST bulk of them were influence bases, sometimes needing two or three stacked to push a cluster of planets into rebellion.

It wasn't overly difficult, this weekend's game represented my first time where I had the economy so well oiled I had nearly 50% tax rates, 100% spending, 100% approval, and was still raking in over 200 bc a turn from the excess, it was the sheer mind numbing boredom of making 50+ planets crank out enough constructors to unload the starbase pain. I was pushing so many out at a turn, I had to leave fleets of constructors stuck in orbit while my economy replenished the construction funds. I was up to about 5400 bc to build the last starbase that pushed me over the top.

As a player of ethical races, it was a nice feather in the cap to pull the influence win, especially being my first step up into the Tough level, but good God it was painful...
Reply #19 Top
I have played 30 to 40 games of GalCiv2 at different Galxy sizes (normally large down to Tiny) and have never tried for a Tech victory before. In my current game I decided it was time to go for it, and I can say it is the hardest I have had to work for a victory. I'll probably end up winning an Influence victory prior to completing the last research necessary, because the Drengin went off the hook and started attacking the remainig races. Realizing that I was the next probable victom, I attacked preemptively and took most of his emptied out planets. Now there is only myself and the Terrans, but I have already gotten the message that I will get a cultural victory in 10 turns. It might be easier on a Huge or Gigantic galaxy, but not in a smaller galaxy. BTW I am using 1.4 and it changes the game quite a bit from ver 1.3