Interview with Jark from deviantART.com
Team deviantART are the returning champions to the GUI Olympics. In 2002, deviantART's team won more medals than any other team. The lead man behind the scenes at deviantART is Scott Jarkoff aka "Jark". He took some time out of his schedule to answer some questions on skinning, the community, and what lies ahead.
Q: deviantART is the returning champion to the GUI Olympics. In the last
GUI Olympics, your skinners dominated many of the contests. With a little
over a month left before judging even gets started, what strategies do you
imagine your team going for this time?
Jark: In reality, while deviantART does have a skinning team, we are not putting
together any master plan. The main purpose of the deviantART team this time
around is to allow for "representation" for artists that want to participate in
the GUI Olympics and "represent" deviantART. So, with that in mind, our team is
really just going about creating their own ideas and running with said ideas on
their own rather than having central leadership directing how things be done.
Q: In the past 2 years, deviantART has seen its popularity soar. Today,
deviantART is likely the world's most popular independent art site. What
do you contribute your success to?
Jark: The success of deviantART is attributed to a number of factors with the
main one being that deviantART fills a niche that no other site does. Along with
that we offer a unique set of features not found on other sites within the
community and have a very easy barrier to entry.
Q: Skinning and customization in general has continued to get more and
more popular. deviantART's own skin section has continued to thrive with
high quality submissions in all kinds of areas and seen its download counts
grow. What do you think makes people want to customize their computers so much?
Jark: Computers, like every other item that people use on a daily basis, are
personal. I firmly believe that people that customize their computers are much
happier using their systems than those that do not, because they are capable of
creating an atmosphere that is more enjoyable.
We "customize" our cars, our houses, our rooms and many other things in life.
Customization of ones computer is merely a natural extension to that simple
theory.
Q: What do you think will happen with customization in the next 2 years?
Where do you see skinning going?
Jark: I see skinning becoming more mainstream in that there will be more and
more companies embracing the idea behind the ability to have their software
customized. With that I believe we will see a lot more artists getting
"employed" by these companies to produce skins for their software and,
generally, the masses will slowly begin to see that there is more to Windows
than blue, olive and silver.
Q: What feature of deviantART are you most proud of?
Jark: This is a tough question because there are so many features to be proud
of. deviantART, itself, is a work of art and as an artist I do not think I
really like one particular feature better than any other. It is the sum of all
features that makes deviantART an enjoyable experience.
Q: Because of how popular deviantART is, it must be incredibly
expensive to run. Some people argue that advertising is enough to pay for
it. But given how bandwidth intensive deviantART is, I imagine ads don't pay the
bill. What keeps deviantART going?
Jark: The advertising model is not effective for a site as large as deviantART.
In fact, it costs more for advertising companies like Doubleclick to run
campaigns on deviantART than revenue would be generate by said campaigns.
We have created a number of revenue generation models that help keep deviantART
going. Our most popular at deviantART are subscriptions, which offer a number of
exciting features that free accounts do not have. On top of subscriptions we
offer a printing service which allows people to purchase prints of the digital
art that artists submit. Our last form of revenue generation is selling
advertising space to companies that we believe our users are interested in.
Q: If you had to describe deviantART in a single sentence, what would it be?
Jark: deviantART is the single-most exciting and compelling online digital art
community that one will ever encounter.
Q: What do you have planned for deviantART going into the future?
Jark: We are focusing development on features that are exciting for all
deviantART users as well as helping secure our future. While it is a difficult
line to walk we have plans that include enhancements to both free accounts and
our subscription service.
Q: deviantPrints seems like a wonderful idea. Can you tell us a little bit
more about it and how it works? How can artists get their works sold on it? How
do users purchase artwork from it?
Jark: Artists that desire to sell their digital art on deviantPrints subscribe
to our prints program, which entitles them to submit higher quality imagery and
have that sold in print sizes that range between 4x6 and 20x30. Prices are
completely set by the artist and based on their own desires and preferences.
Users interested in purchasing art from deviantPrints merely need to surf to
http://www.deviantprints.com/ and browse it as if they were browsing deviantART.
We offer a full range of purchasing options that range from online check to
credit cards to paypal, with more services planned for the future.
Q: What do you think is the key ingredient in having a good, healthy
internet community?
Jark: The key ingredient is good leadership. Without good leadership, as in any
community, it can not thrive. One of our most important mantra's is "lead by
example" and by not following that idea it is hard for any community to
continue. Internet communities are not all that different that real life
communities. There needs to be a good balance between the freedoms offered and
the policing of those freedoms and this is where leadership comes in.
There really is no single key ingredient however as, like any good recipe, there
are a number of ingredient that, as a sun, offer a great tasting meal - in this
instance, a wonderfully exciting and compelling community.