New Ship components
from
GalCiv2 Forums
What I would like to see in the XP is weapons that do not hit 100% of the time.
Sensor modules should increase the probability of scoring a hit while modules such as ECM or cloaking would decrease your enemys ability to score a hit.
Defences could be split into jamming and interception types.
An entirely new tech-tree line for targeting sensors and sensor jammers would be awesome.
I would also like to see more benifit to defensive modules, ie Armor should also protect against missle and beam weapons, but not as well as it protects against mass drivers.
A fourth weapon path would be a nice addition aswell. Something like 'Unconventional' for things such as nukes, EM Cannons and other wierd and wonderful weapons
Sensor modules should increase the probability of scoring a hit while modules such as ECM or cloaking would decrease your enemys ability to score a hit.
Defences could be split into jamming and interception types.
An entirely new tech-tree line for targeting sensors and sensor jammers would be awesome.
I would also like to see more benifit to defensive modules, ie Armor should also protect against missle and beam weapons, but not as well as it protects against mass drivers.
A fourth weapon path would be a nice addition aswell. Something like 'Unconventional' for things such as nukes, EM Cannons and other wierd and wonderful weapons
