| Farms do only one thing, that is raise the population cap. There isn't a "food" commodity in any way. Maybe it would be nice if the whole food thing was a little more involved, but it is what it is. I guess the game designers didn't feel farming was something worth getting into that heavily. I would tend to agree. |
It's 'The Balance'.

I'd personally like to see features which really dig into managing a civilization; specializing planets, setting food routes, and all the other little things which keep the typical obsessive-compulsive player happy. Hell, left to my own devices, I'd be plotting out power conduits on my ships.
But for every detail which is expanded, the game's learning curve increases. And these days most players like simple stuff they can jump right into. And a steep learning curve really hurts in the reviews.
Stardock's done a great job of submersing the details so the casual player can still pick it up, while the serious player can 'dig in'. But how I do wish I could ship food! IIRC, it used to be a great tactic in MOO I to hamstring an opponent by targeting his freighters and cause his populace to starve.