Extra Moves

Angular Momentum assist

I enjoy micromanaging certain things and have found I can get extra movement by moving my ship to a planet's shipyard and then launching the ship out the other side of the planet as long as I am going in the right direction.

I sort of treat this as a gravity assist using the angular momentum of the planet just like NASA does with the space probes. It does come in handy.

I can also see where some would consider this an exploit. I'm pretty sure the AI never does this.

I also realize it isn't even done realistically for a gravity assist as it is say from left to right on the map rather than consistently clockwise or counterclockwise around the planet in relation to its star.

So, anyone else do this, like this, like my take on it, hate it, ...etc?
6,575 views 6 replies
Reply #1 Top
it's pretty marginal as exploits go.
Reply #2 Top
I do it, every bit helps...
Reply #3 Top
I do on occassion. Sometimes that 1 move saves a transport ship here or a starbase there.
Reply #4 Top
If it will save a ship. I have also seen extra moves out of constructors. If you launch from a planet and the constructor travels it maximum distance and the final move is to a position directly beside a resource and then launch another constructor that follows the same basic path that takes it over the constructor already next to the resource the game will consider that constructor as 'available' and so when you upgrade/build the SB you will get to use the first constructor as well even though it has no more moves left.

Hopefully that made at least a bit of sense.
Reply #5 Top
how can you control which side of the planet the ship comes out of? usually it always comes out on the same square on the grid
Reply #6 Top


how can you control which side of the planet the ship comes out of? usually it always comes out on the same square on the grid



You can't, but if you are coming in from the opposite direction, you can take advantage of moving "out" and to that square.